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My changes to the Actor list.


Rinku
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So last night I spent time documenting Link's variable, which appears to be used for spawning him. I (re)-discovered that a portion of the actor variable is used to set how the camera behaves when spawning. What I discovered was that the variables appear to be scene dependent, and that a number of these behaviors seemed to be unused.

 

For example in v1.0 if you lock 1DAA4D to 00/01 and enter the ice cavern, the camera will face the exit rather than be behind Link.

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