mzxrules Posted April 30, 2014 Share Posted April 30, 2014 So last night I spent time documenting Link's variable, which appears to be used for spawning him. I (re)-discovered that a portion of the actor variable is used to set how the camera behaves when spawning. What I discovered was that the variables appear to be scene dependent, and that a number of these behaviors seemed to be unused. For example in v1.0 if you lock 1DAA4D to 00/01 and enter the ice cavern, the camera will face the exit rather than be behind Link. Link to comment Share on other sites More sharing options...
Airikita Posted April 30, 2014 Share Posted April 30, 2014 Seems like the Alpha stone cube copy actor renders incorrectly... it never renders the full cube, so it could be why it was discarded. Link to comment Share on other sites More sharing options...
Recommended Posts