So, I have been trying to get Majora's Clock working... sadly I have hit a bumpy part of replacing the bombchu. While the object did convert successfully, and does show up, it crashes when the model is loaded to RAM on console... however, on Nemu there's a huge LAAAAAG when Link raises his arms. It appears, but skews the HUD, and the framerate drops significantly:
The display list doesn't obstruct any important data, just empty data, so it's not corrupting any data in RAM. If I wait long enough, Nemu will crash.
My guess is the shader is being corrupted, and I'm just wondering if anyone else has attempted to replace a gi model?
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Airikita
So, I have been trying to get Majora's Clock working... sadly I have hit a bumpy part of replacing the bombchu. While the object did convert successfully, and does show up, it crashes when the model is loaded to RAM on console... however, on Nemu there's a huge LAAAAAG when Link raises his arms. It appears, but skews the HUD, and the framerate drops significantly:
The display list doesn't obstruct any important data, just empty data, so it's not corrupting any data in RAM. If I wait long enough, Nemu will crash.
My guess is the shader is being corrupted, and I'm just wondering if anyone else has attempted to replace a gi model?
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EDIT:
Shaders are listed starting at 0xB9D420, using the indexes from the lists here: http://wiki.spinout182.com/w/Shop_Documentation
Each shader will end with DF000000 00000000, usually 0x30 in length.
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