Airikita Posted May 30, 2014 Share Posted May 30, 2014 Tested and confirmed. Only very tiny changes, removing the condition for the fish, and switching the flag reference only 4 bytes back to read from the Ocarina Song flag. 2 Link to comment Share on other sites More sharing options...
Three_Pendants Posted May 30, 2014 Share Posted May 30, 2014 That looked exactly like I thought it would! But with the Ocarina Pedestal there, there's one odd frame of Link lying unconscious on it which I don't believe is in the normal game. In any case great testing there Airikita! Link to comment Share on other sites More sharing options...
Airikita Posted May 30, 2014 Author Share Posted May 30, 2014 Link died, lol. Link to comment Share on other sites More sharing options...
Mallos31 Posted June 3, 2014 Share Posted June 3, 2014 Any thoughts on trying it in the old scene where Jabu Jabu was farther back? Also, any clues as to what causes the dead frame It looks silly. Link to comment Share on other sites More sharing options...
Airikita Posted June 3, 2014 Author Share Posted June 3, 2014 Any thoughts on trying it in the old scene where Jabu Jabu was farther back? Also, any clues as to what causes the dead frame It looks silly. I'm sure if he was further back, it would be the same cutscene. The cutscene is in Jabu Jabu's code, and may not change much. I tested it in Kokiri Forest, and the angles were off because the camera is fixed during the cutscene. Also, no idea about the "Link is dead" frame, I think it either has something to do with being a placeholder for the missing fix (hence lacking animations), or the Ocarina Pad acts like a magnet to Link, and just draws him to it. It's an oddity, but I'm guessing it's just the missing fish actor that's doing that. That, or Link drowned, and Jabu Jabu is giving him CPR: 2 Link to comment Share on other sites More sharing options...
SoulofDeity Posted June 19, 2014 Share Posted June 19, 2014 Mallos may have a point. Link's position at the start of the sequence could be relative to JabuJabu's position. On a side note, what I find most peculiar about this is that in that last pic, Link is in a perfect t-pose. Afaik, there are no animations with Link in that position. I wonder if there is some sort of quaternion/vector math that can put all the hierarchies into rest position. If someone could figure this out and send me the info, I'd be happy to patch my import script. Link to comment Share on other sites More sharing options...
Airikita Posted June 20, 2014 Author Share Posted June 20, 2014 Link is never placed relative to Jabu Jabu, because in Kokiri Forest, Link goes OoB when Jabu "yawns", even if Jabu is over the Kokiri Shop. The fish-dropping spot is located to the left of the exit to Hyrule Field (the bridge). Link to comment Share on other sites More sharing options...
mzxrules Posted June 23, 2014 Share Posted June 23, 2014 Cutscenes don't have a means of positioning actors relative to a location. Link to comment Share on other sites More sharing options...
SoulofDeity Posted June 24, 2014 Share Posted June 24, 2014 Cutscenes don't have a means of positioning actors relative to a location. The cutscenes themselves don't, but Jabu Jabu's actor might. I'm sure the actors must receive some event when a cutscene begins that tells them not to use their normal behaviour. Link to comment Share on other sites More sharing options...
Airikita Posted June 25, 2014 Author Share Posted June 25, 2014 The cutscenes themselves don't, but Jabu Jabu's actor might. I'm sure the actors must receive some event when a cutscene begins that tells them not to use their normal behaviour. I just said he doesn't. Link to comment Share on other sites More sharing options...
SoulofDeity Posted June 26, 2014 Share Posted June 26, 2014 I just said he doesn't. Sorry, missed that. Another idea is that it could have something to do with the fish. The code for the function that gets a particular actor may return null on error; and since Link's actor number is 0, the animation for the fish is being played on link's actor. Link to comment Share on other sites More sharing options...
Airikita Posted June 27, 2014 Author Share Posted June 27, 2014 Sorry, missed that. Another idea is that it could have something to do with the fish. The code for the function that gets a particular actor may return null on error; and since Link's actor number is 0, the animation for the fish is being played on link's actor. Actually... maybe if the fish disappears when swallowed, then because it's a null, the cutscene thinks Link belongs there because the placeholder would be 0000 without the fish. Perhaps it's how the cutscene "loads" the references when it starts. It's different than having actors loaded in the map which are preset in the map data, where this must be loading the references to each actor present somewhere, and the default could very well be 0000 (Link). Link to comment Share on other sites More sharing options...
mzxrules Posted June 27, 2014 Share Posted June 27, 2014 I still think the "dead" pose is related to this: I don't know exactly what animations are being used in the Jabu Jabu sequence, but I think it's something like: Look back -> Knock Back -> On the ground Also like to point out that without the pedestal, there would be a bigger difference between the ground and Link. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted June 29, 2014 Share Posted June 29, 2014 The spiritual stone of water actually is affected by the cutscene and goes inside Lord Jabu Jabu's mouth also younger ruto's actor has unused animations I think are associated with the original jabu jabu cutscene. Link to comment Share on other sites More sharing options...
Airikita Posted June 29, 2014 Author Share Posted June 29, 2014 The spiritual stone of water actually is affected by the cutscene and goes inside Lord Jabu Jabu's mouth also younger ruto's actor has unused animations I think are associated with the original jabu jabu cutscene. Yeah, when I tested it switching the actors from Ruto's cutscene, the Sapphire did get swallowed: https://www.youtube.com/watch?v=n7svK74HdIE Link to comment Share on other sites More sharing options...
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