Jump to content

Zelda's Birthday 2, Announcements, and plans


Recommended Posts

May 30th, 2014

 

This is it, the development weekend for ZB2 that replaces the Ill fated weekend from weeks ago.

 

I've got plenty of time on my hands, and all new sets of resources.

 

Short Term Plans:

 

Playable demos (Coming soon!)

 

Unlike other projects, ZB2 is going to have playable previews.  I'm going to try very hard to have one out this week.

 

Long Term Plans:

 

Lack of Temple Submissions:

 

ZB2 development is going to be spread out to a few other pages.  The reason is I've not gotten temple submissions yet.  I've dropped the requirements as low as I possibly can.  All I ask for now is a complete Google SketchUp file.  That is all.  I will do all the conversion work myself.  A second team later will do the actor placement.

 

To cope with the problem, I'm developing complete temple making kits.  The kits will include video tutorials, and written support documents.    The kit will also come with a full set of tools.  A set of templates and common OoT models, such as doorways, link models, and houses will come with the kit too.  There will be nothing to search for, no extra information.  Beginners will be able to take the tutorials and tools and be making dungeons in minutes.

 

Expanding the project to other communities:

 

There just aren't enough map developers on GCN.  At least not ones with the time/intrest to submit something for ZB2.  There *might* not even be enough interest in map making in the Zelda communities as a whole.

 

I know there are good map makers out there.  Take a gander at some of the multi-player maps turned out for every FPS imaginable and  you'll there are people who don't mind spending days in 3D modeling software to try to turn out something cool.

 

I'm first going to try releasing some video tutorials for Google Sketchup, and a texture pack.  I'm also going to expand requests to Zelda.net, a Zelda fan game site, and some normal Zelda forums.

 

If that fails, I'll see find there are map makers else where.

 

Reminder of what makes ZB2 different.

 

ZB2 is a different type of Zelda mod.  It's is an open project.  The goal is to make the best Zelda mod not by hand picking the very best modders on the net, but by opening a topic and asking for help with it.

 

The goal has also been to make a mod that's guaranteed to be finished.  Nothing worse than working your butt off to help out with a project, only for your submissions to be wasted cause the project is never finished.

 

You really want a chance to show off?  Here it is.  Can't mod, but always wanted to get your name on a mod?  I'll make this as easy as it gets.  Yes, it's gonna be more work than texture pack, but not too much more.  You can make a single dungeon room in literally 5 minutes or less.  

 

(If you're *still* wanting to do textures, then submit them for other temple makers to use.)

 

The project is still the same as day 1.  The goals are still the same as when I started ZB1 years ago.  ZB1 succeeded, and this one will too.

 

The only goal I had to drop was the goal to use the mod to support a single forum, or community.  I received zero  interest in making it an official project in any one give community.  In the end this turned out to be a good thing, since it was a major hindrance to the project.  So I don't mind losing that one goal.

 

In closing...

 

Look for the playable demos soon.  Beyond that, look for the new topic with videos and pics.  If you want to help PM me.  Even if you've never did any modding before, I'll get you the software, and help that will you have you making maps in no time.  

 

Just ask before you make anything please.  I've had to turn down many maps that didn't fit in the game.  

 

Also, ask for help.  The worse part is, I've had to discard some really killer maps that were so full of errors, they could not be repaired.  There are some basics to map making which will take you seconds to read and understand.  There is a right way and wrong way to make maps.  Ask first to avoid everyone being disappointed.

 

Looking forward to making real progress this time.  Thank you.

 

john_smith_account

  • Like 1
Link to comment
Share on other sites

May 30th, 2014

Lack of Temple Submissions:

 

To cope with the problem, I'm developing complete temple making kits.  The kits will include video tutorials, and written support documents.    The kit will also come with a full set of tools.  A set of templates and common OoT models, such as doorways, link models, and houses will come with the kit too.  There will be nothing to search for, no extra information.  Beginners will be able to take the tutorials and tools and be making dungeons in minutes.

A few day ago (believe it or not) I had a very smiler idea. I started making columns, Door ways and Dungeon room layouts. Manly for my mod, but I was thinking about after my mod was done I would release a dungeon making kit, just like what you have in mined. Heres some pics of what I'm talking about..

 

Columns

2014-05-3013_10_09-DungeonPillers-Sketch

Doorways

2014-05-3013_12_08-DungeonDoors-SketchUp

Dungeon Room Layouts

2014-05-3013_13_34-DungeonRoomLayouts-Sk

 

  • Like 2
Link to comment
Share on other sites

They always say great minds think alike.

 

Very nice.  Mine is going to be more bare bones.  Like a few common door way set ups, which you can retexture as needed.  The doorways have invisible collisions, meaning they are already set up for a door actor, and are modded after OZMAVr76 rips.

 

My aim is ease of use, the doorways have a center line allowing the modder to place them with great precision.

 

 

All that said, as usual your version make mine look like a preschoolers work.  Maybe it would be better if we worked together, if you don't mind coming down to my level.

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.