IMPORTANT INFO TO HACKERS AND HARDWARE COMPATIBILITY!!!!
The function is 80001FF0. When this sucker goes off, it usually means that the N64 will give you a red bar. You can JR RA, NOP the function, but be aware to still check if the function is being fired.
However, if this piece of RAM gets called from a change you made, you are in trouble! N64 will block it. You can, however, force the condition in the code from the original code throwing that exception to skip it.
You can make anything run on N64 that works on Nemu this way (most likely), however this does not mean the graphics will be the same. For that, you'll need a tester to assure your maps and models are showing up perfectly on N64, or it might look like this:
If something crashes on Nemu, however, that doesn't mean it will work on N64. Nope.
GRAPHICS ERROR CHECK:
-------------------------------------
For the GDLT, this function will fire when the objects on-screen overflow the graphics memory for the video card:
800D670C -> GDLT error check
If this one fires, then you have too many models in the map on-screen. However, disabling it is fine, however the graphics on console might become multicolored in rare circumstances.
Question
Airikita
IMPORTANT INFO TO HACKERS AND HARDWARE COMPATIBILITY!!!!
The function is 80001FF0. When this sucker goes off, it usually means that the N64 will give you a red bar. You can JR RA, NOP the function, but be aware to still check if the function is being fired.
However, if this piece of RAM gets called from a change you made, you are in trouble! N64 will block it. You can, however, force the condition in the code from the original code throwing that exception to skip it.
You can make anything run on N64 that works on Nemu this way (most likely), however this does not mean the graphics will be the same. For that, you'll need a tester to assure your maps and models are showing up perfectly on N64, or it might look like this:
If something crashes on Nemu, however, that doesn't mean it will work on N64. Nope.
GRAPHICS ERROR CHECK:
-------------------------------------
For the GDLT, this function will fire when the objects on-screen overflow the graphics memory for the video card:
800D670C -> GDLT error check
If this one fires, then you have too many models in the map on-screen. However, disabling it is fine, however the graphics on console might become multicolored in rare circumstances.
Link to comment
Share on other sites
5 answers to this question
Recommended Posts