Jump to content

Getting OOT and MM Maps into Google Sketchup Format.


john_smith_account
 Share

Recommended Posts

Fire Temple DEMO : https://www.sendspace.com/file/3gy47o

 

Fire Temple resource files : https://www.sendspace.com/file/km1es4

 

Directions:  Apply the Patch using PPF-o-matic to the Debug ROM.  Choose Map 119 from Map Select.

 

vg7cdf.jpg

 

2s1rldx.jpg

 

20r1x01.jpg

 

2jb9mxk.jpg

 

I've been trying to get interest going in map building for sometime now.  There has been a strange misconception that the existing tools have errors in them, and that why maps aren't being made.  To refute this, I used only the existing tools to convert existing maps to Google SketchUp, and them build them.

 

Senior members, we have to do better!  I intend on putting out some tutorials soon.  As of right now, the member who offered to help has been busy with real life.  As soon as he makes it back, it should only take a few hours to put out a set of videos which will make the existing tools more accessible to new comers.

 

 

Credits:

 

Flotonic, for Hylian Toolbox, and for all his dedication to the community over the years.

TIG - For his Import and Export Scripts

SoD - For his python based Blende 3d import scripts

XDaniel - Sharp Ocarina, and Model2n64.

 

Special Thanks to:

Shadow Fire for the forums.

 

And yes, Zelda's Birthday 2 is still in production.

 

john_smith_account

 
  • Like 6
Link to comment
Share on other sites

I'm not sure if this is a misconception but.. I've always heard that this isn't console compatible? Model2n64, and Hylian Toolbox which uses it, that is.

That is what has been putting me off. I really want to start modeling (when I have the time, working on other stuff atm.), but I don't want it to not work on console.

xDaniel has made a new tool, which is compatible with console, problem is that I am dumb, and can't figure out how to use it properly, so I am stuck, since there isn't any proper tutorials out there for it.

Link to comment
Share on other sites

I'm not sure if this is a misconception but.. I've always heard that this isn't console compatible? Model2n64, and Hylian Toolbox which uses it, that is.

That is what has been putting me off. I really want to start modeling (when I have the time, working on other stuff atm.), but I don't want it to not work on console.

xDaniel has made a new tool, which is compatible with console, problem is that I am dumb, and can't figure out how to use it properly, so I am stuck, since there isn't any proper tutorials out there for it.

#1 Too dumb?  Not buying it.  I've seen your work, you're plenty smart. :)

 

#2 New tool?  Link please? :D

 

Conversions by Model2N64, and in turn Hylian Toolbox, overflow the vertex buffer, causing the console to crash. SharpOcarina doesn't do that, but might have other bugs that cause problems on console; not sure if anyone's ever tested maps made using it on hardware.

Thanks for the info.  Is this because of the back culling issue?  I noticed there was no back culling on Hylian Toolbox.

 

And thanks for replying.

Link to comment
Share on other sites

Missing backface culling was an oversight on my part or something - IIRC it just doesn't enable it, but that shouldn't cause compatibility issues. The big problem with HT and Model2N64 is the vertex buffer, with it trying to load too many vertices at once, causing the N64 to crash.

 

Discontinued, hardware-compatible converter: https://www.the-gcn.com/topic/1815-n64zelda-hacking-tools-dlist-conversion-etc/?p=45793 - more information (and... arguments) on the pages before.

Link to comment
Share on other sites

What would the tutorials consist of? I.e. how would it be broken down into parts? I could seriously throw something together on Sunday.

 

Beginner Tutorials:

  • Part 1: Getting All The Necessary Tools
  • Part 2: Familiarizing Yourself With SketchUp
  • Part 3: Compatibility With Textures
  • Part 4: Choose Your Poison (Injecting With Tools)
Advanced Tutorials:
  • Part 1: Texture Tricks
  • Part 2: Organic Modelling With Sandbox
  • Part 3: Converting Display Lists
  • Part 4: Exporting/Importing Original Maps as OBJ
  • Part 5: Making Hardware Compatible Maps
Tool Specific Tutorials:
  • Part 1: SharpOcarina
  • Part 2: Hylian Toolbox
  • Part 3: Obj2Area
  • Part 4: Model2N64
  • Part 5: ObjN64Tool
  • Part 6: Z64Anim
EDIT: xDaniel, which do you think is better to use for display list generation? SharpOcarina or Model2N64? Strictly speaking on the output, of course -- not the usage of the program.
Link to comment
Share on other sites

EDIT: xDaniel, which do you think is better to use for display list generation? SharpOcarina or Model2N64? Strictly speaking on the output, of course -- not the usage of the program.

Neither; Model2F3DEX2, aka Project Mikan, aka the hardware-compatible one I linked to above. Not the most intuitive to use - as I didn't really get to working on usability before dropping it -, but the only one I'm sure (like, 99% sure) produces output that works on console, considering ex. HeavyZ's testing back then.
Link to comment
Share on other sites

Neither; Model2F3DEX2, aka Project Mikan, aka the hardware-compatible one I linked to above. Not the most intuitive to use - as I didn't really get to working on usability before dropping it -, but the only one I'm sure (like, 99% sure) produces output that works on console, considering ex. HeavyZ's testing back then.

What we need now is to get the band back together...so to speak.

 

We need Flotonic to return and tweak Hylian ToolBox now that Model2F3DEX2 is open source.

 

Flotonic, if you read this and you require the community to do something for you to be able to return, speak now or forever hold your peace.

 

And speaking of HeavyZ, where is the Maestro of Zelda modding hiding these days?

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.