Twili Posted September 23, 2014 Share Posted September 23, 2014 The above is from the readme html document. We know that using the SDK is illegal if you're not a registered developer, but what if it spurred progress of an emulator that could finally run commercial games? Would you use an emulator that referred to an official SDK to get things finished quicker? Link to comment Share on other sites More sharing options...
xdaniel Posted September 23, 2014 Share Posted September 23, 2014 I don't really have an opinion either way, but it wouldn't be the first time something like this happens, anyway. How else were you able to play F-Zero Advance on your PC in iGBA, mere days after the system launched in Japan? Link to comment Share on other sites More sharing options...
Mallos31 Posted September 23, 2014 Share Posted September 23, 2014 The N64 and Dolphin SDKs were leaked pretty soon after the consoles were launched. The 3DS has been around long enough. I think it's about time we get some insight. 1 Link to comment Share on other sites More sharing options...
Twili Posted September 24, 2014 Author Share Posted September 24, 2014 I'm not giving the download link directly, but if you google ctr_sdk_4_2_8 you will find a certain pastebin link... And yes, I created a topic about the SDK on GBAtemp. Link to comment Share on other sites More sharing options...
Mallos31 Posted September 24, 2014 Share Posted September 24, 2014 Dang, for and SDK that's a fairly large file! Their libs must be insane. Link to comment Share on other sites More sharing options...
Antidote Posted September 27, 2014 Share Posted September 27, 2014 Actually, compared to other SDKs, it's rather anemic. The latest Wii U SDK leak is 1.5GB compressed. Link to comment Share on other sites More sharing options...
Mallos31 Posted September 28, 2014 Share Posted September 28, 2014 Dang! I didn't know that was leaked too! Nice! Link to comment Share on other sites More sharing options...
Recommended Posts