haddockd Posted November 10, 2014 Share Posted November 10, 2014 Here is the official thread for my mod: Check it out I dont have a title but that isnt an issue. Also, I did not modify the dungeons (at least not yet: although its unlikely I will). This mod is for the DEBUG ROM. If memory serves there was one main issue with my old mod: 1) The language was too strong for many. This can be easily modified. For those that never played my mod, I actually changed quite a bit Major changes: Complete text edit (new plot) and I changed the order events take place somewhat Changed spiritual stones to Triforce pieces (this took FOREVER and was long before we had automated tools to do it) Added elemental damage for some enemies (fire and/or ice) to the Deku Nuts and Slingshot. You get to discover who is weak against them Added optional side quest for the item upgrades. This one is quite involved and not fully tested. Added optional dungeon (hidden). If you beat this without cheats...Kudos to you. I made it a bitch of a dungeon Changed the music practically everywhere (even included some from the NES and GameCube). Most of them sound great but a few are off key. Whoopsie Minor changes: Changed location of many of the heart pieces/skultullas (not fully tested) Moves all big Poes (not fully tested) Normal stuff like small map edits and actor placements Changed the color of all 3 tunics I really disliked the standard ones Changed the upgrade amounts for: Quiver upgrades: 1st: 30 2nd: 50 3rd: 99 Bomb bags: 1st: 30 2nd: 50 3rd: 99 Wallet: Kid: 99 Adult: 500 Giant: 999 Deku seeds: 1st: 30 2nd: 50 3rd: 99 Deku nuts: 1st: 30 2nd: 50 3rd: 99 Deku sticks: 1st: 30 2nd: 50 3rd: 99 Weapon modifications 1) master sword 2) hammer 3) goron sword 4) Bottle (that triangular bottom was killing me) There are textures that go along with the game and they are pretty crappy but they make the items in your inventory match what you use, so it works What I am not sure works: Complete Big Goron sword (I had no issues but some said they did) There was an issue with the well not taking you to the right place (which I am unable to replicate) Text based issues which have been fixed (there are likely more) I would like to pick this up. Is there any interest in playing this? If so, I will take the time! Thoughts? 3 Link to comment Share on other sites More sharing options...
Jason777 Posted November 11, 2014 Share Posted November 11, 2014 If you wanted to add any small ASM hacks or patch some GS codes, I'm your man. Link to comment Share on other sites More sharing options...
haddockd Posted November 11, 2014 Author Share Posted November 11, 2014 Awesome Jason777! I will shoot you a PM. Link to comment Share on other sites More sharing options...
Three_Pendants Posted November 13, 2014 Share Posted November 13, 2014 Don't forget that you can also freely change some of the specifics about bosses! I'm looking forward to seeing progress on this and with an actual controller, rather than a button locking keyboard I should be able to play it freely. Link to comment Share on other sites More sharing options...
haddockd Posted November 13, 2014 Author Share Posted November 13, 2014 Can you elaborate on what you mean? I am unaware of changing boss specifics Link to comment Share on other sites More sharing options...
Three_Pendants Posted November 14, 2014 Share Posted November 14, 2014 Glad to see my work is as innocuous as ever, eh heh... https://www.the-gcn.com/topic/3001-zelda-oot-boss-modification-and-documentation/?do=findComment&comment=47254 Also with your weapon modifications you can alter the actual swing length to them if you'd like as well... https://www.the-gcn.com/topic/2976-equipped-weapon-collision-size/ Link to comment Share on other sites More sharing options...
haddockd Posted November 14, 2014 Author Share Posted November 14, 2014 Thanks Three_pendants. I will take a look at your boss documentation and see what I can do! Link to comment Share on other sites More sharing options...
haddockd Posted November 15, 2014 Author Share Posted November 15, 2014 Three_pendants, I read the weapon length documentation and it gives addresses but it does not mention what they mean or how to modify them. Do you have any additional information? Also if anyone wants to play it and give me feedback (or assist) please let me know Edit: Also with the Help of Jason777, my optional dungeon has a working warp. Woohoo! Thanks J! Link to comment Share on other sites More sharing options...
z64online2.21 Posted November 15, 2014 Share Posted November 15, 2014 I'd like to check it out, and possibly assist? Where can I find it? Link to comment Share on other sites More sharing options...
haddockd Posted November 16, 2014 Author Share Posted November 16, 2014 hi z64online. I would be happy for you to assist. Please shoot me a PM whether you want to assist (please give me any previous modding experience or knowledge that would be useful) or a tester (which would essentially require you to play the game in its entirety and give feedback) Link to comment Share on other sites More sharing options...
wakymaky666 Posted November 16, 2014 Share Posted November 16, 2014 you can count me in... nothing better then testing out mods i dont know if i can assist. all im mostly good at in this is creating maps but theres a few tricks up my sleeve that i could help you out with your mod Link to comment Share on other sites More sharing options...
Three_Pendants Posted November 17, 2014 Share Posted November 17, 2014 Three_pendants, I read the weapon length documentation and it gives addresses but it does not mention what they mean or how to modify them. Do you have any additional information? Also if anyone wants to play it and give me feedback (or assist) please let me know Edit: Also with the Help of Jason777, my optional dungeon has a working warp. Woohoo! Thanks J! Oh those aren't addresses, they are bizarrely the length of the weapons. The third and fourth bytes don't appear to be related to the length, but the first two bytes are. The actual swipes can barely be seen at 4300 and the normal Master Sword is 457A, You can have a sword up to any conceivable length, but past 48A0 the game treats slashes in a strange fashion and the collision box for the blade is in a lot of places when swung. Link to comment Share on other sites More sharing options...
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