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Airikita and haddockd Sharp Ocarina fix (see last page for build)


haddockd
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What did you change?

 

Also are you saying that it works on hardware now?

Yes... in fact, I can upload the file if I can figure out how to compile it.

I could add other features to it.

 

The updates are in Google Code, I made notes.

 

I had to remove flag 04 from the DC (at the end) in the E2 command.

The 04 flag somehow caused the game to think the map DLists had no depth.

 

Otherwise, it seems the FC command is perfectly fine and doesn't need to be changed.

Now... uh... pardon me while I play with my N64 for a bit... *runs off*

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I have also implemented a feature to add the animation DList commands to a mesh group of your choice.

However I have not implemented the overwrite for the scene value for the animation to work... I will check into this.

 

I also need to test before I can confirm it is valid.

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