Airikita Posted February 28, 2015 Share Posted February 28, 2015 What did you change? Also are you saying that it works on hardware now? Yes... in fact, I can upload the file if I can figure out how to compile it. I could add other features to it. The updates are in Google Code, I made notes. I had to remove flag 04 from the DC (at the end) in the E2 command. The 04 flag somehow caused the game to think the map DLists had no depth. Otherwise, it seems the FC command is perfectly fine and doesn't need to be changed. Now... uh... pardon me while I play with my N64 for a bit... *runs off* Link to comment Share on other sites More sharing options...
haddockd Posted February 28, 2015 Author Share Posted February 28, 2015 Check out the new topic here: https://www.the-gcn.com/topic/3153-newest-update-to-sharp-ocarina/ Link to comment Share on other sites More sharing options...
Jason777 Posted February 28, 2015 Share Posted February 28, 2015 I think 0x03 is for backface culling and 0xFC is for modifying combiner settings. Link to comment Share on other sites More sharing options...
Airikita Posted March 1, 2015 Share Posted March 1, 2015 I have also implemented a feature to add the animation DList commands to a mesh group of your choice. However I have not implemented the overwrite for the scene value for the animation to work... I will check into this. I also need to test before I can confirm it is valid. Link to comment Share on other sites More sharing options...
haddockd Posted March 1, 2015 Author Share Posted March 1, 2015 Let me know if you need me to build the project Also, can we move this convo to the other topic? Link to comment Share on other sites More sharing options...
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