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Project Z - zip


sairugoth
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Z-zips_zpsef09671b.png

 

Okay, so the over all goal of this project is to make a zip folder called Z.zip, which will contain a huge amount of 3D maps and models that will meet with all the requirements of the OoT rom.

 

This is a 100% open project. Which means all files will be released as soon as there made. The Z.zip will only be released once all files are made. It will contain all the files released prier and a few dungeons from my other project "The Sheikahs Apprentice" and possibly much more.

 

Anybody can help. In fact, I need someone who can fix UV texture bugs. I heard that MilkShape can fix them. I did try it my self but every time I opened my map or model it wouldn't open the textures along with them. So I kinda just gave up on learning it. I was hoping one of you guys could help me with that.

 

The end goal for this project is 500MB worth of maps and models. Heres the current amount.

progressbar03_zpsd4722503.png

 

3D Files

Coming soon

 

 

Credits

Me (so far)

 

Textures

 

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Q&A

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(I'm hoping this project will help many zelda mods to come)

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Technically speaking, .obj is the most portable format since most, if not all programs have support for it. Having said that, since it seems to be such an open standard, it does come with its inherent drawbacks vis-a-vis formatting, not to mention its lack of support for certain 3d features.

 

I'd suggest plain text .x format, but nobody other than me seems to be interested in making it a standard.

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  On 11/19/2014 at 2:38 PM, Netsrac said:

Which format would they have to be saved in? .obj? .skp? .3ds?

They will be in a "skp" format. But if you guys want I can make obj and 3ds files too.

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UPDATE

 

There is now a Q&A in the main post.

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