Arcaith Posted December 6, 2014 Share Posted December 6, 2014 Here's something you don't see every day. New ingame footage of the Zelda WiiU title What I've posted here is a close-up with original audio, but there's another overdubbed version for english speakers. I just like being able to see it all and hear the sounds of the game. Link to comment Share on other sites More sharing options...
haddockd Posted December 6, 2014 Share Posted December 6, 2014 Love the realistic world setting and the jump and fire arrows off Epona is badass! Link to comment Share on other sites More sharing options...
Mallos31 Posted December 7, 2014 Share Posted December 7, 2014 Sounds like they haven't gone into too much detail with Link's voice yet Link to comment Share on other sites More sharing options...
sairugoth Posted December 7, 2014 Share Posted December 7, 2014 The gameplay kinda reminds me of "Shadow of the Colossus" in a lot of ways. Which I personally think is awesome. 4 Link to comment Share on other sites More sharing options...
mzxrules Posted December 7, 2014 Share Posted December 7, 2014 The aiming when jumping off Epona looks really rough. Also I've noticed that Epona "slides" when running into a surface she can't traverse (it's very noticeable at 3:08 in the video). Hopefully these will be fixed 3 Link to comment Share on other sites More sharing options...
Mallos31 Posted December 9, 2014 Share Posted December 9, 2014 I assume it will. Nintendo is really good about making their games animate nicely. Link to comment Share on other sites More sharing options...
Kargaroc Posted December 9, 2014 Share Posted December 9, 2014 I really hope Epona's not the only method of getting around :/ Link to comment Share on other sites More sharing options...
Netsrac Posted December 10, 2014 Share Posted December 10, 2014 I'm sure there will be different ways to get through Hyrule. Teleportation is a common thing in the games by now. It would also be interesting to see a similar form of transportation to the Loftwing. Link to comment Share on other sites More sharing options...
haddockd Posted December 10, 2014 Share Posted December 10, 2014 Found this here: Summary of the Zelda Wii U Map Analysis If you hate long winded explanations and simply skipped through the article looking at pictures instead, then this is the part where you should probably pay attention. Here is a quick overview of everything we’ve learnt about Zelda Wii U based on information from the gameplay map: Zelda Wii U is huge. It will take over 1hr 14mins 30s to cross the entire map (corner to corner) on horseback. In real life this would be the equivalent of travelling 54.6km. Death Mountain, Zora’s Domain and Lake Hylia all appear to be present on the map. The southern section of the Zelda Wii U map matches up with Zelda 1’s map. There are two different depths of water. Link should be able to cross lakes, rivers & parts of the sea. Link may have access to a boat or other water crossing equipment. Zelda Wii U may have towns/villages and possibly smaller settlements. Link may potentially be able to set up his own camp (if the map icon does not depict a small settlement). Spectacle Rock may be making a reappearance, this time in the form of a lake. Link may be able to travel across the deeper parts of the sea to reach isolated islands and/or shallow areas. Some areas may only be accessible by following specific paths or during certain points in the game. Zelda Wii U may feature a village within a lake or alternatively a swamp-like lake with varying water levels. There is a mysterious black dot on the west of the map. This could be Ganondorf’s hide-out or a Twilight portal. There isn’t a defined border on the southern edge of the map. Suggesting that Link can go further south, possibly in a future update. 2 Link to comment Share on other sites More sharing options...
CAS-1006 Posted December 23, 2014 Share Posted December 23, 2014 Found this here: Summary of the Zelda Wii U Map Analysis If you hate long winded explanations and simply skipped through the article looking at pictures instead, then this is the part where you should probably pay attention. Here is a quick overview of everything we’ve learnt about Zelda Wii U based on information from the gameplay map: Zelda Wii U is huge. It will take over 1hr 14mins 30s to cross the entire map (corner to corner) on horseback. In real life this would be the equivalent of travelling 54.6km. Death Mountain, Zora’s Domain and Lake Hylia all appear to be present on the map. The southern section of the Zelda Wii U map matches up with Zelda 1’s map. There are two different depths of water. Link should be able to cross lakes, rivers & parts of the sea. Link may have access to a boat or other water crossing equipment. Zelda Wii U may have towns/villages and possibly smaller settlements. Link may potentially be able to set up his own camp (if the map icon does not depict a small settlement). Spectacle Rock may be making a reappearance, this time in the form of a lake. Link may be able to travel across the deeper parts of the sea to reach isolated islands and/or shallow areas. Some areas may only be accessible by following specific paths or during certain points in the game. Zelda Wii U may feature a village within a lake or alternatively a swamp-like lake with varying water levels. There is a mysterious black dot on the west of the map. This could be Ganondorf’s hide-out or a Twilight portal. There isn’t a defined border on the southern edge of the map. Suggesting that Link can go further south, possibly in a future update. In short; a beta map that much needs to be elaborated on. I've no doubt nintendo can do more to broaden and expand horizons. After all... Not to bring a comparisons debate here... But the map size sounds... not very promising as to the capabilities they could do. If I had to compare it to Dragon Age Inquisitions map... well... I've easily spent 11 hours just exploring the Hinterland area, and I've still so much to explore. However, Nintendo and BioWare are two different groups, and two different devlopers, but hopefully we get a large and immersive world with a good plot. That is the Zelda way I grew up with, and I hope they stick with such way, Link to comment Share on other sites More sharing options...
ASAP Sam Worldwide Posted December 23, 2014 Share Posted December 23, 2014 Since Zelda is becoming a open world game would it be wrong to compare this to Skyrim? Link to comment Share on other sites More sharing options...
CAS-1006 Posted December 23, 2014 Share Posted December 23, 2014 Yeah; it kinda would.No offense, but I woulden't call Skyrim that original.That.. and Zelda's map is a bit smaller, but I'd compare it more to MMO zones. Link to comment Share on other sites More sharing options...
DWL453 Posted March 22, 2015 Share Posted March 22, 2015 I cannot wait for this game to come out... or to at least get a release date and title. Hopefully they reveal both in June! Link to comment Share on other sites More sharing options...
mzxrules Posted March 24, 2015 Share Posted March 24, 2015 Guarantee you that a full title will be announced this E3. I'm a little less confident an announced release date given their history of delaying games. Link to comment Share on other sites More sharing options...
mzxrules Posted March 31, 2015 Share Posted March 31, 2015 Speaking of delayed games... Link to comment Share on other sites More sharing options...
Librarian Posted March 31, 2015 Share Posted March 31, 2015 Speaking of delayed games... “A delayed game is eventually good, a bad game is bad forever." Link to comment Share on other sites More sharing options...
Netsrac Posted March 31, 2015 Share Posted March 31, 2015 At least they're taking their time with it and are not rushing the shit out of it. I don't want another Call of Assasins's Field Link to comment Share on other sites More sharing options...
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