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Door actors not appearing in dungeons scenes?


z64online2.21
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I'm not sure why this is occurring, but for some reasons lifting door actors are not appearing in my custom map.

This map is written over the fire temple: offset 2213000, scene 4

I'm using:  002E 00BF obj:0002

 

Now it doesn't work. I used this offset and scene bc it's one area that has the key counter.

 

BUT when I use a NON dungeon offset and scene...the same actor SHOWS UP.

 

can someone explain why this might be happening?

 

my goal is to try to get those actors to work USING a key counter

I don't know how to get the key counter working that's why i used dungeon scenes

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So you need the right scene number and 1/2 object files loaded that aren't the standard 2 or 3 object, or is 2 or 3 required as well? Or maybe scene number isn't a factor?

 

Also, found the documentation for the doors. Should add extra info on how certain door variations don't exist for all models.

 

http://oot.cloudmodding.com/wiki/Tutorial:Modification_and_Addition_of_Switches#Alternate_Door_Skins

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The game checks the scene number, scene offset and checks whether or not the required object is loaded. The additional object for the different door is merely a 'skin' for the door. The actual door programming has a more exhaustive list with a bunch of entries I haven't documented yet such as those for the 'lobby' area of Ganon's Castle, and the doors used in the upper floors.

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xf7uk8.jpg MapA:  I'm using offset 0x286B000 scene 84 (Zora's River) for mapA

EXIT:: 009C
((actors withing this map include: trees, bush/shrub, cow and horse))
 
2ijfyf.jpg offset 0x2E68000 scene 39 (house of twins) for mapB
EXIT:: 00EA
((actors for this map are: flame))

 

my problem is: individually the maps work but they won't transition to and from one another.

 

i had success using the offset and scene# from kokiri to sacred forest meadow but with different maps.

 

i don't see why not they are not working.  Doors will load but lock up the game after i get through and in between the transition between scenes.

Using door before a collision exit, not using door to transition between rooms in the same scene

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