z64online2.21 Posted December 11, 2014 Share Posted December 11, 2014 I'm not sure why this is occurring, but for some reasons lifting door actors are not appearing in my custom map. This map is written over the fire temple: offset 2213000, scene 4 I'm using: 002E 00BF obj:0002 Now it doesn't work. I used this offset and scene bc it's one area that has the key counter. BUT when I use a NON dungeon offset and scene...the same actor SHOWS UP. can someone explain why this might be happening? my goal is to try to get those actors to work USING a key counter I don't know how to get the key counter working that's why i used dungeon scenes Link to comment Share on other sites More sharing options...
0 wakymaky666 Posted December 11, 2014 Share Posted December 11, 2014 are you ticking the skybox box in sharp ocarina. if so untick it, it changes the gameplay keep from normal to dungeon.. i could be wrong but i was having the same problem a while back and that solved it. Link to comment Share on other sites More sharing options...
0 z64online2.21 Posted December 11, 2014 Author Share Posted December 11, 2014 I'm using Hylian Toolbox. HT has that feature i think, by turning off the map skies...but it's still not working Link to comment Share on other sites More sharing options...
0 Jason777 Posted December 11, 2014 Share Posted December 11, 2014 This is a problem Flotonic approached me about when creating the Izou Zelda demo. I was busy at the time so I think Airikita fixed it -- you should ask her about it. 1 Link to comment Share on other sites More sharing options...
0 Arcaith Posted December 12, 2014 Share Posted December 12, 2014 The game is expecting you to have a specific object loaded for dungeons. For the Fire Temple it's 002C - Fire Temple Doors. Your doors should be visible with that object loaded on every map. Link to comment Share on other sites More sharing options...
0 mzxrules Posted December 12, 2014 Share Posted December 12, 2014 So you need the right scene number and 1/2 object files loaded that aren't the standard 2 or 3 object, or is 2 or 3 required as well? Or maybe scene number isn't a factor? Also, found the documentation for the doors. Should add extra info on how certain door variations don't exist for all models. http://oot.cloudmodding.com/wiki/Tutorial:Modification_and_Addition_of_Switches#Alternate_Door_Skins Link to comment Share on other sites More sharing options...
0 z64online2.21 Posted December 12, 2014 Author Share Posted December 12, 2014 The actors are now loaded. oddly the game locks up when I press "A" to enter the door. so strange *sigh Link to comment Share on other sites More sharing options...
0 Arcaith Posted December 12, 2014 Share Posted December 12, 2014 The game checks the scene number, scene offset and checks whether or not the required object is loaded. The additional object for the different door is merely a 'skin' for the door. The actual door programming has a more exhaustive list with a bunch of entries I haven't documented yet such as those for the 'lobby' area of Ganon's Castle, and the doors used in the upper floors. Link to comment Share on other sites More sharing options...
0 z64online2.21 Posted January 14, 2015 Author Share Posted January 14, 2015 MapA: I'm using offset 0x286B000 scene 84 (Zora's River) for mapA EXIT:: 009C((actors withing this map include: trees, bush/shrub, cow and horse)) offset 0x2E68000 scene 39 (house of twins) for mapBEXIT:: 00EA((actors for this map are: flame)) my problem is: individually the maps work but they won't transition to and from one another. i had success using the offset and scene# from kokiri to sacred forest meadow but with different maps. i don't see why not they are not working. Doors will load but lock up the game after i get through and in between the transition between scenes. Using door before a collision exit, not using door to transition between rooms in the same scene Link to comment Share on other sites More sharing options...
0 mzxrules Posted January 15, 2015 Share Posted January 15, 2015 just send me your rom Link to comment Share on other sites More sharing options...
Question
z64online2.21
I'm not sure why this is occurring, but for some reasons lifting door actors are not appearing in my custom map.
This map is written over the fire temple: offset 2213000, scene 4
I'm using: 002E 00BF obj:0002
Now it doesn't work. I used this offset and scene bc it's one area that has the key counter.
BUT when I use a NON dungeon offset and scene...the same actor SHOWS UP.
can someone explain why this might be happening?
my goal is to try to get those actors to work USING a key counter
I don't know how to get the key counter working that's why i used dungeon scenes
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