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Wii U Hacking Discussion


Twili
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I'm making this as a counterpart to the topic on GBAtemp. The Wii U common key has been leaked, so we have the ability to decrypt ISOs now, though the process hasn't been clearly defined yet. This means that the stage models from Hyrule Warriors that crediar didn't share with me can be gotten now, and that updated Zero Suit Samus and her alt costumes can be rigged once Smash 4's compression is figured out.  ;) Also curious to see if The Wind Waker HD has any test maps left in it.

 

Edit: Use this to browse + extract .szs archives: https://www.dropbox.com/sh/tfg2nd6q809oqn3/AAAmO-UnYwuVOWhI30oWhX0ja/WiiUExplorer%20(new)/WiiUExplorer_v1.0.4.0.zip?dl=0

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Hey, look, I extracted Wind Waker HD: https://mega.co.nz/#!QV4GTRhB!ts8f0c1OVas375y-xpvKzuWouerMC1hkL1Hw9XMsOk8

 

And here's the file list: http://pastebin.com/raw.php?i=swA2i1aW

 

Of note:

 

[2C1] CID:0B Size:0013AD78 Offset:0x00026C5FE0 [content/Common/Stage/ITest61_Room0.szs]
[2C2] CID:0B Size:0015316E Offset:0x0002800D60 [content/Common/Stage/ITest61_Room1.szs]
[2C3] CID:0B Size:00136E54 Offset:0x0002953EE0 [content/Common/Stage/ITest61_Stage.szs]
[2C4] CID:0B Size:00153080 Offset:0x0002A8AD40 [content/Common/Stage/ITest62_Room0.szs]
[2C5] CID:0B Size:0000523C Offset:0x0002BDDDC0 [content/Common/Stage/ITest62_Stage.szs]
[2C6] CID:0B Size:001BC3B8 Offset:0x0002BE3000 [content/Common/Stage/ITest63_Room0.szs]
[2C7] CID:0B Size:0000523F Offset:0x0002D9F3C0 [content/Common/Stage/ITest63_Stage.szs]
 
There's likely more interesting stuff, because I don't remember the filenames from the SD (GameCube) version all that well. Let's explore...
 
For those with Wii U ISOs, I used this to extract the files: http://crediar.no-ip.com/DiscU_2.1b-cred.rar
 
Click DOWNLOAD ZIP-FILE and download the 32bit one. It should go in the folder where DiscU is. For more information, ask me.
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This part of the Iwata Asks is worth reading: http://iwataasks.nintendo.com/interviews/#/wiiu/wind-waker/0/3

 

Iwata: Three designers? Considering the deadline, even though it was a remake, correcting each bit of data by hand would be impossible.

 

Dohta: Yeah. Actually, designers in-house that could work on this were limited since it needed to be people who were familiar with the data and direction of the original designs. We knew we weren’t able to rely on a workflow that employed a lot of people. So this time we used a special method. We devised a way to convert Nintendo GameCube data for the Wii U and to make visuals look better, while hardly laying our hands on the 3D modeling data.

 

So it should be easy to write a viewer, it sounds like, by comparing files from both versions.

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The following stages had these rooms removed in the HD version:

 

M_NewD2: Room 9

PShip: Room 0 and 1

sea: Room 0, 1, 9, 13, 17, 23, 39, 41, and 44

TF_03: Room 1, 2, 3, 4, 5, and 6

 

And these stages were removed entirely:

 

A_R00

Amos_T

H_test

I_TestM

I_TestR

KATA_HB

KATA_RM

K_Test2

K_Test3

K_Test4

K_Test5

K_Test6

K_Test8

K_Test9

K_Testa

K_Testb

K_Testc

K_Testd

K_Teste

morocam

Name

sea_LOD01 - sea_LOD49

SubD45

TEST

TF_05

TF_07

VrTest

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