PwnzLPs Posted January 31, 2015 Share Posted January 31, 2015 Hi! I was wondering if it was possible to make OoT read separate texture addresses for the HUD Buttons (A, B, START, and the C Buttons), as I am creating a hack that would benefit greatly from this, if its possible. If its only possible through ASM, if someone could help me write up the hack and patch it, that would be awesome! Thanks! /PwnzLPs PS. I know normally, the game is only supposed to read the Action Button Texture at the ROM(?) address 0x01AECA00, and that's why I have asked this question. Link to comment Share on other sites More sharing options...
Arcaith Posted February 3, 2015 Share Posted February 3, 2015 Theoretically, you should be able to change the texture pointers for the other buttons, assuming each one has a separate entry. Link to comment Share on other sites More sharing options...
PwnzLPs Posted February 3, 2015 Author Share Posted February 3, 2015 Would the pointers be located in RAM or ROM? I would assume RAM, as the n64 also has to apply color to the texture... But again, I'm not sure Link to comment Share on other sites More sharing options...
PwnzLPs Posted February 18, 2015 Author Share Posted February 18, 2015 So does anyone know if this is possible? Link to comment Share on other sites More sharing options...
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