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Legend of Zelda: Dark Age Saga - OOC/Sign ups


CAS-1006
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This huge thing I’m about to type up will give a scale of what races can, and cannot do, as well as possibilities and over all general ability a race is capable of as well as placement.


Do note this however. Upon observing all the Zelda Time Lines I mostly see High European fantasy. I’m going to be blending that with more possibilities. For example… The era will be more renaissance like. So you’ll be able to have nifty weapons and gadgets.

Magic is various now and not so…  rare. There are different forms of magic.
For example, one tied strong to spirits can conjure familiars to aid them in battle or for some other purpose of support. Familiars can be used offensively to do magics the caster themselves cannot do. Such as You’re not a fighter, the Familiar could be one for you, or healer to whatever.

One can master different elements over time. To different gadgets if you don’t use magics.

If you’re versatile you can use a bit of both; but never attain true mastery.


Each character will have some sort of weakness that is exploitable in battle. For example. A Deku is always weak to fire,slash and pierce attacks. But completely absorbs water based spells, and resist earth.


But each race has different strengths too. I’m also going to make a number statistic in terms to help give an idea of performance. These are NOT real numbers;  just imaginary to give an idea of performance.

Picture everyone started with just 1 point for each.

 

Strength - pretty self explanatory , but this also contributes to defense

Vitality - Health
Dexterity - Speed, reaction, mastery of reflexes with a weapon.

Intelligence - Level of aptitude of magic, knowledge of gadget mastery or items

Luck- chance to critical, or avoid normally death dealing attacks or land ailments.

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Hylians - The Divine race. They reside in and around the capitol in Hyrule- Hylia. The district of the world is simply dubbed “Hyruleâ€. From a cultural standpoint they seem condescending to humans despite not being that different.  Atheism for them is highly discriminated. Unlike humans, they are very capable in magic arts. On a sociological standpoint they are politically ruled by monarchy.


Hylia as a capitol has a large lake that surrounds it. It is named after the goddess and her great lake.

Strength - 5

Vitality - 5
Dexterity - 5

Intelligence - 7

Luck- 6


Strengths - Advantage of magics.

Weaknesses -  Weak to darkness and lacks many gadgets.

 

Humans-  They typically tend to be migratory and move from one place to another.  Unlike Hylians they mostly dable in technology. They do have their own monarchy, as well as their own republic based on where they descend from.

On one have they have the Duchy of Brismngar, which is surrounded by Mountains and water. It is said they have tamed dragons.

On the other hand there is the free republic of Berminiya. They typically are not too far from Hylia and live near ocean and Grassy plains. They share a republic with the Inland Zoras and Civilized Kokiri,Gerudos and Rito. They are also met with Straggling Gorons. Rumor has it that they also live with Keatons.


Strength - 5

Vitality - 5
Dexterity - 8

Intelligence - 6

Luck- 4


Strengths -  Advantage of gadgets. Gadgets can inflict ailments.

Weaknesses -  Cannot use magic.

Zoras - Fish like merfolk who stand on two legs. They live in two variations. Green ones, and Blue and white ones.

The difference between the two is slim and none. They have their own domain to those who obey and live with the monarchy.


Those who live in the Monarchy live by code, and live in hidden springs. By the code they live it is seen as betrayal if one is to leave without word of their queen and is punishable by death or exile of birthright. Those who have defected typically live in the republic.


Those who were never part of the monarchy are more than likely born off shores and migrated to the republic. Very nimble and lithe in frame.


Strength - 4

Vitality - 7
Dexterity - 7

Intelligence - 4

Luck- 1

Strengths - Fast, evasive. Can clock enemies and send their fins off for projectiles to slash enemies in a boomerang like fashion. Can emit electricity. Breaths under water easily. Can swim easily.

Weaknesses -  Has a hard time knocking enemies back. Weak to fire and earth.



Gorons - Rock like beings who were once residents of the old Death Mountain. This race was once greatly reduced by a great flood. They were aided by the Rito to help go inland and seek shelter. They typically work in blacksmithing and treasure hunting. Typically working with Mogmas in most cases.


They can pretty much live anywhere. They are strong, heavy, and not very nimble.




Strength - 10

Vitality - 10
Dexterity - 3

Intelligence - 2

Luck- 1


Strengths - Strong, and durable. High defense, can ignite fist and do flame damage. Blocks fire entirely.


Weaknesses -  Weak to shock, sinks in water, when toppled they don’t get up easily.


Kokiri- A what was once considered a forgotten race by man. This was a race of children, but unbeknownst to man, they can take any sort of form they wish in terms of age. They are considered the ageless. Typically they live with Dekus, Fairies, and other beings of nature.


Typically very well with nature magics and spirit magics. At times some have the potential of Psychic abilities. Capable of shapeshifting.  


Primarily do they live in forest that can quite honestly be just about anywhere with trees.


Strength - 2

Vitality -  4
Dexterity - 5

Intelligence - 10

Luck- 10


Strengths -  Has means to great supporting magic, as well as the ability to change form. Capable of communicating with nature and telepathically.

Weaknesses -  They typically don’t use dark magic.  Bleed a lot when slashed. (Weak to slashing attacks.)


Gerudos - Typically a race of women at one point who remained independent; but now they live among men. Men are now more than but one in their populations. They live in but few places; the sea, the beaches, and the republic. They however lack the means of magic, but their versatility of weapons is first to none. They are fast, strong, and flexible. Typically lithe to masculine.

They still do their old religious practices and typically shunned by Hylians and sometimes humans from the Duchy.


Strength - 8

Vitality - 7
Dexterity - 7

Intelligence - 3

Luck- 4


Strengths - Has use of every weapon. Strong and fast swipes. Resist heat.

Weaknesses -  Knocked back easily. Shocked and staggered easily.



Keatons - Kitsune like beings who are typically Yellow. They can shift to any form they wish. From Fox like on four legs, to anthropomorphic or flat out human like. They reside anywhere they wish to be and possess all manner of magic. Because of this, most physical attacks can do serious damage.


Strength - 2

Vitality - 2
Dexterity - 5

Intelligence - 11

Luck- 11


Strengths - Has every element and magic type at their disposal.


Weaknesses -  Weak against every and any physical attack (unless they change form into something that can withstand physical attacks, but that just opens new weaknesses to them.)


Deku - Plant like beings that live among grass lands. In some cases they are business plants, to protecting territory. Although they do have a monarchy, they act as a republic and usually do not discriminate - unless you hate nature.


They typically can send themselves airborne from flowerpads that grow throughout the land. Though they don’t normally use magic, they can deploy deadly spores, to sticky bubbles that slow down enemies, to even sleepy to paralyzing polin.


Strength - 3

Vitality - 5
Dexterity - 9

Intelligence - 7

Luck- 5


Strengths - Can inflict many ailments. Can occasionally get temporary flight. Can deploy healing powder from their faces. Absorbs water as a means of healing. Can bounce on water.


Weaknesses -  They lack real conventional means of fighting. Weak to fire, and lacks ability to swim. Weak pierce to and slash attacks.


Rito - Bird like people who are descendents from Zoras; though no one fully knows how or why.

These people are diplomatic and come from beyond the sea. Though they normally act as messengers.  They have advantage of air and are capable of flight. Typically always have the advantage of range. They are nimble like their merfolk counterpart.


Strength - 4

Vitality -  7
Dexterity - 8

Intelligence - 7

Luck- 2


Strengths - Advantage of flight, and darting attacks. Strong against wind and light.


Weaknesses -  Can get blinded by darkness. Weak to fire. Has a hard time with ground and water enemies. Weak to blunt attacks.


Mogmas- Not much is known about this race. They are furry being that tend dig underground as a sense of primary travel. They are treasure hunters, as well as miners.  Typically friendly. They stand pretty tall. Strong and swift.


Strength - 8

Vitality - 8
Dexterity - 6

Intelligence - 5

Luck- 3


Strengths - Can burrow and sneak up on enemies as well as hide from them. Can throw rocks from where they are. Strong against earth.


Weaknesses -  They are not very good against flying enemies unless they are directly on land and out of cover. Weak to frost. Likely to get status ailments.


Poes- Spirits who hate the world who could never quite pass on. Masters of deception, and hexes. They can inherit any form they wish to; but typically they look as they do when they died to a point where they may also have been younger. It really just depends.

They can exist anywhere. But they usually reside in lanterns.


Strength - 5

Vitality - 4
Dexterity - 5

Intelligence - 7

Luck- 10


Strengths - Less likely to be striked back weapons. Can use curses and illusions. Can use psychic abilities. Strong against primary elements.


Weaknesses -  Weak to piercing attacks. And Light elements, and spirit elements.


Sheikah- Hylians who underwent Shiekanian training and entered a covenant of secrecy.

They protect the royal family from the shadows. Unlike most Hylians, they have a massive strand of versatility. The ability to see through deception, as well as reside in deception to fool the eye.


Strength - 4

Vitality - 7
Dexterity - 10

Intelligence - 8

Luck-  4

 

Strengths - Fast, nimble, has many gadgets and advantage of stealth. Capable of dark magics.

Weaknesses -  Weak to light magics, and more likely to be afflicted by status ailments.

 

 

Darknuts - These warriors from ages passed adapted from their classless nature to a more civil integration of society. Armored with thick armor, typically large weapons, and dark magics, these dark beings are considered to be part of Hyrule's best inquisitors. They have the ability to infuse the elements into their swords. As a result of their abilities, they can come off as rather zealous.  Due to their dark affinity, they can easily identify what is what in terms of dark creatures to ones born of sin.

Appearance wise they are that of anthropomorphic bulky, rarely chubby to fat wolves/foxs/canines.

Strength - 7
Vitality - 7
Dexterity - 7
Intelligence - 8
Luck-  4

Strengths - Have good reach, can use the elements. High defense. Easily one of the better races in terms of defense. Has above average speed. Resist most elements. Can sense other demons or angelic beings due to being born of impurity.

Weaknesses - Cannot use healing magic. Really lacks outside of swords and spears. Extremely weak to light. And staggered by Lightning.
 

 

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Character sheet.

Name:
Nick Name:

Age:
Race:


Appearance:

Height:
Weight:

Proportionality:


Equipment:
 

Personal Strengths :
Personal Weaknesses:

Small backstory: (1 to 2 paragraphs)

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  • 2 weeks later...
Name: Actual name is Ferrer, is only known as Nadoorn or Mitheer

Nick Name:

Age: Appears to be in his late 30s.

Race: Gerudo/Human

 

Appearance: Coppery red hair, burning orange eyes, darkish skin, small rounded ears, tall and lanky, keeps arms and part of torso covered with gloves and light armour at all times where possible, wears light clothing, mostly brown/tan/white coloured fabrics with blue highlights, two piercings in left ear

 

Height: Approximately 2 metres

Weight: Approximately 180 kilograms

 

Proportionality: Ferrer in this form is slightly more heavyset than in his normal form, however he is still quite lanky.

 

Equipment: Light's Queen, a large single-edged longsword, a pair of metal forearm bracers, Hylian longbow

 

Personal Strengths: Ferrer can be classified as a 'genius', however much of what he does is simply attributable to his very long life. He has a great deal of battle experience, and an extensive knowledge of the history of Hyrule, having lived through parts of it separated by time-lapses of millennial proportions. He can draw on abnormally large amounts of magic, however he is not always able to control it; the more magic, the greater the chance of catastrophe unless he has requested aid from the Goddesses.

Personal Weaknesses: Ferrer is level headed most of the time, however when he fights, he will occasionally enter a state of berserk rage that he is unable to control. He will disregard his own physical wellbeing and does not always distinguish friend from foe. He also severely dislikes large spiders, larger Skulltula species terrify him enough that his composure may break, however this doesn't always last long.

Small backstory: Ferrer does not originate from Hyrule, he is an inter-universal traveller; however he has been to Hyrule numerous times in the past. On his initial visits, he made an agreement with the Goddesses of Hyrule that the full extent of his power would be held in check by them, and any major decisions he made that would affect the flow of events in Hyrule had to be run past them first. He also made an agreement whereby if an external force threatened the stability of the world, he would repel that force.

Ferrer has, by this point, largely faded from the memories of the people of Hyrule, so he is largely unknown, aside from the Goddesses who are always aware of his presence within their world, and the Hylian Royal Family along with some scholars.

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