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Damage Mapping Notes


Airikita
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King Dodongo test:

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(sounds)

0C00BDB5(error?) -> JAL 0x8002F6D4
0C00BDF7(error?) -> JAL 0x8002F7DC
 
80237820
8022F8AC -> health storage for King Dodongo (in his lair) when bombed/slashed
8005B9FC -> stores value for Link's attack mapping for an enemy to read from (checked by KD?)
 
8005F8EC -> activates when King Dodongo is hit by an arrow (or also triggers when Link's attacks hit an enemy)
8005D7CC -> reads from 0x0015 of Actor values (from list of actors in a RAM table) to get 03 to check for damage to enemies
                  -> 03 allows the proper function to be used by the projectile against enemies
 
JAL 80090480 -> used to check for arrow hitting King Dodongo (or any enemy I assume)
 
0x01A8 (S0) -> damage mapping of actor instance (arrows) (unused by Dodongo's flame)
0x01AC (S0) -> half-word boolean check of actor, used by enemy to check if it takes/recieves damage
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Feel free to help edit these notes with findings.
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