Airikita Posted February 10, 2015 Share Posted February 10, 2015 King Dodongo test: ------------------------ (sounds) 0C00BDB5(error?) -> JAL 0x8002F6D4 0C00BDF7(error?) -> JAL 0x8002F7DC 80237820 8022F8AC -> health storage for King Dodongo (in his lair) when bombed/slashed 8005B9FC -> stores value for Link's attack mapping for an enemy to read from (checked by KD?) 8005F8EC -> activates when King Dodongo is hit by an arrow (or also triggers when Link's attacks hit an enemy) 8005D7CC -> reads from 0x0015 of Actor values (from list of actors in a RAM table) to get 03 to check for damage to enemies -> 03 allows the proper function to be used by the projectile against enemies JAL 80090480 -> used to check for arrow hitting King Dodongo (or any enemy I assume) 0x01A8 (S0) -> damage mapping of actor instance (arrows) (unused by Dodongo's flame) 0x01AC (S0) -> half-word boolean check of actor, used by enemy to check if it takes/recieves damage ------------- Feel free to help edit these notes with findings. 1 Link to comment Share on other sites More sharing options...
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