I was shelling out a few action values that did not rely on normal actions, such as equipping bombs or using Deku nuts. Breakpointing a point past the check for the sword actions, etc... I found some interesting results using like functions:
Normally this would be the Kokiri Sword action (value 3B), however it shells it out after the check, and I forced it to be ignored.. resulting in the list of gi items to be used just the same as the quest items. In the item table the masks are actually in line before the quest items index values, so this didn't shock me.
This, however, amazed me:
This is action 1B. Normally it is shelled out, and used for Deku Nuts. However, I forced it to work like an action item. 1C = Fairy Ocarina, and 1D = Ocarina of Time.
1A acts like Din's fire, and 1E is something from a bottle Link "drinks". It seems to me there is a mysterious missing ocarina item.
My first assumption is possibly remnants of the old Reed Whistle functionality.
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Airikita
I was shelling out a few action values that did not rely on normal actions, such as equipping bombs or using Deku nuts. Breakpointing a point past the check for the sword actions, etc... I found some interesting results using like functions:
Normally this would be the Kokiri Sword action (value 3B), however it shells it out after the check, and I forced it to be ignored.. resulting in the list of gi items to be used just the same as the quest items. In the item table the masks are actually in line before the quest items index values, so this didn't shock me.
This, however, amazed me:
This is action 1B. Normally it is shelled out, and used for Deku Nuts. However, I forced it to work like an action item. 1C = Fairy Ocarina, and 1D = Ocarina of Time.
1A acts like Din's fire, and 1E is something from a bottle Link "drinks". It seems to me there is a mysterious missing ocarina item.
My first assumption is possibly remnants of the old Reed Whistle functionality.
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