I found a problem that affects .obj files exported from sketchup. It's fairly easy to replicate. 1) Create two rooms 2) Make each room a component 3) Add some squares in those rooms (double click each room first) and make each square its own group
Now export it. Basically those squares that are their own group will be used in sharpocarina for different collision or exits. Once you load the files in SO put a transition actor between the rooms, then add some polygon types and apply them to the different squares. What should happen is that the collision data is only applied to the squares in one of the rooms, or, the collision data is duplicated from one room to the next.
This error means that you can't have a dungeon with different walk-on sounds for the ground, etc. This never occurred in the demo that came with SO, because that obj was exported from 3dsmax. Sketchup's objs are different it looks like, maybe that has something to do with it. It would really help if this was fixed.
edit: also, the BGM box doesn't let you add in the hex value for music, and click and drag actors would be great too.
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zeldafan12
I found a problem that affects .obj files exported from sketchup.
It's fairly easy to replicate.
1) Create two rooms
2) Make each room a component
3) Add some squares in those rooms (double click each room first) and make each square its own group
Now export it. Basically those squares that are their own group will be used in sharpocarina for different collision or exits.
Once you load the files in SO put a transition actor between the rooms, then add some polygon types and apply them to the different squares.
What should happen is that the collision data is only applied to the squares in one of the rooms, or, the collision data is duplicated from one room to the next.
This error means that you can't have a dungeon with different walk-on sounds for the ground, etc.
This never occurred in the demo that came with SO, because that obj was exported from 3dsmax.
Sketchup's objs are different it looks like, maybe that has something to do with it.
It would really help if this was fixed.
edit: also, the BGM box doesn't let you add in the hex value for music, and click and drag actors would be great too.
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