Airikita Posted March 8, 2015 Share Posted March 8, 2015 The secret world of effect actors: ------------------------------------------ 0xB8CB50 -> Start of effect actor list 80027798 -> used to spawn effect actors (A1 = actor index to ovl_Effect_Ss actor list) A1 = 0000 = dust (kicked up by Epona) *Effect actors are actors that spawn attached to actors, at a limb point List: ----- 0x0000 -> Dust 0x0001 -> Motes (used by Navi) 0x0016 -> Sparklies (bright lights) 0x0017 -> Flames 0x001C -> Orange flames (when Link is on fire) http://wiki.cloudmodding.com/oot/Effect_Actor_List 1 Link to comment Share on other sites More sharing options...
0 mzxrules Posted March 8, 2015 Share Posted March 8, 2015 I have noticed this enumeration before but hadn't gotten around to properly dumping things. I've called them Particles (particle effect), and personally I'd avoid calling them actors at all to avoid confusion. Link to comment Share on other sites More sharing options...
0 Airikita Posted March 8, 2015 Author Share Posted March 8, 2015 They're still actors as they spawn with a section of code. Link to comment Share on other sites More sharing options...
0 mzxrules Posted March 9, 2015 Share Posted March 9, 2015 anything with an overlay file != an actor necessarily. also, i guess one reason I didn't document that enumeration is because there are more effect_ss types than the 5 listed. How are they different from the rest? Link to comment Share on other sites More sharing options...
0 Airikita Posted March 9, 2015 Author Share Posted March 9, 2015 I think someone needs a warm glass of milk. You can't always rush documentation mzx... feel free to make changes to the page if you want, I enjoy kicking back and dozing off often. Link to comment Share on other sites More sharing options...
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