MelonSpeedruns Posted May 22, 2015 Share Posted May 22, 2015 Yo people, I recently found out a way to import Blender models in OoT without using MilkShape3D or Wings3D. The way I did it is pretty simple. Make your Model in Blender. Export it as a .dae format. In the settings of the export, uncheck "Triangulate" and check "Include Material Textures" Open Sketchup and Import the .dae model you just exported. Place it, resize it, kill it, do whatever you want. Export as .obj and enjoy the result! Hope that this will help many people. As a proof, here's some pictures : Thanks to Originalink for the model. Link to comment Share on other sites More sharing options...
FixtySour Posted May 24, 2015 Share Posted May 24, 2015 Blender is already able to export OoT compatible .OBJ files: Link to comment Share on other sites More sharing options...
MelonSpeedruns Posted May 24, 2015 Author Share Posted May 24, 2015 ... And I got just rekt! Link to comment Share on other sites More sharing options...
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