Salvage66 Posted May 1, 2011 Share Posted May 1, 2011 So as everyone here know lots of tools have come in with much more features than uot and less bugs so with sayakagl, zappy ect here do you really think that we will use uot as often? Link to comment Share on other sites More sharing options...
Zeth Ryder Posted May 1, 2011 Share Posted May 1, 2011 So as everyone here know lots of tools have come in with much more features than uot and less bugs so with sayakagl, zappy ect here do you really think that we will use uot as often? I use a combination of tools with UoT, cause there are some features available that are in UoT that's not in the other programs such as allowing for external file loading instead of just in rom, this allows me to check custom maps and models. Not to mention object models that are in MM and not in OOT. Link to comment Share on other sites More sharing options...
Forecast Posted May 1, 2011 Share Posted May 1, 2011 I use a combination of tools with UoT, cause there are some features available that are in UoT that's not in the other programs such as allowing for external file loading instead of just in rom, this allows me to check custom maps and models. Not to mention object models that are in MM and not in OOT. QFT. Link to comment Share on other sites More sharing options...
Destroyer4292 Posted May 1, 2011 Share Posted May 1, 2011 Well I still use UoT for item mods and a few hair mods, so I don't think it will be obselete, however, I think thousands of people will be using SayakaGL for now on for actor placement and such. Link to comment Share on other sites More sharing options...
Twili Posted May 1, 2011 Share Posted May 1, 2011 Only UoT has a complete vertex editor for maps and objects (including texture coordinate tweaking), but only in builds pre-animation/hierarchy support. Best one for this would be UoT .90b4.1. Link to comment Share on other sites More sharing options...
xdaniel Posted May 2, 2011 Share Posted May 2, 2011 Trying to be as unbiased as possible here... No, UoT will not be obsolete anytime soon, as it's "most advanced competition" (or something), SayakaGL, doesn't have several features that UoT does - as mentioned before, ex. vertex editing, support for the current custom maps, object editing, etc. Sayaka has the edge over UoT in certain areas, but not yet in enough of them for it to completely replace UoT. Link to comment Share on other sites More sharing options...
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