Kargaroc Posted May 12, 2011 Share Posted May 12, 2011 How do I edit the transition actors for custom maps? I don't really know, and I'd like to be able to put something together from all of my maps I made. Link to comment Share on other sites More sharing options...
0 Jason777 Posted May 13, 2011 Share Posted May 13, 2011 Transition Actors Scene Header Command: 0E XX 00 00 02 YY YY YY XX = Number of transition actors YY YY YY = Start of transition actors Transition Actors Data Format: AA BB CC DD EE EE XX XX YY YY ZZ ZZ RR RR VV VV AA = Map to load when triggered from the front BB = Front trigger camera setting CC = Map to load when triggered from the rear DD = Rear trigger camera setting EE EE = Overlay (actor) number XX XX = X placement YY YY = Y placement ZZ ZZ = Z placement RR RR = Rotation VV VV = Initialization variable --For BB and DD 0x00 and 0xFF can be used-- Link to comment Share on other sites More sharing options...
0 Kargaroc Posted May 13, 2011 Author Share Posted May 13, 2011 I guess that my mods are on hiatus then until someone makes a program that does this without hex editing. Link to comment Share on other sites More sharing options...
0 Forecast Posted May 13, 2011 Share Posted May 13, 2011 I guess that my mods are on hiatus then until someone makes a program that does this without hex editing. Get Zeth or spinout to help you. If you can't, then there's the old saying: "Practice makes perfect" Link to comment Share on other sites More sharing options...
0 xdaniel Posted May 13, 2011 Share Posted May 13, 2011 I guess that my mods are on hiatus then until someone makes a program that does this without hex editing. Or until custom map imports are properly done, since SayakaGL is capable of editing transition actors. That said... no idea when that'll be. Link to comment Share on other sites More sharing options...
0 Kargaroc Posted May 13, 2011 Author Share Posted May 13, 2011 Get Zeth or spinout to help you. If you can't, then there's the old saying: "Practice makes perfect" http://core.the-gcn.com/public/style_emoticons/default/confused.gif I might have to do that. I can use a hex editor (that's actually how I import my maps into the rom), but I'm not very confident in my abilities, and... transition actors are integral parts of a map, and you have to use a hex editor?!? I don't want to have to hex edit every single door and warp that i make I hope that SayakaGL can edit custom maps, and file system management soon Link to comment Share on other sites More sharing options...
0 Gump Posted May 14, 2011 Share Posted May 14, 2011 Its really not all that difficult, it took me about an hour to complete a whole dungeon that used 20+ doors/fades my first time doing it. If you need help, you can talk to me on Skype @ tocoool11 Link to comment Share on other sites More sharing options...
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Kargaroc
How do I edit the transition actors for custom maps? I don't really know, and I'd like to be able to put something together from all of my maps I made.
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