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How do I edit transition actors for custom maps?


Kargaroc
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Transition Actors Scene Header Command:

0E XX 00 00 02 YY YY YY

XX = Number of transition actors
YY YY YY = Start of transition actors
Transition Actors Data Format:

AA BB CC DD EE EE XX XX YY YY ZZ ZZ RR RR VV VV

AA = Map to load when triggered from the front
BB = Front trigger camera setting
CC = Map to load when triggered from the rear
DD = Rear trigger camera setting
EE EE = Overlay (actor) number
XX XX = X placement
YY YY = Y placement
ZZ ZZ = Z placement
RR RR = Rotation
VV VV = Initialization variable
--For BB and DD 0x00 and 0xFF can be used--
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Get Zeth or spinout to help you. If you can't, then there's the old saying: "Practice makes perfect" http://core.the-gcn.com/public/style_emoticons/default/confused.gif

 

I might have to do that. I can use a hex editor (that's actually how I import my maps into the rom), but I'm not very confident in my abilities, and... transition actors are integral parts of a map, and you have to use a hex editor?!? I don't want to have to hex edit every single door and warp that i make :P

 

I hope that SayakaGL can edit custom maps, and file system management soon

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Its really not all that difficult, it took me about an hour to complete a whole dungeon that used 20+ doors/fades my first time doing it.

 

If you need help, you can talk to me on Skype @ tocoool11

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