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Zelda 64 beta textures


Kargaroc
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EDIT: Can a mod move this to the right forum?

 

I was thinking about this lately, and I thought I would make a thread about this.

 

As you all know, Zelda 64 originally used a modified Mario 64 engine. This means that all of the textures from Mario 64 were inherited. Over time, however, the engine was made into it's own, and most of the textures were replaced. Some of them can still be found, like the plaque in Dodongo's Cavern that was originally the L is real 2401 plaque.

 

But early in development, back when the engine was still a Mario 64 engine, back when the game originally used the old Fast3D μcode, there were more.

 

For instance, the famous room with the Triforce which used Mario 64 tiles on the floor.

Posted Image

Posted Image

 

The Mario 64 tile:

Posted Image

 

What I ripped from the screenshot (thank you perspective warping http://core.the-gcn.com/public/style_emoticons/default/confused.gif

Posted Image

 

I made some comparisons in the pattern, and they match perfectly!

Posted Image

 

Also, there's a gray scale version of this texture, used in room 120.

Posted Image

It is also seen in this.

Posted Image

From what I can see, the only difference between the color version and the grayscale version is that it is flipped vertically, and perhaps sharpened.

 

Then there's the wall in the Triforce room.

Posted Image

 

The brick wall seems to be either two things.

An inverted version of the texture used in the pyramid in the desert level in Mario 64:

 

Normal:Posted Image

Inverted:http://dl.dropbox.com/u/16672629/compare/brickinverted.png

 

or a modified version of the brick texture from the castle in M64:

http://dl.dropbox.com/u/16672629/compare/greywall.png

http://dl.dropbox.com/u/16672629/compare/castlebrick.png

 

Speaking of that texture, it seems to be used verbatim in this

http://dl.dropbox.com/u/16672629/compare/z64_13_0.jpg

on the structure in the left of the picture.

 

Then there's the normal walls in the dungeon.

http://dl.dropbox.com/u/16672629/compare/z64_22.jpg

 

It is http://dl.dropbox.com/u/16672629/compare/betawall.png

although I cannot tell if the color was modified.

 

If you look back to this, you can see it on the floor in its normal green color.

http://dl.dropbox.com/u/16672629/compare/z64_30.jpg

 

This texture is used in room 120 as well.

http://dl.dropbox.com/u/16672629/compare/greenwalltexture.png

 

That's really all I'm willing to do right now. Maybe I will post more similarities if I can find them, but for now, I hope this is good :P

 

NEW: It turns out that I had forgotten to point out something. I made a speculation that the dungeon walls were originally the same color as the texture that I point out was used in room 120 next to the door.

 

Well, guess what?

http://dl.dropbox.com/u/16672629/compare/bszeldaroom.png

This is what an average room in the first dungeon in the BS-X remake of Zelda 1 from 1995 looks like. The walls are a similar color to the texture. Possibly it was used verbatim in the dungeon.

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I remember my first (real) map and map import for OoT. I made this Triforce room. I thought I did pretty well, too, except for the pedestal, doorway, rounding of some edges, textures, and lighting. I wonder if I still have it?

 

Anyway, amazing discovery. If I had known this while I was making my map, the textures would have looked legit. XD

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