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Challenge: Nemu vs PJ64


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I have heard the phrase "well, it works in Nemu, but not PJ64, because nemu ignores errors". Is this true? Or is it that PJ64 is so plagued with speedhacks that break when Zelda is modified?

 

Give me something that works in Nemu but crashes in PJ64, and I'll settle the issue once and for all.

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indeed , some other things it doesn't seem to like is various edits in the rom, (PJ64 crashed nemu didn't, another fun thing, I cahnged the guards in kakariko to gibdos, all of em, the gibdos would never spawn in pj64 but they would spawn in nemu)

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Nemu64 gives me a warning in the same exact place that the console crashes with that map. Well, not actually that one, because it didn't have collision in Nemu or on the N64, but the same one freshly imported (with actors, tho).

 

I think I can make it not crash, too :P

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