I have heard the phrase "well, it works in Nemu, but not PJ64, because nemu ignores errors". Is this true? Or is it that PJ64 is so plagued with speedhacks that break when Zelda is modified?
Give me something that works in Nemu but crashes in PJ64, and I'll settle the issue once and for all.
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spinout
I have heard the phrase "well, it works in Nemu, but not PJ64, because nemu ignores errors". Is this true? Or is it that PJ64 is so plagued with speedhacks that break when Zelda is modified?
Give me something that works in Nemu but crashes in PJ64, and I'll settle the issue once and for all.
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