Zeth Ryder Posted May 26, 2011 Share Posted May 26, 2011 So while reading over some of my older magazines, I found a couple interesting clips I would like to share with you. :3 First is this one: If you can conquer this menace(Volvagia) then you'll be rewarded with the Fire Medallion and Fire Arrow magic. So originally you were suppose to get the fire arrows from Darunia it seems instead of at Lake Hylia. On the next page it actually shows link using them in the Ice Cavern. And the last picture I want to share is that originally Link could use Farore's Wind anywhere. Link to comment Share on other sites More sharing options...
Conker Posted May 26, 2011 Share Posted May 26, 2011 Very interesting stuff. Link to comment Share on other sites More sharing options...
Forecast Posted May 26, 2011 Share Posted May 26, 2011 I agree! And like I said, getting the magic from Darunia makes a little more sense then getting it from shooting the sun. I never knew how the Fire Arrow ould stay in hte sun so long without burning up <.> Link to comment Share on other sites More sharing options...
Destroyer4292 Posted May 26, 2011 Share Posted May 26, 2011 Yeah, there may be magic in the land of Hyrule, but physics still apply. Link to comment Share on other sites More sharing options...
Forecast Posted May 27, 2011 Share Posted May 27, 2011 Yeah, there may be magic in the land of Hyrule, but physics still apply. Yep, I agree. I hope that'll eventually be resolved or something. But it's also interesting that you could use Farore's Wind anywhere Link to comment Share on other sites More sharing options...
Kargaroc Posted May 28, 2011 Share Posted May 28, 2011 Using Farore's Wind anywhere would probably be a game breaker when it comes to the timed trading quests. Link to comment Share on other sites More sharing options...
Gump Posted May 28, 2011 Share Posted May 28, 2011 If I'm not mistaken, Kargaroc, any teleporting at all makes the timer go down to the last few seconds. Link to comment Share on other sites More sharing options...
Secant Posted May 28, 2011 Share Posted May 28, 2011 It works that way with the teleportation songs, anyway. I know that happened back when I played the original cartridge and I was going to deliver the Eyeball Frog to the professor at Lake Hylia, so I played the Serenade of Water--next thing I know, the timer shoots from 2:57 to 0:01. Hilarity ensued. I think the main reason they made Farore's Wind only usable in dungeons is because they might've run into troubles with saving that restore point location across different maps and they didn't want to add a routine to load new scenes when you used it, if necessary. Link to comment Share on other sites More sharing options...
xdaniel Posted May 28, 2011 Share Posted May 28, 2011 (edited) Well, Farore's Wind does work outside of dungeons, you just have to force it to be useable: 8111B9B2 0000 8111B9B4 0000 ...for US v1.0 enables all(?) items for use everywhere, the opposite of the "Can't Use Weapons" cheat at ex. GSCentral. Start the game with the code enabled, and you should be able to cast the spell anywhere. I just tried it by using it in Hyrule Field - the green energy ball going right back to the spawn point -, then went through Kakariko, onto Death Mountain Trail, into Dodongo's Cavern and then tried to return to the warp point. Which worked perfectly, Link spawning a meter or so in the air over his previous spawn point in Hyrule Field. Screenshots of another try, the faded interface being the result of the code: Edited May 28, 2011 by xdaniel Link to comment Share on other sites More sharing options...
Forecast Posted May 28, 2011 Share Posted May 28, 2011 Well, Farore's Wind does work outside of dungeons, you just have to force it to be useable: 8111B9B2 0000 8111B9B4 0000 ...for US v1.0 enables all(?) items for use everywhere, the opposite of the "Can't Use Weapons" cheat at ex. GSCentral. Start the game with the code enabled, and you should be able to cast the spell anywhere. I just tried it by using it in Hyrule Field - the green energy ball going right back to the spawn point -, then went through Kakariko, onto Death Mountain Trail, into Dodongo's Cavern and then tried to return to the warp point. Which worked perfectly, Link spawning a meter or so in the air over his previous spawn point in Hyrule Field. Screenshots of another try, the faded interface being the result of the code: -3 posted images- Pretty cool code there Maybe it's original function outside of the dungeons might've been like that at one point. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted May 29, 2011 Author Share Posted May 29, 2011 Apparently they took into account of using Farore's wind outside of dungeons as when you try to use it for the mushroom trading sequence for the biggoron sword, timer goes to 00:01 when you warp in. Link to comment Share on other sites More sharing options...
Gump Posted May 29, 2011 Share Posted May 29, 2011 So, in all reality, Nintendo just took it away to be jerks. XD Link to comment Share on other sites More sharing options...
Forecast Posted May 29, 2011 Share Posted May 29, 2011 So, in all reality, Nintendo just took it away to be jerks. XD Yep, that seems about it. Link to comment Share on other sites More sharing options...
Niosai Posted June 7, 2011 Share Posted June 7, 2011 Hm... I noticed that it advises you to buy the Fire Tunic. Maybe you weren't originally required to have it? Edit: I am misreading a LOT lately. Well, in the last hour. I missed the heatstroke thing. (Damn bold letters) Either way. I have no point to make anymore. Link to comment Share on other sites More sharing options...
Arcaith Posted June 23, 2011 Share Posted June 23, 2011 I think they removed the ability to use it in the field because it partly overlapped with the warp songs. Perhaps Nintendo felt that it would have made the songs redundant? Link to comment Share on other sites More sharing options...
Secant Posted June 23, 2011 Share Posted June 23, 2011 Not really. Why bother wasting magic when you have the ability to teleport to that spot free of any magic cost? Maybe it doesn't matter as much to other players, but I'd only use it for getting to really obscure places when I needed to get there. In the dungeons, it really doesn't have much use, except maybe in the Fire Temple if you try and fail to get the Megaton Hammer. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted June 30, 2011 Author Share Posted June 30, 2011 Something I didn't realize til I reread it again, read the paragraph about the fire arrow, it talks about the Red Tunic as well, I guess Darunia's son didn't originally give it to you so you either had to suffer the temple or shell out the rupees for it. <---- I like this idea waaaay better. Link to comment Share on other sites More sharing options...
Forecast Posted June 30, 2011 Share Posted June 30, 2011 Something I didn't realize til I reread it again, read the paragraph about the fire arrow, it talks about the Red Tunic as well, I guess Darunia's son didn't originally give it to you so you either had to suffer the temple or shell out the rupees for it. <---- I like this idea waaaay better. I agree with that idea too Maybe it should be implemented in URA Link to comment Share on other sites More sharing options...
Zeth Ryder Posted July 1, 2011 Author Share Posted July 1, 2011 I agree with that idea too Maybe it should be implemented in URA Get out of my head! D: Link to comment Share on other sites More sharing options...
Forecast Posted July 1, 2011 Share Posted July 1, 2011 Get out of my head! D: Whoops, sorry there bro xD Link to comment Share on other sites More sharing options...
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