Zeth Ryder Posted June 20, 2011 Share Posted June 20, 2011 Read and enjoy. http://www.thehylia.com/zelda_ocarina_of_time_editor.shtml Link to comment Share on other sites More sharing options...
xdaniel Posted June 20, 2011 Share Posted June 20, 2011 Funny how one of the "other chumps", that is cooliscool, actually ended up making an editor while cen and MN never went further than that model viewer. Also funny how cen had "fully figured out the general format for Ocarina of Time's actor and map models". Yeah, but with missing lighting, incorrect CI palettes, missing alpha channels and the like... Even UoT, OZMAV2 or SayakaGL still aren't perfect - see Hyrule Field's pathways. Well, those were different times, so I shouldn't be so critical... I wasn't much better either, maybe even worse? That said, someone should point The Hylia to some more recent developments, like custom maps and such... Link to comment Share on other sites More sharing options...
Zeth Ryder Posted June 20, 2011 Author Share Posted June 20, 2011 I thought it was pretty funny to read and yeah I agree, someone should update them a little bit ;D Link to comment Share on other sites More sharing options...
Secant Posted June 20, 2011 Share Posted June 20, 2011 High Resolution texture mapping based on MD5 hashes. Hrm... Link to comment Share on other sites More sharing options...
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