JDYoungLink1 Posted July 19, 2011 Share Posted July 19, 2011 How to change Link's Animations and write them directly to the rom. First Goto 0xC23030 Find The Animation you want to change. Link's Animations 2310 = Peer over something and fall. 2318 = Getting item from big chest (child Link). 2320 = Pushed off log in Ruto cutscene. 2328 = Nod and fall into sitting position. 2330 = Open door as child Link. (Knob on the left.) 2338 = Open door as child Link. (Knob on the right.) 2340 = Thrown out out of Hyrule Castle/Gerudo Fortress. 2348 = Holding Spiritual Stone. (Some people think this is a prerelease Item Get thing, reused in TP.) 2350 = Holding Spiritual Stone straight up. 2358 = Return to normal position after holding Spiritual Stone. 2360 = Pull Master Sword out. 2368 = Backing away slowly. (Child Link.) 2370 = Kneeling, unsheath sword and shield. 2378 = Kneeling, looking straight forward, shocked. 2380 = Look to the left slowly. (Last few frames of below?) 2388 = Looking around and then to the left. 2390 = Get up from sitting position (Child Link). 2398 = Looking to the left. (Continuation of above.) 23A0 = Peer through Zelda's Window. 23A8 = Grab something in front of you and fall back (Child Link). 23B0 = Get up from sitting position and dust off (Child Link). 23B8 = Sitting position. 23C0 = Climb off ladder. (Child Link). 23C8 = Climb off ladder. (Child Link). (Slight variant.) 23D0 = Finish climbing ladder. (Adult Link.) 23D8 = Finish climbing ladder. (Adult Link.) (Slight variant.) 23E0 = Start climbing up ladder. (Child Link). 23E8 = Start climbing down ladder. (Both.) 23F0 = Start climbing up ladder. (Adult Link). 23F8 = Climb up ladder one level more. 2400 = Hylian Shield defense for Child Link. 2408 = Sleeping, turns head. (Intro.) 2410 = Sleeping, wakes up, goes into sitting position. (Intro.) 2418 = Sitting, nods, and walks forward. (Intro.) 2420 = Sleeping (moving). (Intro.) 2428 = Sleeping (stance. (Intro.) 2430 = Sitting and looking at Navi. (Intro.) 2438 = Looks up for a second. 2440 = Looking around boldy. 2448 = Looking up boldy. 2450 = Look straight forward. (Final Zelda cutscene.) (F1) 2458 = Let hand fall back to side after giving Ocarina. (Final Zelda cutscene.) (F4) 2460 = Look at Ocarina and give it to Zelda. (Final Zelda cutscene.) (F2) 2468 = Holding hand straight forward to give Zelda Ocarina. (Final Zelda cutscene.) (F3) 2470 = Young Link, freaked out. 2478 = Biggoron Sword Attack 2480 = Biggoron Sword Attack 2488 = Biggoron Sword Attack 2490 = Biggoron Sword Attack 2498 = Biggoron Sword Stance 24A0 = Biggoron Sword Attack 24A8 = Same as 2478? 24B0 = Biggoron Sword Attack 24B8 = Biggoron Trash 24C0 = Stand back with shield up, sword hand back. 24C8 = Step in, stab, step back. 24D0 = Reach down with sword hand and return to battle stance? 24D8 = Lunge forward, step back, hold up shield arm? 24E0 = Get into battle position. (Get sword and shield out.) 24E8 = Get into battle again? 24F0 = Get hit from the back. 24F8 = Run backwards while holding Z. 2500 = Sidestep with Biggoron Sword/Megaton Hammer. 2508 = Sidestep while holding waist? 2510 = Hold shield up while Z-Targeting. 2518 = Trying to shield with Biggoron Sword/Megaton Hammer. 2520 = Trying to shield with Biggoron Sword/Megaton Hammer. 2528 = Hit from the front while holding a shield. 2530 = Hit from the back while holding a shield. 2538 = Crouch down when hit. 2540 = Look over a ledge? 2548 = Standing stab? 2550 = Throw hand up and then get into defense stance. 2558 = Spin Attack Charging stance. 2560 = Standing stab? 2568 = Sidestep to the left while holding shield. 2570 = Sidestep to the right while holding shield. 2578 = Throw hand forward (halfway to chest). (Fragmented Reed Whistle stance?) 2580 = Same as above. 2588 = Try to defend with Biggoron Sword/Megaton Hammer for a split second. 2590 = Z-Targeting short enemy. 2598 = Beta normal shield defense? (Kneeling leg is swapped.) 25A0 = Stance version of above. 25A8 = Hop twice while defending with shield? Beta? (Side jumping?) 25B0 = One hand goes in front of mouth while the other sweeps the ground. 25B8 = Defensive Z-Targeting stance. 25C0 = Same as above. 25C8 = Defensive stance for Biggoron Sword/Megaton Hammer. 25D0 = Z-Targeting stance. 25D8 = Crouching with shield. 25E0 = Crouching with shield. 25E8 = Short hop (again beta side jump?) 25F0 = Rotating in crouching shield position. 25F8 = Use bottle. 2600 = Use Deku Nut. 2608 = Use Deku Nut. (More complete.) 2610 = Throw boomerang? 2618 = Side step left with hand back (about to throw Boomerang). 2620 = More complete version of above. 2628 = Prepare Boomerang throw. 2630 = Z-Targeting Boomerang throwing stance. 2638 = Same as above. 2640 = Bottle a fairy and hold it straight up. 2648 = Use bottle (to catch fairy) 2650 = Free bottled fairy. 2658 = Drink from bottle. 2660 = Last few frames of above. 2668 = First few frames of drinking bottle. 2670 = Center frame of bottle drinking. 2678 = Capture a Poe/bug/fish in a bottle and hold it up. 2680 = Use bottle (to catch Poe/bug/fish). 2688 = Empty bug/fish from bottle. 2690 = Empty bottle into hand and read a message. 2698 = Close bottle back. 26A0 = Bow stuff. 26A8 = Bow stuff. 26B0 = Bow stuff. 26B8 = Pull arrow back. 26C0 = Aiming bow. 26C8 = Plant a Magic Bean? 26D0 = Stance of above. 26D8 = Walk left while aiming bow. 26E0 = Walk right while aiming bow. 26E8 = Walk right slowly while aiming bow. 26F0 = Aiming bow. (Intended for going into first person mode.) 26F8 = Crawling. 2700 = Crawl out of hole. 2708 = Crawling into hole. 2710 = Peer over something and fall in? 2718 = Open a big chest and gain the contents (adult Link). 2720 = Plunge Master Sword. 2728 = Incomplete animation. 2730 = Incomplete animation. 2738 = Shocked, slowly raises shield arm. 2740 = Gasps. 2748 = Go through door (Adult Link) (Knob on the left.) (Shield arm up.) 2750 = Go through door (Adult Link) (Knob on the left.) 2758 = Go through door (Adult Link) (Knob on the right.) (Shield arm up.) 2760 = Go through door (Adult Link) (Knob on the right.) 2768 = Turn around, shocked (King Dodongo cutscene beta?). 2770 = Simply spin around. 2778 = Turn around, shocked (King Dodongo cutscene). 2780 = Get spell. (Turn around and hold hands up.) 2788 = Get spell (different). Holds hands up without turning. 2790 = Turn around shocked, hold shield arm up. (Gohma and Barinade boss fight entrance animation.) 2798 = Quivering and holding arm up. (Ganondorf's magic.) 27A0 = Same, but repeat-able. 27A8 = Looking at self when transformed into an adult. 27B0 = Step forward and hold hands up. 27B8 = Looking around and holding hands up. (Cutscene after attacking Cucco?) 27C0 = Holding hands up, looking up. 27C8 = Looking up, hands apart. 27D0 = Hands up, looking down. 27D8 = Bring left hand up to face while tilting head downwards. 27E0 = Complete version of above. (Shielding eyes/face.) 27E8 = Shocked, looks down at hand. (For Triforce.) 27F0 = Looking at hand. (For Triforce.) 27F8 = Surprised, holding glowing Master Sword. 2800 = Standing with shield arm up, sword arm jerks. 2808 = Surprised, holding glowing Master Sword. (Different stance.) 2810 = Caught by Gerudo guards. 2818 = Looking up, shocked. Looks at back of hand. 2820 = Staring at back of hand. 2828 = Checking to see if bridge to Ganon's Castle is real. 2830 = Repeatable version of above. 2838 = Swings Master Sword after pulling it out. 2840 = Pulling Master Sword out (adult Link). 2848 = Look down, holding shield arm up. 2850 = Step back, look up slightly. 2858 = Stance of above. 2860 = Taken away in Blue Warp. 2868 = Look back after losing sword. 2870 = Stance for above. 2878 = Dies (and is revived by fairy). 2880 = Unfinished animation. 2888 = Bring Biggoron Sword/Megaton Hammer to hands. 2890 = Biggoron Sword/Megaton Hammer swing. 2898 = Biggoron Sword stuff. 28A0 = Biggoron Sword stuff. 28A8 = Biggoron Sword stuff. 28B0 = Spin Attack stance? 28B8 = Similar to above? 28C0 = Swipe down with Biggoron Sword/Megaton Hammer. 28C8 = Pull out Biggoron Sword? 28D0 = Pull Fishing Rod up? 28D8 = Fishing Rod animation? 28E0 = Two handed stab forward. 28E8 = Step forward with two handed item. 28F0 = Z+B+up Biggoron sword 28F8 = Open arms and bring them together. 2900 = Jump Attack. 2908 = Stab forward with Biggoron Sword. 2910 = Last part of Jump Attack. 2918 = Charging Spin Attack with Biggoron Sword. 2920 = Beginning of above animation. 2928 = Charging Spin Attack with Biggoron Sword (Stance). 2930 = From charging stance to holding stance. (Biggoron Sword.) 2938 = Biggoron Sword charging stance. 2940 = Spin Attack. 2948 = Biggoron stuff. 2950 = Side Jump left. 2958 = Side Jump left (with shield). 2960 = Jerk while holding shield. 2968 = Last part of left slash. 2970 = Arm self. 2978 = Last sword attack in three slice combo. 2980 = Stab forward? 2988 = Side Jump right. 2990 = Footwork while Z-Targeting? 2998 = More of above. 29A0 = Chunk of 2978? 29A8 = Abrupt stop after running forward? (Unused.) 29B0 = Lunge forward with sword back? 29B8 = Come forward, hands down. 29C0 = Super Spin (like in SSB). 29C8 = Step forward, shield arm up. 29D0 = Backflip. 29D8 = Kneel and back up to battle position. 29E0 = Shield arm up. 29E8 = Running hurt (hand on chest). 29F0 = Running hurt (hand on shoulder). 29F8 = Kneel to shield stance. 2A00 = Kneel with arms apart. 2A08 = Similar to above. 2A10 = Stance for above. 2A18 = Shield stance. 2A20 = Unsheath Biggoron Sword. 2A28 = Jumping. 2A30 = Battle stance. 2A38 = Similar to above. 2A40 = Run with Biggoron Sword/Megaton Hammer. 2A48 = Part of beta Jump Attack. 2A50 = Kneeling, arm forward. 2A58 = Surprised, shield arm goes up and down. 2A60 = Beta Jump Attack. 2A68 = Rolling animation (but not the real one!). 2A70 = Unsheath Master Sword and shield. 2A78 = Unsheath Biggoron Sword. 2A80 = Reach forward with sword arm? 2A88 = Defense stance. 2A90 = Shield arm up. 2A98 = Last part of forward slash combo. 2AA0 = Sword out to in. 2AA8 = Reach down. 2AB0 = Same. 2AB8 = Sword down, brought up insanely high. (Beta version of 2A98.) 2AC0 = Step back with shield up. 2AC8 = "Dig" arms forward. 2AD0 = Full jump attack (one handed). (Beta Ganon finisher?) 2AD8 = Walking sideways while charging sword. 2AE0 = Go into sword charging position. 2AE8 = Same as above. 2AF0 = Sword charging stance. 2AF8 = Incomplete of above. 2B00 = Walking back/forwards while charging sword. 2B08 = Is hit, arm flies back. 2B10 = Same as above. 2B18 = Is hit, arms come together for Biggoron Sword/Megaton Hammer. 2B20 = Same as above. 2B28 = Spin Attack. 2B30 = Step back? 2B38 = Running with sword. 2B40 = Running with two handed item. 2B48 = Fancy left slash. 2B50 = Right slice? 2B58 = Side step left with two handed item. 2B60 = Side step right with two handed item. 2B68 = Slowly side step left with two handed item. 2B70 = Half of Spin Attack? 2B78 = Step back and hold shield arm up. 2B80 = Spin with hand on ground. 2B88 = Stab forward. 2B90 = Slam something down? (Deku Nut, maybe?) 2B98 = Stab forward? 2BA0 = Step and reach forward. 2BA8 = Hold Fishing Rod back. 2BB0 = Battle stance for two handed item. 2BB8 = Hold Fishing Rod back. 2BC0 = Hold two handed sword back. 2BC8 = Hold two handed sword. 2BD0 = Battle stance for two handed item. 2BD8 = Slam something dow? (Deku Nut?) 2BE0 = Holding two handed item. 2BE8 = Same. 2BF0 = Same. 2BF8 = Slowly walking forward with two handed item. 2C00 = Look at fish. 2C08 = Bring hands together. 2C10 = Same. 2C18 = Hold hands back, to the left (Fishing Rod). 2C20 = Cross arms to the right. 2C28 = Hold hands together and lean back (Fishing Rod). 2C30 = Smoothly bring a hand up? 2C38 = Hold hands together. (Fishing Rod?) 2C40 = Use Megaton Hammer. 2C48 = Lift Megaton Hammer. 2C50 = Same. 2C58 = Holding hands together, throw them apart. 2C60 = Hands up, down to stomach, put together, and pulled apart. 2C68 = Put shield away, switch to two handed item. 2C70 = Right Slice with Megaton Hammer (and possible Biggoron Sword). 2C78 = Lift Megaton Hammer. 2C80 = Same. 2C88 = Look around. 2C90 = Being pulled by Longshot/Hookshot. 2C98 = Same. 2CA0 = Aiming Longshot/Hookshot. 2CA8 = Walking left while aiming Longshot/Hookshot. 2CB0 = Walking right while aiming Longshot/Hookshot. 2CB8 = Slowly walking right while aiming Longshot/Hookshot. 2CC0 = Aiming Longshot/Hookshot. 2CC8 = Same. 2CD0 = Finish Ganon. 2CD8 = Pull sword out of Ganon. 2CE0 = Nayru's Love animation. 2CE8 = Last frame of Nayru's Love. 2CF0 = Getting out of last frame of Nayru's Love. 2CF8 = Farore's Wind animation. 2D00 = Last frame of Farore's Wind animation. 2D08 = Getting out of last frame of Farore's Wind. 2D10 = Din's Fire animation. 2D18 = Last frame of Din's Fire animation. 2D20 = Getting out of last frame of Din's Fire. 2D28 = Beta spell animation (Din's Fire)? 2D30 = Beta spell animation (Din's Fire)? 2D38 = Climbing onto something (last few frames). 2D40 = Small jump to climb onto something and the rest of the climbing animation. 2D48 = Holding arms straight up to jump. 2D50 = Beta jumping animation. 2D58 = Shield arm up. 2D60 = Click heels. 2D68 = Climbing up onto vines. 2D70 = Climbing right on vines. 2D78 = Same. 2D80 = Climbing onto vines. 2D88 = Climbing down onto vines. 2D90 = Climbing vines. 2D98 = Same. 2DA0 = Abrupt stop when running backwards. 2DA8 = Similar to above? 2DB0 = Fall forwards. 2DB8 = Same, but more complete. 2DC0 = Same, but get up with shield arm up. 2DC8 = Get hit on back. 2DD0 = Run backwards. 2DD8 = Is hit. 2DE0 = Hit on back. 2DE8 = Slowly walk backwards. 2DF0 = Step back. 2DF8 = Slowly kick something? 2E00 = Pick up rock/Cucco/bomb/grass/whatever else. 2E08 = Last few frames of above. 2E10 = Holding arms up. 2E18 = Kneel and sweep something away? 2E20 = Jerk and hold up shield arm. 2E28 = Jerk. 2E30 = Kneel and sweep something away? 2E38 = Kneeling and watching Magic Bean plant. 2E40 = Same. 2E48 = Walking in Iron Boots. 2E50 = Climb down from ladder. 2E58 = Same. 2E60 = Climb up from ladder. 2E68 = Same. 2E70 = Climb up ladder. 2E78 = Climb down ladder. 2E80 = Climb up ladder by one level. 2E88 = Same. 2E90 = Iron Boots walking. 2E98 = Running hurt. (Arm on shoulder.) 2EA0 = Crouch and use shield arm. 2EA8 = Jerk. 2EB0 = Jerk. 2EB8 = Crouching with Biggoron Sword. 2EC0 = Crouch with shield. 2EC8 = Same. 2ED0 = Same. 2ED8 = Crouching with Biggoron Sword. 2EE0 = Odd stance. 2EE8 = Bend down for a second? 2EF0 = Same. 2EF8 = Same, but bring hands together. 2F00 = Crazy Link (being electrocuted). 2F08 = Dies (beta?). 2F10 = Fall of ledge and hold on with one hand. 2F18 = Same, but climbs up. 2F20 = Same. 2F28 = Same as 2F10. 2F30 = Pull out sword. 2F38 = Pull out Bomb. 2F40 = Same as 2F30. 2F48 = Put Hookshot/Fairy Bow/other items away. 2F50 = Pull out Hookshot/Fairy Bow/other items. 2F58 = Falling. 2F60 = Complete version of above. 2F68 = Getting back up after falling. 2F70 = Hit. 2F78 = Hit. 2F80 = Hit. 2F88 = Pull item out of shirt and hold it forwards. 2F90 = Being strangled. 2F98 = Lift GIANT black boulder and throw it. 2FA0 = Kneel. 2FA8 = Walk in Iron Boots with sword and shield. 2FB0 = Walking in Iron Boots. 2FB8 = Fall down but bounce back up. 2FC0 = Same. 2FC8 = Same, but holds hands together for two handed item. 2FD0 = Hit from back. 2FD8 = Certain falling animation. (Also used in L to Levitate code.) 2FE0 = Same as above, but includes jumping at the beginning. 2FE8 = Falls but catches ledge with both hands. 2FF0 = Same. 2FF8 = Climbing up from above. 3000 = Same. 3008 = Same as 2FE8. 3010 = Same. 3018 = Climbing up. 3020 = Jump off ledge and land on feet. 3028 = Same. 3030 = Roll after jumping from ledge. 3038 = Roll. 3040 = Same as 2FD8. 3048 = Use Deku Nut (I know this one for sure. ) 3050 = Come up from using Deku Nut? 3058 = Use Bomb? 3060 = Toe touch. (Lift something?) 3068 = Lean forward for a second. 3070 = Same as 3060. 3078 = Use Bomb? 3080 = Pull out sword and shield. 3088 = Pull out Biggoron Sword. 3090 = Put shield away? 3098 = Put away Ocarina. 30A0 = Take out Ocarina and play. 30A8 = Playing Ocarina. 30B0 = Pushblock? 30B8 = Pushblock? 30C0 = Pushblock? 30C8 = Pushblock? 30D0 = Pull pushblock (one hand). 30D8 = Pull pushblock (both hands). 30E0 = Push pushblock. 30E8 = Finsh pushing pushblock? 30F0 = Push pushblock. 30F8 = Push pushblock. 3100 = Push pushblock. 3108 = Push pushblock. 3110 = Sit object down. 3118 = Lift object to gut. 3120 = Choking animation different. 3128 = Choking animation different. 3130 = Step back with shield up. 3138 = Slowly running with shield. 3140 = Slowly running. 3148 = Jump. 3150 = Land on feet. 3158 = Dive. 3160 = Diving stance. 3168 = Land on feet (not as "rough" as the other). 3170 = Same. 3178 = Side step left. 3180 = Side step right. 3188 = Slowly side step left. 3190 = Slowly side step left. 3198 = Pull item from shirt and hold it straight up. 31A0 = Speaking to NPC stance (hand on hip). 31A8 = Same. 31B0 = Same, but looking up. 31B8 = Same. 31C0 = Throw object? 31C8 = Throw object? 31D0 = List foot up (for climbing onto horse?) 31D8 = Step back. 31E0 = Step back. 31E8 = Same but Biggoron Sword. 31F0 = Z-Targeting short enemy stance. 31F8 = Same, but mirrored. 3200 = One animation played when Link idles for a small while. 3208 = It's hot for Link. (Wipes brow.) 3210 = Too cold for Link. (Shivers and sneezes). 3218 = Jerk hand back. 3220 = Z-Targeting animation. 3228 = Hold shield up. 3230 = Same as 3220. 3238 = Hold shield arm. 3240 = Normal standing. 3248 = Same as 3200, but with shield arm up. 3250 = Same as 3208, but with shield. 3258 = Same as 3210, but with shield. 3260 = Fall forward and raise back up like a spirit. 3268 = Walking slowly with shield. 3270 = Hold shield. 3278 = Jerk. 3280 = Hold shield. 3288 = Brings right leg in twice. 3290 = Slowly walking. 3298 = Being let down by Blue Warp. 32A0 = Lying down, looking straight up. Go into sitting position. 32A8 = Kneeling, hand on an object. 32B0 = Lift boulder. 32B8 = Throw lifted boulder. 32C0 = Holding special item straight up. 32C8 = Swimming left. 32D0 = Swimming right. 32D8 = Swimming backwards. 32E0 = Surface of water. 32E8 = On ledge with both hands- climb up. 32F0 = Swim forwards. 32F8 = Beta die in water? 3300 = Surface in water. 3308 = Swim underwater. 3310 = Die in water. 3318 = Hold item up while in water. 3320 = On surface of water. 3328 = On water surface. 3330 = On water surface. 3338 = Riding horse. 3340 = Smack horse. 3348 = Sudden stop on horse. 3350 = End of sudden stop on horse. 3358 = Slowly riding horse. 3360 = Smack horse while going slow. 3368 = Stop on horse. 3370 = Going fast on horse and then a sudden stop. 3378 = Sitting there on horse/backing up. 3380 = Same. 3388 = Raise hand out slightly. 3390 = Get off left side of horse. 3398 = Get on left side of horse. 33A0 = Get off right side of horse. 33A8 = Get on right side of horse. 33B0 = Press heels into horse. 33B8 = Pet/Dust off horse. 33C0 = Looking around on horse. 33C8 = Idling on horse. 33D0 = Low on energy. 33D8 = Same. 33E0 = Another animation for when Link idles (adjusts belt). 33E8 = Another idling animation (taps tips of feet on the ground). 33F0 = Another idling animation (yawn and throws arms). 33F8 = Same as 33D0, but one hand has odd rotation. 3400 = Same. 3408 = Same as 33E0. 3410 = Same as 33E8. 3418 = Idle animation (test shield). 3420 = Idle animation (test sword). 3428 = Idle animation (test Biggoron Sword). 3430 = Same as 33F0. 3438 = Holds shield arm up. 3440 = Have something as child Link? 3448 = Look to Ocarina after learning a song. 3450 = Look to Ocarina after learning a song. 3458 = Same as 3448, but child Link. 3460 = Same as 3450, but child Link. 3468 = Right hand moves slightly. 3470 = Looks around shocked (door closes behind Link). 3478 = Looks forward afterwards, looks angry. 3480 = Gasping (sees Ganondorf) 3488 = Master Sword knocked from hand. 3490 = Animation before losing Master Sword. 3498 = Looks back at lost Master Sword. 34A0 = Looks at Ganon, shocked. 34A8 = Same as 3498. 34B0 = Same as 34A0. 34B8 = Looking at Ocarina. 34C0 = Looking up at Ganon. 34C8 = Pushes something to the side, shocked. 34D0 = Looking back. 34D8 = Looking up at Navi. 34E0 = Looking at Zelda. 34E8 = Slides forward, "open" position. 34F0 = Same as 34D8. Eventually I'll have a Complete documentation of all off Link's Movements but this is all I have for now. I also have these in Gameshark code format for those who prefer using codes(ill post at a later time) But with the use of a Hex editor and the information provided you don't need codes, you can write directly to Rom. One last note I want to give credit to Flotonic for using his animation list( I've actually Found the same information way before he posted his, but let's not go into That) Link to comment Share on other sites More sharing options...
Linktank Posted July 19, 2011 Share Posted July 19, 2011 Nice! im glad this came to GCN this was on maco but all the documentation were throwned away thanks for this Link to comment Share on other sites More sharing options...
Malqua Posted July 19, 2011 Share Posted July 19, 2011 It'd be really cool if you could find the walking/running and idle offsets for me. I have no idea how to do that stuff. Link to comment Share on other sites More sharing options...
JDYoungLink1 Posted July 20, 2011 Author Share Posted July 20, 2011 Nice! im glad this came to GCN this was on maco but all the documentation were throwned away thanks for this the animation list was yeah, but not the hex editing I did in the pic, that pic was hard to make I had to use paint to erase the text and document it. It'd be really cool if you could find the walking/running and idle offsets for me. I have no idea how to do that stuff. the idle animation is 3240 in gameplay keep 3148, 3140 is running in gameplay keep if i ever get to working on this i'll post more info Link to comment Share on other sites More sharing options...
SanguinettiMods Posted July 20, 2011 Share Posted July 20, 2011 LACE. Link Animation Creator/Editor Link to comment Share on other sites More sharing options...
Malqua Posted July 20, 2011 Share Posted July 20, 2011 I'm gonna need you to explain to me how to do this stuff, man. I just tried finding those ones for idle and running/walking and nothing happened. Link to comment Share on other sites More sharing options...
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