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"Restored" Reed Whistle


SanguinettiMods
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I got bored. I knew that the object_gi_grass.zobj was the reed whistle, so I decided to do a model port. But that wasn't good enough. I made an Icon, as well as edited the GI text. Finally, I edited the animation with LACE (Credit to Flotonic and Twili) when Link is playing his Ocarina. Screens Below VVV

 

 

C_L_Reed.png

 

 

A_L_Reed.png

 

 

Text_Icon_GI.png

 

 

Patch: http://ifile.it/u1028i9/Reed_Restoration.ppf

 

UPDATE

The patch for download is a re-made version of this, with the GI model used like spinout said to do it. Have fun!

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I got bored. I knew that the object_gi_frass.zobj was the reed whistle, so I decided to do a model port.

You don't actually have to do a model port, just overwrite another item with the reed whistle's gi:shader combination, as documented on this page. I believe that the reed whistle was to be it's own item, used only to call Epona. Nevertheless, nice work :)
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You don't actually have to do a model port, just overwrite another item with the reed whistle's gi:shader combination, as documented on this page. I believe that the reed whistle was to be it's own item, used only to call Epona. Nevertheless, nice work smile.gif

 

Thank you, spinout. What I tired first was just overwriting the Ocarina of Time's GI offsets with the Reed Whistle's. But that didn't work. :D

 

Change the Ocarina sound to Reed Whistle

80130F10 0003

81224E0A 0000

81070EBC 2719

81070EBE 00FF

 

Enjoy and good luck! smile.gif

 

Thanks a lot!

 

LACE was used to edit the animation.

 

Sorry. :D I edited my post to give credit.

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What I tired first was just overwriting the Ocarina of Time's GI offsets with the Reed Whistle's. But that didn't work. :P

 

There's probably a pointer somewhere in code to the display list in the object (06xxxxxx), they exist for most (or all) gi objects iirc. You'd need to find and correct it for the object to load. What spinout said would be the best way though.

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