SanguinettiMods Posted August 6, 2011 Share Posted August 6, 2011 I got bored. I knew that the object_gi_grass.zobj was the reed whistle, so I decided to do a model port. But that wasn't good enough. I made an Icon, as well as edited the GI text. Finally, I edited the animation with LACE (Credit to Flotonic and Twili) when Link is playing his Ocarina. Screens Below VVV Patch: http://ifile.it/u1028i9/Reed_Restoration.ppf UPDATE The patch for download is a re-made version of this, with the GI model used like spinout said to do it. Have fun! Link to comment Share on other sites More sharing options...
Satoshi Kura Posted August 6, 2011 Share Posted August 6, 2011 Hahaha, nice! Hopefully I'll be able to use it. This is awesome, man! Finally, a new instrument to play! Link to comment Share on other sites More sharing options...
SanguinettiMods Posted August 6, 2011 Author Share Posted August 6, 2011 Hahaha, nice! Hopefully I'll be able to use it. This is awesome, man! Finally, a new instrument to play! Thanks. Link to comment Share on other sites More sharing options...
spinout Posted August 6, 2011 Share Posted August 6, 2011 I got bored. I knew that the object_gi_frass.zobj was the reed whistle, so I decided to do a model port.You don't actually have to do a model port, just overwrite another item with the reed whistle's gi:shader combination, as documented on this page. I believe that the reed whistle was to be it's own item, used only to call Epona. Nevertheless, nice work Link to comment Share on other sites More sharing options...
Zeth Ryder Posted August 6, 2011 Share Posted August 6, 2011 Change the Ocarina sound to Reed Whistle 80130F10 0003 81224E0A 0000 81070EBC 2719 81070EBE 00FF Enjoy and good luck! Link to comment Share on other sites More sharing options...
Twili Posted August 6, 2011 Share Posted August 6, 2011 LACE was used to edit the animation. Link to comment Share on other sites More sharing options...
Okami Takahashi Posted August 6, 2011 Share Posted August 6, 2011 Oooh, nice! I quite like that Link to comment Share on other sites More sharing options...
SanguinettiMods Posted August 6, 2011 Author Share Posted August 6, 2011 You don't actually have to do a model port, just overwrite another item with the reed whistle's gi:shader combination, as documented on this page. I believe that the reed whistle was to be it's own item, used only to call Epona. Nevertheless, nice work Thank you, spinout. What I tired first was just overwriting the Ocarina of Time's GI offsets with the Reed Whistle's. But that didn't work. Change the Ocarina sound to Reed Whistle 80130F10 0003 81224E0A 0000 81070EBC 2719 81070EBE 00FF Enjoy and good luck! Thanks a lot! LACE was used to edit the animation. Sorry. I edited my post to give credit. Link to comment Share on other sites More sharing options...
DeathBasket Posted August 6, 2011 Share Posted August 6, 2011 What I tired first was just overwriting the Ocarina of Time's GI offsets with the Reed Whistle's. But that didn't work. There's probably a pointer somewhere in code to the display list in the object (06xxxxxx), they exist for most (or all) gi objects iirc. You'd need to find and correct it for the object to load. What spinout said would be the best way though. Link to comment Share on other sites More sharing options...
SanguinettiMods Posted August 9, 2011 Author Share Posted August 9, 2011 UPDATE Patch for download in first post. Link to comment Share on other sites More sharing options...
Djai Posted August 10, 2011 Share Posted August 10, 2011 Awesome, reed whistle sounds much better than the boring ocarina http://core.the-gcn.com/public/style_emoticons/default/thumbsup.gif Link to comment Share on other sites More sharing options...
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