ASAP Sam Worldwide Posted August 25, 2011 Share Posted August 25, 2011 This is my thread From Glitchkill.tk ZELDA COLLABORATION MOD THE STORY LINE; TCP's Unnamed Title the 8 regions (in order based on difficulty): Grass Region: basic enemy fighting trials in a plant-type setting - green grassy fields & forest terrain, clear blue sky - village located in the field - home of the Forest Temple Dark Region: more advanced enemy fighting trials against undead foes, vision is lower than average - terrain is rocky, not much plant life, some canyon terrain, there is a large graveyard, the natural cloud cover & darkness gives the land a purple aura, slight fog - village located near the canyon & graveyard - home of the Shadow Temple Mountain Region: trials involving fire-type enemies & fire presented as an obstacle - rocky mountainous terrain, volcano & lava pits, brownish white sky - village located somewhere on the mountain - home of the Fire Temple Cloud Region: trials involving electric-type enemies & electricity presented as an obstacle - flatland with some cliffs & rivers, rain, clouds, thunder, & lightning are constant, heavy mist - village by a river - home of the Lightning Temple Desert Region: trials involving difficult movment by sand/wind, wind presented as an obstacle - desert terrain, white sky - village in the desert - home of the Wind Temple Snow Region: trials involving ice-type enemies, difficult movement by ice - snowy mountainous terrain with frozen water sources, white sky, snow is constant, heavy fog - village located halfway up the mountain - home of the Ice Temple Lake Region: trials involving water puzzles - many rivers & lakes, dark green grass, clear blue sky, slight mist - village located by a lake - home of the Water Temple Holy Region: trials involving very powerful enemies & light puzzles - mountainous land with a lot of plant life, the sun shines very brightly, clear blue sky - village located by a cliff - home of the Light Temple there should also be a neutral area where (Link?) lives ________________________________________________________________________________________________________________________________________________________________________________________________________________ THE TEAM tricksta555HD™ ( Modder/idea maker) Andreawws! ( MODDER ) chaojimbo ( IDEA MAKER ) TheCrimsonPower™ ( MODDER) A7ex (Modder) The Deku Scrub (The texture editor) LUIIGISDEAD (modder) Bobbotheclown™ ( Texture hacker And Map maker) Mod Status 0% Link to comment Share on other sites More sharing options...
Zeth Ryder Posted August 25, 2011 Share Posted August 25, 2011 I wish you the best of luck in your project! Link to comment Share on other sites More sharing options...
Secant Posted August 25, 2011 Share Posted August 25, 2011 "Mod status N/A" sounds rather ambiguous but this could be fun if pulled off correctly. Methinks xdan's importer will be your best friend for this particular idea and it shouldn't be too difficult. I presume this will include custom maps; if so, I look forward to seeing them. Good luck! Link to comment Share on other sites More sharing options...
ASAP Sam Worldwide Posted August 26, 2011 Author Share Posted August 26, 2011 can you move this to modifications because i posted it in the wrong place. Herp Derp BTW thanks guys Link to comment Share on other sites More sharing options...
Zeth Ryder Posted August 26, 2011 Share Posted August 26, 2011 Moved to the community section since it fits in better here! Link to comment Share on other sites More sharing options...
ASAP Sam Worldwide Posted August 27, 2011 Author Share Posted August 27, 2011 ok thanks Link to comment Share on other sites More sharing options...
ASAP Sam Worldwide Posted August 29, 2011 Author Share Posted August 29, 2011 ok a little update guys were have just made a map with the new porter which might be a mini game in the finished version so screenies will be soon Link to comment Share on other sites More sharing options...
ASAP Sam Worldwide Posted August 31, 2011 Author Share Posted August 31, 2011 ok bit of an update. Andreawws! stll hasnt ported our first map so we cant progress fffffffff.. and thats about it. Link to comment Share on other sites More sharing options...
ASAP Sam Worldwide Posted December 31, 2011 Author Share Posted December 31, 2011 this mod is dead. most of our modders including me retired from zelda modding Link to comment Share on other sites More sharing options...
Zeth Ryder Posted January 1, 2012 Share Posted January 1, 2012 Automatic generated message This topic has been closed by a moderator. Reason: Mod leader and team retired If you disagree to this action, please report this post, and a moderator or administrator will reconsider it. Kind regards, The GCN Staff Link to comment Share on other sites More sharing options...
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