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Glide 64 hi-res Texture limit?


haddockd
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I posted this over at Glitchkill, but I think we have some extra folks here that may be able to help...so I ma posting it here as well :D

My system specs should be more than adequate for what I want to accomplish, but for some reason glide64 seems to crash when any texture pack goes above 420MB-ish. If the pack is smaller, it works fine. It is not always the same file as I have removed the files that it locks up on each time. Is there some sort of max that the plugin can accommodate?

 

I have tweaked the settings to try as many combos and numbers that I can but there seems to be no solution that I can figure out. There is no specific error, Windows just says that PJ64 crashed.

 

Normally I would just use the "inferior" Rice, but it does not properly utilize the lens of truth for Ocarina of Time (which is the game I am using this pack for). Anyone have a way to use large texture packs?

 

PJ64 1.6

Glide64 "Napalm" Public Release1.22

 

System goodness:

COOLER MASTER HAF 922 RC-922M-KKN1-GP ATX Mid Tower Computer Case

GIGABYTE GA-Z68XP-UD3 LGA 1155 Intel Motherboard

G.SKILL Ripjaws Series 4GB DDR3 1333 (PC3 10666) Model F3-10666CL7D-4GBRH

DIAMOND Radeon HD 6970 2GB 256-bit GDDR5 PCI Express 2.1 x16 Video Card

CORSAIR H100 Extreme Performance Liquid CPU Cooler

Thermaltake Toughpower XT TPX-775M 775W Modular Power Supply

Intel Core i5-2500K Sandy Bridge Quad-Core Processor Overclocked to 4.5 GHz

Indigo Xtreme Thermal exchange material

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