Now I'm the one needing help with imports Well, to be more exact, with actually modelling maps in SketchUp. I did manage to make a little test map myself, just to go wild with SharpOcarina's features, practice actor association with flags and triggers (switch + chest, etc.) and such, but that's about it: http://i.imgur.com/f4eWY.png
However, there's some things I have no idea about. One thing is scaling things in relation to how they'll appear in-game, say space for a door. Making an outdoor field map isn't that much of a problem, but dungeons or houses are something else. Say, how big is a normal dungeon door? How to represent that size in SketchUp? Things like that. Or generally, what kinds of hints and such do you have for someone who's basically just starting out with modelling?
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xdaniel
Now I'm the one needing help with imports Well, to be more exact, with actually modelling maps in SketchUp. I did manage to make a little test map myself, just to go wild with SharpOcarina's features, practice actor association with flags and triggers (switch + chest, etc.) and such, but that's about it: http://i.imgur.com/f4eWY.png
However, there's some things I have no idea about. One thing is scaling things in relation to how they'll appear in-game, say space for a door. Making an outdoor field map isn't that much of a problem, but dungeons or houses are something else. Say, how big is a normal dungeon door? How to represent that size in SketchUp? Things like that. Or generally, what kinds of hints and such do you have for someone who's basically just starting out with modelling?
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