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Possible MM Multiplayer?


Gazpacho146
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I messaged Spinout a couple days ago, and He gave me permission to port his 4player.ppf to majoras mask. I'm not sure I'll be able to do this alone because I have no experience with coding on Zelda OOT/MM

Look at the source code to that hack and see what it replaces; find that in Majora's Mask and replace it. There are a few hard pointers you'll have to replace but that isn't a biggie

So, first of all, I need to find the source code! Please reply if you are interested in helping!
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ok, i've never used nemu really, i'm used to using a hex editor to edit ROM not RAM but i'm pretty sure they're alot the same! thanks!

edit: alright in nemu i go to Plugin>Debugger: Memory...

then I enter in 80763754 in the address box and it brings up this:

80763754: 8A390018 9A39001B -- AF190004 8A28001C

this is what should be showing right? just trying to make sure :D

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Ask Jman for help he has been studying ASM hacking ever since he saw spinout's video. Here is what he has done so far.

*video*

 

Funny you should mention that, i messaged him and he said:

Yea I am willing to help though im still clueless as ever compiling n64 related stuff like the mips op code etc etc I also have the n64 sdk lying. Still trying to figure out this stuff for ocarina though. also Replace Tael routine and spawn 3 more links may work the same like ocarina

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Those are the RAM addresses, use Nemu's debugging tools to view and edit the code. I don't have the ROM addresses right now but they wouldn't be of much use at the moment anyway.

 

directions from Spinout

No, I recommend using a text editor, such as gedit, jedit, or notepad++. The source is compiled with the GNU toolchain targeted to MIPS. I don't know if you are running windows or linux but I'm guessing windows; you can set up the GNU toolchain following these directions:

http://code.google.c...4ToolchainSetup

hope this can help, Deathbasket!
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Change

ori $s7, $zero, 3

to

ori $s7, $zero, (NUMBER_OF_LINKS-1)

in http://spinout182.com/4player/links.S

 

I need DeathBasket's (or someone who knows and understands this codes) help for stuff like this because I know absolutely NOTHING about stuff like this since I'm a n00b at zelda hacking :D but anyways thanks a lot spinout! hopefully Jmanx will be able to make Gameshark codes for it if it gets finished :D and the 3 means the number of other links?
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directions from Spinout

-quote-

hope this can help, Deathbasket!

 

I was suggesting using Nemu just to find the right places to start writing the code but of course the final version of the hack would be a modified Link actor which you'd do in a text editor.

If you're serious about this hack then you should start reading up on MIPS assembly code so that you can understand exactly what spinout's hack does and how to implement something similar in MM.

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