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DOOM e1m1 port


john_smith_account
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Good to see you're still (?) active, JSA. How exactly did you do this? Did you RE some version of Doom and convert it to something the OoT engine can handle, or did you export obj and use xdaniel's tool to re-import it somehow? Regardless of the methods you used, I must agree that the results are excellent.

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Thanks for all the positive response.

 

The txt file included gives all the details on how it was created.

 

http://sketchup.goog...7f9&prevstart=0

 

The sketchup map's creator offers to give details, and resources to port other DOOM maps to sketchup.

 

The method Arcaith describes might work better, or be combined with the original porter's methods to produce faster/better results.

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