Got a copy of OZMAV2. Went to the command line, and turned on .obj dump. It didn't work. I tried all the releases of OZMAV2. No dumps. So, I assumed after trying it on a second system that .obj dump in OZMAV2 was nonfunctional at this time.
I spent some time this weekend, and created a method for getting the .obj's generated by OZMAV r76 imported *perfectly* into goolge sketchup. Why bother? To create modded versions of the games original maps of coarse!
I've even modded some ruby scripts to make the job easier.
The imports are perfect to the original, all verts, and almost all faces are correct.
However... Then I read I something stating OZMAV2 *CAN* export objs.
*Mind blown*
Were my efforts wasted? Is OMAV2 already dumping sketchup importable .obj's?
Also, before I make a fool of myself and post my methods for perfect sketchup ports, does anyone else have an alternate method for getting the maps out of the ROM and into sketchup?
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john_smith_account
Hello everyone.
Got a copy of OZMAV2. Went to the command line, and turned on .obj dump. It didn't work. I tried all the releases of OZMAV2. No dumps. So, I assumed after trying it on a second system that .obj dump in OZMAV2 was nonfunctional at this time.
I spent some time this weekend, and created a method for getting the .obj's generated by OZMAV r76 imported *perfectly* into goolge sketchup. Why bother? To create modded versions of the games original maps of coarse!
I've even modded some ruby scripts to make the job easier.
The imports are perfect to the original, all verts, and almost all faces are correct.
However... Then I read I something stating OZMAV2 *CAN* export objs.
*Mind blown*
Were my efforts wasted? Is OMAV2 already dumping sketchup importable .obj's?
Also, before I make a fool of myself and post my methods for perfect sketchup ports, does anyone else have an alternate method for getting the maps out of the ROM and into sketchup?
Any input on the topic is welcome.
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