Okami Takahashi Posted November 8, 2011 Share Posted November 8, 2011 Hah, wow, I never expected a demo to be leaked, let alone be ripped apart by the forum XD I'd rather wait another week for the game personally. Link to comment Share on other sites More sharing options...
Aedus Posted November 8, 2011 Share Posted November 8, 2011 Got half of it so far. Will get the other half tomorrow while I can still borrow an alternate connection. Link to comment Share on other sites More sharing options...
Eli Posted November 8, 2011 Share Posted November 8, 2011 The torrent has good speed now for anyone interested in downloading all the files at once Google utorrent to get the program to download Link to comment Share on other sites More sharing options...
Eli Posted November 8, 2011 Share Posted November 8, 2011 The opening theme for the menu at the start of the demo almost made me cry I hope its in the full game Link to comment Share on other sites More sharing options...
xdaniel Posted November 8, 2011 Share Posted November 8, 2011 Got it. Played it. Loved it. Hate the fact that I'm broke and can't buy the game at launch ;_; Now going to try out those codes... Link to comment Share on other sites More sharing options...
Conker Posted November 8, 2011 Share Posted November 8, 2011 What would disabling the time limit do besides let you play at your own pace? Obviously you are going to reach the end of the very small part of the game they gave you. Do they have the demo in an enviroment that would let you walk around and kill/do stuff before the time is up, granted you finished everything else first? If so, does that mean you could kill stuff as long as you'd like, if the time limit was disabled? Also, congrats on ripping the demo apart, Zeth and xdaniel! This will surely give us all a headstart in hacking Skyward Sword. This was sent from Tapatalk. Jelly? Link to comment Share on other sites More sharing options...
xdaniel Posted November 8, 2011 Share Posted November 8, 2011 Credits in EULayoutEndRoll.arcen_GB_endScroll_00.msbt - and in there, for example, those responsible for those instances of "voice acting" in the game: Takashi Oohara Yu Shimamura Anri Katsu Kenji Takahashi Tsuguo Mogami Rei Shimoda Kei Hayami Ayumi Fujimura Nobuyuki Kobushi Go Shinomiya (And now I wonder who Ayumi Fujimura voiced here...) Link to comment Share on other sites More sharing options...
Eli Posted November 8, 2011 Share Posted November 8, 2011 All I found in the iso that I found interesting was the E3 stuff that told you to put down your controllers and a Zelda 25th anniversary logo Link to comment Share on other sites More sharing options...
Eli Posted November 8, 2011 Share Posted November 8, 2011 Damn, the demo isn't even fully leaked for a day and we are ripping it apart! XDD Also, found something rather interesting, some kind of sheikah stone. Like a whacked out version of the gossip stones from OOT. How are you finding these? I am looking around with ZSZ Viewer to find the files I am meant to extract and cant find them, god I am such a noob Link to comment Share on other sites More sharing options...
dekupk5 Posted November 8, 2011 Author Share Posted November 8, 2011 Thanks xdaniel, and Zeth! Managed to load a windmill. Link to comment Share on other sites More sharing options...
alphaheiti Posted November 8, 2011 Share Posted November 8, 2011 how can connect the motion plus to my emulated wiimote??? Link to comment Share on other sites More sharing options...
Eli Posted November 8, 2011 Share Posted November 8, 2011 how can connect the motion plus to my emulated wiimote??? It will be to hard to play Skyward Sword on a emulated wiimote it relies alot on movement from the motion plusEven so I dont think you can emulate the motion plus Link to comment Share on other sites More sharing options...
xdaniel Posted November 8, 2011 Share Posted November 8, 2011 (edited) Yeah, no Wii Motion Plus emulation as far as I'm aware, not to mention it would be awkward to control anyway. Your best bet, besides playing it on a real Wii, is using a real Wiimote with Motion Plus via Bluetooth. EDIT: Menumenu.dat is the stage select menu as seen in some videos; also has a bunch of test maps listed, tho I bet they won't be on the final disc, just like with TP... Map groups: 空島 森湖 ç«山 砂漠平原 個人テスト ãÂÂã®他 E3_2011 è¡— 屋内 空 ミニゲームダンジョン サイレン LV1フィールド LV1ダンジョン LV2フィールド LV2ダンジョン LV3 サイレン LV1フィールド LV1ダンジョン LV2フィールド(サイレンå‰Â) LV2フィールド(サルベージå‰Â) LV2フィールド LV2ダンジョン LV3フィールド LV3フィールドクリア後 サイレン LV1 LV1ダンジョン ラãƒÂール渓谷北 LV2フィールド LV2ダンジョン LV3フィールド サイレン ãƒÂイラル 渦巻ã 神殿 渦巻ãÂÂéŽ去 神殿éŽ去 デモçâ€Â¨Ã¥Å“°å½¢ åˆ体後 藤林テスト å¹³å‘テスト 冨永テスト 岩本テスト 藤野テスト ä¿Âå‚テスト å±±çâ€Â°Ã£Æ’†ã‚¹ãƒˆ 足助テスト 北å·Âテスト æµ·è€Â沢テスト プãƒÂグラマテスト デザイナーテスト プランナテスト サウンドテスト 敵テスト Maps: DEMO 旧プレゼン 鳥乗りã®儀 ダンジョン ボス ラウンドテーブル 街フィールド(レイヤー1昼) F000 街フィールド(ãƒÂド登場後) F000 街フィールド(レイヤー2夜) F000 街フィールド(鳥儀å¼Âå‰ÂライãƒÂル) F000 街フィールド(鳥儀å¼Âスタート) F000 街フィールド(鳥ç¥Âり直後) F000 街フィールド(ファイåˆæµÂ後) F000 街フィールド(ファイåˆæµÂ後 夜) F000 街フィールド(風車ã®ã¨ã“ã‚Âã‹ら) F000 街フィールド(スãƒâ€Ã£Æ’³ç¿’得) F000 街フィールド(試練Dオープン) F000 街フィールド(試練Dオープン 夜) F000 街フィールド(試練Dクリア後) F000 街フィールド(試練Dクリア後 夜) F000 街フィールド(タイトルデモçâ€Â¨Ã¯Â¼â€° F000 最åˆÂã®洞窟 D000 サブイベント確èªÂ00 t_mls00 サブイベント確èªÂ02 t_mls02 寄宿舎(最åˆÂã‹ら) F001r 寄宿舎(夜 ゼルダ行方ä¸Â明後) F001r 寄宿舎(夜明ã‘出発) F001r 寄宿舎(出発後 夜) F001r 寄宿舎(モリー) F001r よã‚Âãš屋(テリーã®店) F002r ショップモール F004r 鳥乗り兄弟ã®家 F005r ä¿®ç†屋ã®家 F006r コックã•んã®家 F007r 女神åƒÂ丠F008r 女神åƒÂä¸Â(夜 ã¯ã˜ã‚Âã¦) F008r 女神åƒÂä¸Â(森D1クリア後) F008r 剣é“場 F009r 詩島内部 F010r ã‹ã¼ã¡ゃãƒÂー F011r ã‹ã¼ã¡ゃãƒÂー(ヌシサマスープ) F011r アクマクンã®家 F012r アクマクン家(デモãªã—) F012r å ãÂ㌱܋®家 F013r å ãÂ㌱܋®家(サルベージ) F013r クスリ屋ã®家 F014r ジャンク屋ã®家 F015r ジャンク屋ã®家 夜 F015r ã‚Âコアã®家 F016r é“具屋ã®家 F017r ã‚ãšã‹り屋ã®家 F018r ã‚ãšã‹り屋ã®家 (夜) F018r 空フィールド(ã‹ã¼ã¡ゃ) F020 空フィールド(竹林島) F020 空フィールド(鳥ç¥Âり) F020 空フィールド(ãƒÂュート) F020 空フィールド(ルーレッ島) F020 空フィールド(ルーレッ島 サルベ) F020 空フィールド(テリー島)夜 F020 空フィールド(回転アタックゲーム) F020 デモ空 F021 ç©Â乱雲(詩島) F023 ç©Â乱雲 (虫島) F023 ç©Â乱雲(ヌシサマ) F023 ç©Â乱雲(ヌシサマ 詩集ã‚ÂãŸ) F023 竹斬りF019r ダイビング(ルーレッ島) F020 虫å–りF023 ã‹ã¼ã¡ゃ射的 F000 D3R00(敵) D003_0 D3R00(デモ無ã—) D003_0 D3R01(地下) D003_1 D3R02(溶岩) D003_2 D3R02(デモ無ã—) D003_2 D3R03(転移2) D003_3 D3R03(デモ無ã—) D003_3 D3R04(転移1) D003_4 D3R05(ツタ系) D003_5 D3R06(船長2) D003_6 D3R07(エントランス) D003_7 D3R07(エントランスデモ無ã—) D003_7 トライゲット D003_8 街サイレン00 S000 街サイレン00(デモ無ã—) S000 森F1(最åˆÂã‹ら) F100 森F1(紹介デモãªã—) F100 森F1(森人1発見) F100 森F1(森人1ダウジング) F100 森F1(森人1ã‚Âノコ) F100 森F1(森人1) F100 森F1(森人2) F100 森F1(森人3) F100 森F1(森人4) F100 森F1(森人全員見ã¤ã‘ãŸ) F100 森F1(森人長è€Âを最後ã«発見) F100 森F1(パãƒÂンコゲット後) F100 森F1北(最åˆÂã‹ら) F101 森F1北(紹介デモãªã—) F101 森F1北(女神ã‚Âューブ) F101 森F1北(神殿ã®å‰Â) F101 森F1北(ダンジョンクリア後) F101 森F1(森D1クリア後) F100 森D1(R00 最åˆÂã‹ら) D100 森D1(R00 紹介デモãªã—) D100 森D1(R01 目玉スイッãƒÂ) D100 森D1(R02 æ°´ä½Â上昇) D100 森D1(R03 スタルãƒÂュラ1) D100 森D1(R04 スタルãƒÂュラ2) D100 森D1(R05 é³¥ã®部屋) D100 森D1(R10 スタルフォス) D100 森D1(R06 ビートル) D100 森D1(R07 スタルãƒÂュラ3) D100 森D1(R07 クルクル3) D100 森D1(R08 ヒドラ) D100 森D1(R09 ボス部屋å‰Â) D100 森ボス(R00 ギラヒム) B100 森ボス(R00 ギラヒムクリア後) B100 森ボス後(R00 天望ã®泉) B100_1 森F1(サイレンå‰Â) F100 森F1(サイレン後) F100 森F1(木ã®ä¸Â1F) F100_1 森F1(木ã®ä¸Â2F) F100_1 森F1(大木ã®ã¦ã£ãºん) F100 森F1(剣先æÂÂçâ€Â»Ã£Æ’ˆãƒ“ラ) F100 森F2(ãƒÂイリア湖) F102 森F2(ãƒÂイリア湖 紹介デモãªã—) F102 森F2(スイセイ人 出会ã„) F102 森F2(スイセイ人 柵ã“ã‚Âã—ãŸ) F102 森F2(スイセイ人 ゲコã§岩ã“ã‚Âã™) F102 森F2(スイセイ人 スãƒâ€Ã£Æ’³ã‚¸ãƒ£ãƒ³ãƒ—) F102 森F2(スイセイ人 è»Â艦éš) F102 森F2(スイセイ人 è»Â艦éšãŸãŠã—ãŸ) F102 森F2(水é¾Âã®部屋) F102_2 森F2(ダンジョンå‰Â) F102_1 森F1北(サイレン後) F101 森D1(2回目ã®森D1 å‰ÂåŠ) D100 森D1(2回目ã®森D1 後åŠ) D100 森D1(2回目ã®ボス部屋) B100 森D1(2回目ã®天望ã®泉) B100_1 森D1(2回目ã®天望ã®泉 æ°´é¾Âã«会ã£ã¦ãªã„) B100_1 森F2(ダンジョン剠æ»Âイベント) F102_1 森F2(ダンジョン剠森D2クリア後) F102_1 森F2(水é¾Âã®部屋 森D2クリア後) F102_2 森F1(木ã®丠F3後) F100_1 森F1(F3後) F100 森F1北(F3後) F101 æ°´é¾Âã®部屋(ãƒÂイラル観光) F102_2 森D2(r00 最åˆÂã‹ら) D101 森D2(r00 紹介デモãªã—) D101 森D2(r01 å³ã®部屋) D101 森D2(r02 å³ã®部屋奥) D101 森D2(r03 å·¦ã®部屋) D101 森D2(r04 地ç„) D101 森D2(r04 地ç„牢) D101 森D2(r05 上ã®部屋) D101 森D2(r06 æ°´è·¯) D101 森D2(r07 ムãƒÂゲット) D101 森D2(r10 å¡â€Ã¥â€ ɎĬ) D101 森D2(r10 スタルフォス4) D101 森ボス(アシュラ) B101 フãƒÂルç‡Âå°部屋 B101_1 フãƒÂルç‡Âå°(終了後) B101_1 森F3スタート F103 森F3スタート(デモ無ã—) F103 森F3ゲーム丠F103 森F3(木ã®ä¸Â会話å‰Â) F103_1 森F3(木ã®ä¸Âゲームä¸Â) F103_1 森F3(木ã®ä¸Â音符全部集ã‚ÂãŸ) F103_1 森サイレン00 S100 森サイレン00(デモ無ã—) S100 ç«山F1 F200 ç«山F1(開始デモãªã—) F200 ç«山F1(R01) F200 ç«山F1(R02) F200 ç«山F1(R03) F200 ç«山F1(R04) F200 ç«山F1(R05) F200 ç«山F1(R06) F200 ç«山F1(地下) F210 ç«山F1(ルãƒâ€Ã£Æ’¼æŽ˜ã‚Šå ´ï¼‰ F211 ç«山D1 D200 ç«山D1(入場デモ確èªÂçâ€Â¨Ã¯Â¼â€° D200 ç«山D1(R00) D200 ç«山D1(R02) D200 ç«山D1(R03) D200 ç«山D1(R04) D200 ç«山D1ボス B200 ç«山D1ボス(クリア後) B200 ç«山D1ボス(ミニゲーム) B200 ç«山D1ボス(大地ã®泉) B210 ç«山F1(砂漠D2クリア後) F200 ç«山F1地下(砂漠D2クリア後) F210 ç«山F2(D2å…¥å£å‰Â)サルベージ剠F201_3 ç«山F2(岩清水)サルベージ剠F201_4 森F2(水é¾Â) F102_2 ç«山F2 F200 ç«山F2(R01) F200 ç«山F2(R02) F200 ç«山F2(R03) F200 ç«山F2(R04) F200 ç«山F2(R05) F200 ç«山F2(R06) F200 ç«山F2地下 F210 ç«山F2(炎é¾Â部屋) F221 ç«山F2(ç«å£) F201_1 ç«山F2(D2å…¥å£å‰Â) F201_3 ç«山F2(岩清水) F201_4 ç«山D2(R00 紹介デモ1) D201 ç«山D2(R06 紹介デモ2) D201_1 ç«山D2(R01 グマーム1) D201_1 ç«山D2(R02 モルドワーム1) D201_1 ç«山D2(R03 逃ãÂ’モグマ) D201 ç«山D2(R04 モルドワーム2) D201 ç«山D2(R05 グマーム2) D201_1 ç«山D2(R06 リザルフォス1) D201_1 ç«山D2(R07 æ°´ã‹ã‘スイッãƒÂ) D201_1 ç«山D2(R08 æµÂれる溶岩) D201_1 ç«山D2(R08 溶岩噴出ã—ãƒÂクダン岩) D201_1 ç«山D2(R09 リザルフォス2) D201 ç«山D2(R10 出ç¾ã™る橋) D201 ç«山D2ボス(ギラヒム2回戦) B201 ç«山D2ボス(ギラヒムクリア後) B201 ç«山D2ボス(ディンã®炎) B201_1 ディンã®部屋 終了後 B201_1 ç«山F3(スタートデモ後) F202 ç«山F3(スタートデモ確èªÂçâ€Â¨Ã¯Â¼â€° F202 ç«山F3(炎é¾Âダミー1å‰Â) F202 ç«山F3(炎é¾Âダミー2å‰Â) F202 ç«山F3(炎é¾Âダミー1) F202_1 ç«山F3(炎é¾Âダミー2) F202_2 ç«山F3(ç«å£) F201_2 ç«山F3(ç«å£)剣抜ãÂÂ確èªÂçâ€Â¨ F201_2 ç«山F3(三é¾Âã™ã¹ã¦クリア直後) F200 ç«山F3(炎é¾Â部屋 デモ後) F221 ç«山F3クリア後(F200) F200 ç«山F3クリア後(地下) F210 ç«山F3クリア後(炎é¾Âダミー1) F202_3 ç«山F3クリア後(炎é¾Âダミー2) F202_4 ç«山F3クリア後(ç«å£) F201_1 ç«山F3クリア後(D2å…¥å£å‰Â) F201_3 山サイレン00 S200 山サイレン00(デモ無ã—) S200 砂漠フィールドF1 F300 砂漠フィールドF1(ダンジョン出ç¾å‰Â) F300 砂漠フィールドF1(ダンジョン出ç¾後) F300 砂漠フィールドF1(ダンジョンクリア後 サイレンå‰Â) F300 砂漠フィールドF1r00(発掘場) F300_1 砂漠フィールドF1r00(発掘場デモ無ã—) F300_1 砂漠フィールドF1r00(ã‹—様イベント後) F300_1 砂漠フィールドF1r00(森F3ä¸Â) F300_1 砂漠フィールドF1r02(発掘場) F300_1 砂漠フィールドF1r02(発掘場トãƒÂッコå‰Â) F300_1 砂漠フィールドF1r02(ダンジョンクリア後) F300_1 砂漠フィールドF1(コンテナ部屋1) F300_2 砂漠フィールドF1(コンテナ部屋2) F300_3 砂漠フィールドF1(時ã®神殿) F300_4 砂漠フィールドF1(時ã®神殿デモ後) F300_4 砂漠フィールドF1(時ã®神殿ãƒÂボ地図オープン) F300_4 砂漠フィールドF1(時ã®神殿ã«続ãÂÂ地下é“) F300_5 ç ‚æ¼ D1(R00 最åˆÂã‹ら) D300 ç ‚æ¼ D1(R01 分å²Â部屋) D300 ç ‚æ¼ D1(R02 ベルトコンベア) D300 ç ‚æ¼ D1(R03 プãƒÂペラリフト) D300 ç ‚æ¼ D1(R04 ゲコ部屋_風壷ゲット) D300 ç ‚æ¼ D1(R05 自走å¼Âコンテナ) D300_1 ç ‚æ¼ D1(R06 アモス_地図ゲット) D300 ç ‚æ¼ D1(R07 凹む砂部屋) D300_1 ç ‚æ¼ D1(R08 ベルト&プãƒÂペラリフト応çâ€Â¨_ボスéµ) D300_1 ç ‚æ¼ D1(R09 ãƒÂイãƒÂイ通路) D300_1 砂漠ボス00 (モルドガット) B300 砂漠フィールドF1(時ã®神殿ã«続ãÂÂ地下é“) F300_5 ラãƒÂール渓谷北 F303 ラãƒÂール渓谷北(ヌシイベント後) F303 ラãƒÂール渓谷北(森F3ä¸Â) F303 ラãƒÂール渓谷北(ã‚´ãƒÂンã„る) F303 ç ‚æ¼ F2港 F301 ç ‚æ¼ F2港(デモ無ã—) F301 ç ‚æ¼ F2ç ‚æµ· F301_1 ç ‚æ¼ F2砂海(åˆÂ回会話無ã—) F301_1 ç ‚æ¼ F2砂海(クãƒÂー島クリア直後) F301_1 ç ‚æ¼ F2砂海(トãƒÂッコ島クリア直後) F301_1 ç ‚æ¼ F2砂海(ダウジング開始) F301_1 ç ‚æ¼ F2砂海(ダウジング開始近ãÂÂ) F301_1 ç ‚æ¼ F2ç ‚æµ·(D2発見後) F301_1 砂海敵付近 F301_1 ç ‚æµ·è»Â艦éÂÅ¡ F301_1 ç ‚æ¼ F2転移島 F301_6 ç ‚æ¼ F2転移島(デモ無ã—) F301_6 転移島ä¸Âã‹ら F301_2 転移島転移çÂċ‹ら F301_2 転移島çÂċ‹ら(デモ無ã—) F301_2 転移島çƒ置ã„ãŸ後 F301_2 ç ‚æ¼ F2クãƒÂー島 F301_3 ç ‚æ¼ F2クãƒÂー島(デモ無ã—) F301_3 船長ã®家内部 F301_5 ç ‚æ¼ F2トãƒÂッコ島 F301_4 ç ‚æ¼ F2トãƒÂッコ島(デモ無ã—) F301_4 トãƒÂッコ1 F301_4 トãƒÂッコ2 F301_4 トãƒÂッコレース F301_4 造船所内部 F301_7 造船所内部(デモ無ã—) F301_7 ç ‚D2(最åˆÂã‹ら) D301 ç ‚D2(r00 çâ€Â²Ã¦Â¿ã‹らデモãªã—) D301 ç ‚D2(r15 éÂâ€Ã§â€°Â©Ã¨Ë†Â¹Ã©â€¢Â·) D301 ç ‚D2(r02 船内B1ã‹ら) D301 ç ‚D2(R03) D301 ç ‚D2(r06 船内B1å³) D301 ç ‚D2(r08 船内B1å·¦) D301 ç ‚D2(r10 船内B2牢屋) D301 ç ‚D2(r12 機関室) D301 ç ‚D2(r09 船内B2ã‹ら) D301 ç ‚D2(r13 船内後方ã‹ら) D301 ç ‚D2沈没 D301_1 ç ‚D2沈没(触手2) D301_1 ç ‚D2クリア後レイヤー D301 砂漠ボス クラーケン B301 クラーケン高å°ã‹ら B301 クラーケン倒ã—ãŸã‚㨠B301 砂漠F3スタート F302 砂漠F3スタート(デモ無ã—) F302 砂漠F3スタート(トãƒÂッコã‹ら) F302 砂漠F3木ã®実イベントã‹ら F302 砂漠F3(R02ã‹ら) F302 砂漠F3(R04ã‹ら) F302 砂漠F3(R05ã‹ら) F302 砂漠F3(R09ã‹ら) F302 砂漠F3(R09ã‹らデモ確èªÂ) F302 é›·é¾Âミニゲーム確èªÂçâ€Â¨ F302 é›·é¾Âミニゲーム確èªÂçâ€Â¨Ã¯Â¼Ë†Ã£Æ’•ãƒ«ã‚ªãƒ¼ãƒ—ン) F302 砂サイレン00 S300 砂サイレン00(デモ無ã—) S300 平原(åˆÂã‚Âã®森)åˆÂã‚Â㦠F400 平原(åˆÂã‚Âã®森)2回目以陠F400 森D1クリア後~ç«山D1クリアã¾ã§ F400 ãƒÂドã¨一緒(大ボス1) F400 ãƒÂドã¨一緒(大ボス1)デモ後 F400 大ボス1クリア後~森D1(2回目)ã§モグマã«会ã†ã¾ã§ F400 森D1(2回目)ã§モグマã«会ã†~砂漠D2クリアã¾ã§ F400 大ボス2 F400 ヌシ様会話後(大ボス3) F400 森F3クリアå‰Â(大ボス3å°Âå°後) F400 森F3クリア後 F400 ニセエンディング後 F400 平原(åˆÂã‚Âã¦ã®渦巻ãÂÂ地形) F401 大ボス1出ç¾å‰Â神殿デモã‹ら F401 大ボス1出ç¾ F401 大ボス2出ç¾å‰Âデモã‹ら(空å´) F401 大ボス2出ç¾ F401 大ボス3出ç¾å‰Âデモã‹ら F401 大ボス3出ç¾å‰Âデモã‹ら(森å´) F401 大ボス3出ç¾å‰Âデモã‹ら(神殿å´) F401 大ボス3出ç¾ F401 大ボス3クリア後森F3㸠F401 森F3クリア後 F401 F3ALLクリア後 F401 神殿(åˆÂã‚Âã¦) F402 神殿(大ボス1出ç¾直å‰Â) F402 神殿(大ボス2出ç¾直å‰Â) F402 時ã®扉起動直剠F402 神殿(大ボス3出ç¾直å‰Â) F402 大ボス3クリア後 F402 森F3クリア後 F402 ニセエンディング後 F402 組手デモã‹ら F403 組手デモ後ã‹ら F403 組手クリア後(ギラヒムデモå‰Â) F403 ギラヒム3 F403 ギラヒム3ä¸Â盤(確èªÂçâ€Â¨Ã¯Â¼â€° F403 ギラヒム3後åŠ(確èªÂçâ€Â¨Ã¯Â¼â€° F403 ギラヒム3クリア後 F403 最終ボス B400 åˆÂã‚Âã¦ã®éŽ去 F404 ニセエンディング後 F404 ギラヒム3クリア後 F404 デモ02çâ€Â¨Ã¥Å“°å½¢ F405 神殿ã®デモçâ€Â¨Ã¥Å“°å½¢ F407 神殿åˆ体後ã®渦巻ã F406 ギラヒム3倒ã—ãŸ後(空ã‹ら) F406 ギラヒム3倒ã—ãŸ後 F406 藤林テスト1_森サイレンä¸Â(E3地形) t_fji 藤林テスト1_森サイレンå‰Â(E3地形) t_fji 藤林テスト11_森サイレンä¸Â(本番地形) t_fuji11 藤林テスト11_森サイレンå‰Â(本番地形) t_fuji11 å¹³å‘テスト12_実験場 t_mki12 冨永テスト01 t_tom01 冨永テスト02 t_tom02 冨永テスト05(クãƒÂーショット) t_tom05 冨永テスト06(属性) t_tom06 冨永テスト06(OBJ) t_tom06 冨永テスト07(穴掘りミニゲーム) t_tom07 冨永テスト07(ゲãƒÂック) t_tom07 冨永テスト07(湧ãÂÂ出ã—ボコブリン) t_tom07 岩本テスト00 t_iwamoto 岩本テスト01 t_iwa01 岩本テスト02 t_iwa02 岩本テスト03 t_iwa03 岩本テスト04 t_iwa04 岩本テスト05 t_iwa05 藤野テスト01 t_fno01 藤野テスト01_2 t_fno01 ä¿Âå‚テスト01 t_hsk01 ä¿Âå‚テスト(ç«山D2) t_hsk02 ä¿Âå‚テスト(ç«山D2)横シャッター確èªÂçâ€Â¨ t_hsk02 ä¿Âå‚テスト05(地下ãƒÂタ) t_hsk05 ä¿Âå‚テスト06(炎ãƒÂã‚Âューム) t_hsk06 ä¿Âå‚テスト07(ã•ã—ãªãÂ’ãÂÂん) t_hsk07 ä¿Âå‚テスト08(シャドーブãƒÂック) t_hsk08 ä¿Âå‚テスト_地下(モグラ追ã„ã‹ã‘) t_hsk10 ä¿Âå‚テスト_地下(モルドワーム) t_hsk09 ä¿Âå‚テスト_æµÂれる溶岩 t_hsk11 ä¿Âå‚テスト_グマームt_hsk12 ä¿Âå‚テスト12_F3ç«å£ t_hsk13 å±±çâ€Â°Ã£Æ’†ã‚¹ãƒˆ1_MS+実験 t_ymd å±±çâ€Â°Ã£Æ’†ã‚¹ãƒˆ2 t_ymd2 足助テスト00 t_asu00 足助テスト01 t_asu01 足助テスト02 t_asu02 足助テスト03 t_asu03 足助テスト04 t_asu04 足助テスト05 t_asu05 足助テスト06 t_asu06 足助テスト07 t_asu07 北å·Âテスト01 t_kit01 北å·Âテスト02 t_kit02 北å·Âテスト03_虫広場 t_kita03 æµ·è€Â沢テスト_プレイヤーテスト t_ebi æµ·è€Â沢テスト9_水丠t_ebi09 テストマップ t_test オリジナルコãƒâ€Ã£Æ’¼ origin プãƒÂグラマテスト t_p_all プãƒÂグラマテスト(森çâ€Â°Ã¯Â¼â€° t_p_mor プãƒÂグラマテスト(葛原) t_p_kuz プãƒÂグラマテスト(竹林) t_p_tak プãƒÂグラマテスト(ãƒÂマー) t_p_ham プãƒÂグラマテスト(河åˆ) t_p_kaw プãƒÂグラマテスト(芦çâ€Â°Ã¯Â¼â€° t_p_asi プãƒÂグラマテスト(四宮) t_p_shinomiya プãƒÂグラマテスト(山崎) t_p_yamazaki プãƒÂグラマテスト(迫岡) t_p_sakooka プãƒÂグラマテスト(çâ€Â°Ã¥Â£ï¼‰ t_p_taguchi プãƒÂグラマテスト(å‰良) t_p_kira プãƒÂグラマテスト(酒井) t_p_sakai プãƒÂグラマテスト(岡本) t_p_okamoto プãƒÂグラマテスト(守) t_p_mori プãƒÂグラマテスト(土居) t_p_doi デザイナーテスト DesignerTest デザイナーテスト02 DesignerTest02 デザイナーテスト03 DesignerTest03 NPCテスト NpcTest 地形実験場(清水) Shimizu_Test 地形実験場(çâ€Â°Ã¤Â¸ÂÃ¥â€Â¯Ã¯Â¼â€° Tadashi_Test 地形実験場(æ‰本) Sugimoto_Test 地形実験場(熊倉) Kumakura_Test 泉テスト01 t_izumi01 白井テスト01 t_shirai00 白井テスト02 t_shirai01 メイン島地形テスト t_iwa02 モノリステスト00 Monolith_Test00 モノリステスト01 Monolith_Test01 モノリステスト02 Monolith_Test02 モノリステスト03 Monolith_Test03 モノリステスト04 Monolith_Test04 地形実験場(ã»んã¾) Honma_Test 地形実験場(ã•ã•ãÂÂ) Sasaki_Test 地形実験場(やã²ã‚Â) Yahiro_Test Mayaタグ実験場 MAYATAGTEST モノリスプランナーテスト00 t_mls00 モノリスプランナーテスト01 t_mls01 モノリスプランナーテスト02 t_mls02 モノリスダイビング t_mls03 サウンドテスト01 SoundTest サウンドテスト02 SoundTest02 敵テスト_è»Â艦éÂÅ¡ EnemyTest02 敵テスト_ヒドラ EnemyTest 敵テスト_赤ãƒÂュãƒÂュ EnemyTest 敵テスト_éÂ’ãƒÂュãƒÂュ EnemyTest 敵テスト_黄ãƒÂュãƒÂュ EnemyTest 敵テスト_ãƒÂュãƒÂュ(湧ãÂÂ出ã—) EnemyTest03 敵テスト_デクãƒÂムEnemyTest 敵テスト_スタルãƒÂュラ EnemyTest 敵テスト_ã‚Âース(ノーマルã€Âファイア) EnemyTest01 敵テスト_ã‚Âース(エレã‚Â) EnemyTest01 敵テスト_ã‚Âース(カース) EnemyTest01 敵テスト_オクタãƒÂック EnemyTest01 敵テスト_スタルウォール EnemyTest03 敵テスト_ゲコ EnemyTest03 敵テスト_ゲコ(水ä¸Â) t_ebi09 敵テスト_スタルフォス EnemyTest03 敵テスト_ボコブリン EnemyTest03 敵テスト_電気ボコブリン EnemyTest03 敵テスト_弓ボコブリン EnemyTest05 敵テスト_弓ボコブリン(転移ãªã—) EnemyTest05 敵テスト_モルドガットベビー EnemyTest03 敵テスト_ãƒâ€Ã£Æ’¼ãƒÂット EnemyTest03 敵テスト_アモス EnemyTest03 敵テスト_モルドガット(砂ã‚り) EnemyTest04 敵テスト_ベラダーマ B200 敵テスト_大ボス BossTest 敵テスト_マグッãƒÂ(炎) t_tom02 敵テスト_ビリッムt_tom06 敵テスト_マグッãƒÂ(éÂâ€Ã¯Â¼â€° t_tom02 敵テスト_グエー EnemyTest05 敵テスト_モリブリン EnemyTest05 敵テスト_モリブリン(鉄) EnemyTest05 敵テスト_シャコマイト EnemyTest05 敵テスト_モルドワームt_hsk09 敵テスト_グマームt_hsk12 敵テスト_リザルフォス(左) EnemyTest05 敵テスト_リザルフォス(å³) EnemyTest05 敵テスト_éÂâ€Ã£Æ’ªã‚¶ãƒ«ãƒ•ã‚©ã‚¹ï¼ˆå·¦ï¼‰ EnemyTest05 敵テスト_éÂâ€Ã£Æ’ªã‚¶ãƒ«ãƒ•ã‚©ã‚¹ï¼ˆå³) EnemyTest05 敵テスト_ゲãƒÂック EnemyTest05 敵テスト_ゾンビボコブリン EnemyTest07 敵テスト_ヒドリー EnemyTest07 敵テスト_ビーモス EnemyTest07 敵テスト_レムリー EnemyTest06 敵テスト_レムリー(夜) EnemyTest06 敵テスト_ヒドカリ EnemyTest03 敵テスト_ヒドカリ(殻付ãÂÂ) EnemyTest03 敵テスト_ヒドカリ(ãƒÂイãƒÂイ穴) F210 敵テスト_ヒドカリ(ãƒÂイãƒÂイ穴レール) F200 敵テスト_ギラヒム(1回戦) B100 敵テスト_ギラヒム(2回戦) B201 敵テスト_ギラヒム(3回戦å‰ÂåŠ) F403 敵テスト_ギラヒム(3回戦ä¸Â盤) F403 敵テスト_ギラヒム(3回戦後åŠ) F403 敵テスト_ルãƒâ€Ã£Æ’¼ã‚°ã‚¨ãƒ¼ï¼ˆç©ºï¼‰ t_iwa03 敵テスト_スカイテール(空) t_iwa03 敵テスト_竜巻(空) t_iwa03 敵テスト_ç ²å°オクタ(空) t_iwa03 敵テスト_ヌシサマ t_iwa03 敵テスト_スタルフォス4 EnemyTest03 敵テスト_ガンホー EnemyTest01 敵テスト_ラスボス B400 タイトルçâ€Â»Ã©Â¢ title モデルビューワー00 ModelViewer00 ヒントé¸択çâ€Â»Ã©Â¢ F000 No01_1 集客デモ1 F000 No02_1 夢 F405 No03_1 OPタイトル1 F000 No03_2 OPタイトル2 F000 No03_3 OPタイトル3 F001r No04_1 ゼルダåˆÂ登場デモ F000 No05_1 ライãƒÂル登場 F000 No08_1 鳥乗りダイビング F000 No11_1 優å‹Â&女神åƒÂã®儀张F000 No12_1 ゼルダè½下デモ F000 No12_2 ゼルダè½下デモ F021 No13_1 悪夢デモ F001r No15_1 空ã®神殿&日ã®出 F008r No15_2 空ã®神殿&日ã®出 F008r No15_3 空ã®神殿&日ã®出 F008r No15_4 空ã®神殿&日ã®出(寄宿舎) F001r No17_1 ç«‹ã£ãŸã¾ã¾悪夢ã®フラッシュãƒÂック F401 No21_01 ギラヒム登場 B100 No23_1 女神石僠B100_1 No29_1 ゼルダã®背丠B210 No31_1 女神石åƒÂ2 B210 No36_1 ゼルダå†Â会 F300_4 No38_1 ãƒÂイラル平原ã¸~ãƒÂド密入国 F400 No41_1 地上ã®神殿 時ã®扉出ç¾ F402 No43_1 ãƒÂドã®æâ€Â¹Ã¥Â¿Æ’ F401 No43_2 ãƒÂドã®æâ€Â¹Ã¥Â¿Æ’ F402 No44_1 女神åƒÂ後åÂÅ F010r No47_01 剣æˆÂé•·1(森湖) B101_1 No48_1 è©©æÂ΋„1 F010r No49_01 剣æˆÂé•·2(ç ‚æ¼ ) B301 No50_1 è©©æÂ΋„2 F010r No51_1 ギラヒム登場 B201 No52_01 剣æˆÂ長3(ç«山) B201_1 No59_1 時ã®扉起動 入りゴージャス版 F407 No62_1 ã„ã–ゼルダã®元㸠F404 No64_1トライフォースã®詩ゲット1 F221 No64_2トライフォースã®詩ゲット2 F103_1 No64_3トライフォースã®詩ゲット3 F103 No64_4トライフォースã®詩ゲット4 F103_1 No64_5トライフォースã®詩ゲット5 F302 No64_6 トライフォースã®詩ゲット6 F023 No68_1 女神ã®å¡â€Ã¥â€¡ÂºÃ§Â¾ F000 No69_1 奉ç´Â&女神島è½下 F000 No69_2 奉ç´Â&女神島è½下 F401 No69_3 奉ç´Â&女神島è½下 F406 No70_1 ゼルダ復活ニセエンディング F407 No70_2 ゼルダ復活ニセエンディング F407 No72_1 ギラヒムã®儀张F403 No73_1 ギラヒムタイマンå‹Âè² F403 No75_1 éÂâ€Ã§Å½â€¹Ã¥Â¾Â©Ã¦Â´Â» F403 No75_2 éÂâ€Ã§Å½â€¹Ã¥Â¾Â©Ã¦Â´Â» F403 No75_4 éÂâ€Ã§Å½â€¹Ã¥Â¾Â©Ã¦Â´Â» B400 No76_1 éÂâ€Ã§Å½â€¹Ã¥Â°Âå° B400 No77_1 エンディング F404 No78_2 ãƒÂイラル(平原) F400 No78_2 ãƒÂイラル(平原)2 F400 No78_2 天望ã®泉 B100_1 No78_2 ç«山D1(B200) B200 No78_3 砂漠(時ã®神殿) F300_4 No78_3 ç«山F1(R05) F200 No78_3 神殿éŽ去 F404 No79_1 エãƒâ€Ã£Æ’Âーグ F402 No79_2 エãƒâ€Ã£Æ’Âーグ F406 スカイãƒÂフト F000 寄宿舎 F001r 女神åƒÂ丠F008r スタッフãƒÂール Demo ラスボス戦場 B400 渦巻ãÂÂéŽ去 F403 グラフィックプレゼン DesignerTest03 スカイãƒÂフト(鳥儀å¼Âスタート) F000 天望ã®神殿 D100 ギラヒムB100 ダウジング F200 サイレン F100 Edited November 8, 2011 by xdaniel Link to comment Share on other sites More sharing options...
dekupk5 Posted November 8, 2011 Author Share Posted November 8, 2011 Impresive Link to comment Share on other sites More sharing options...
Zeth Ryder Posted November 8, 2011 Share Posted November 8, 2011 Yeah, all those maps exist that's for sure, I found them in the stage directory after decompressing some of them. Wonder if its possible to access that stage select.... PS: Got my wiimotion plus, tried the game out, love it, just wish it was longer! ;.; Link to comment Share on other sites More sharing options...
dekupk5 Posted November 8, 2011 Author Share Posted November 8, 2011 Warning Spoiler Alert! Map groups: Sky Island Lake Forest Volcano Desert Plain Individual test Other E3_2011 Town Indoor Sky Mini-Games Dungeon Siren LV1 field Dungeon LV1 LV2 field Dungeon LV2 LV3 Siren LV1 field Dungeon LV1 LV2 field (before the siren) LV2 field (before salvage) LV2 field Dungeon LV2 LV3 field After clearing the field LV3 Siren LV1 Dungeon LV1 North Valley Raneru LV2 field Dungeon LV2 LV3 field Siren Hailar Vortex Temple Swirl the past Past Temple Form of demonstration sites After the coalescence Fujibayashi test Test å¹³å‘ Tominaga test Iwamoto test Fujino test Hosaka test Yamada Test Test Asuke Kitagawa Test Ebisawa test Programmer Testing Test Designer Test Planner Sound Test Tests[/color][/size][/font] [font="arial, sans-serif"][size="3"][color="#333333"]Maps: DEMO Former presenter Yi-seat Bird Dungeon Boss Round table Town Field (layer 1 day) F000 Town Field (after the appearance Bud) F000 Town Field (layer 2 nights) F000 Town Field (ritual before rival birds) F000 Town Field (Start Rite birds) F000 Town Field (after Bird Festival) F000 Town Field (after merging files) F000 Town Field (night after merging files) F000 Fields town (from where the windmill) F000 Town field (spin-learning) F000 Town Fields (D open trial). F000 Town Field (night ordeal D Open) F000 Town Fields (D cleared after trial) F000 Town Fields (D clear night after trial) F000 Town field (for title) F000 The first cave D000 Ensure sub-event 00 t_mls00 Ensure sub-event 02 t_mls02 Boarding house (from scratch) F001r Dormitory (night after missing Zelda) F001r Boarding school (starting at dawn) F001r Dormitory (night after departure) F001r Dormitory (Molly) F001r Handyman (Terry's shop). F002r Shopping mall F004r Brother Bird House seat F005r House Fixer F006r House chef F007r Statue of F008r Statue of (first night) F008r During the Statue (after forest clearing D1) F008r If Kendo F009r The poem island F010r Pumpkin Bars F011r Pumpkin Bars (Nushisamasupu) F011r House Akumakun F012r Akumakun house (no demo) F012r Telling ya house F013r Telling ya house (salvage) F013r Drugs and house F014r House of junk shop F015r House of night and junk F015r House Kikoa F016r House tool shop F017r Luggage shop home F018r Luggage shop house (at night) F018r Empty field (Pumpkin) F020 Empty fields (Island Bamboo Grove) F020 Empty fields (Bird Festival) F020 Empty fields (tutorial) F020 Empty fields (Island Ruretsu) F020 Empty fields (Salvation Islands Ruretsu) F020 Empty fields (Terry Island) Night F020 Empty fields (rotational attack game) F020 Or empty F021 Cumulonimbus (Island poetry) F023 Cumulonimbus (Ignore) F023 Cumulonimbus (Nushisama) F023 Cumulonimbus (collected poems Nushisama) F023 Cut bamboo F019r Diving (Ruretsu Island) F020 Take insect F023 Pumpkin target practice F000 D3R00 (enemies) D003_0 D3R00 (no demo) D003_0 D3R01 (underground) D003_1 D3R02 (lava) D003_2 D3R02 (no demo) D003_2 D3R03 (2 metastatic) D003_3 D3R03 (no demo) D003_3 D3R04 (1 transition). D003_4 D3R05 (system ivy) D003_5 D3R06 (2 captain) D003_6 D3R07 (entrance) D003_7 D3R07 (no entrance Demo) D003_7 'll Try D003_8 00 city sirens S000 00 city sirens (no demo) S000 Forest F1 (first) F100 Forest F1 (no referral Demo) F100 Forest F1 (1 person found Mori) F100 Forest F1 (1 dowsing forest people) F100 Forest F1 (1 person Forest Mushrooms) F100 Forest F1 (1 person Forest) F100 Forest F1 (2 people Mori) F100 Forest F1 (3 people Mori) F100 Forest F1 (4 people Mori) F100 Forest F1 (everyone finds Woods) F100 Forest F1 (the elder man found in woods last) F100 Forest F1 (after target pachinko) F100 Northern Forest F1 (first) F101 Northern Forest F1 (no referral demo) F101 Northern Forest F1 (Cube goddess) F101 Northern Forest F1 (front of the Temple) F101 Northern Forest F1 (after clearing the dungeon) F101 Forest F1 (after forest clearing D1) F100 Forest D1 (first R00) D100 Forest D1 (no demo introduces R00) D100 D1 woods (switch feature R01) D100 D1 Forest (elevated level R02) D100 Forest D1 (R03 Sutaruchura 1) D100 Forest D1 (R04 Sutaruchura 2) D100 D1 Forest (Bird Room R05) D100 Forest D1 (R10 Sutarufosu) D100 Forest D1 (R06 Beetle) D100 Forest D1 (R07 Sutaruchura 3) D100 Forest D1 (R07 Twirl 3) D100 Forest D1 (R08 hydra) D100 Forest D1 (R09 room before the boss). D100 Forest boss (R00 Girahimu) B100 Forest boss (after Girahimukuria R00) B100 After the Forest boss (Fountain prospects R00) B100_1 Forest F1 (before the siren) F100 Forest F1 (after the siren) F100 Forest F1 (1F in the tree). F100_1 Forest F1 (2F in the tree). F100_1 Forest F1 (top of the big tree). F100 Forest F1 (door drawing point of a sword). F100 Forest F2 (Lake Hairia) F102 Forest F2 (no demo introduces Hairia lake) F102 Forest F2 (aqueous person meeting) F102 Forest F2 (who broke the fence aqueous) F102 Forest F2 (broken rock in human aqueous ribbid) F102 Forest F2 (aqueous one spin jump). F102 Forest F2 (fish warships human aqueous) F102 Forest F2 (fish kill human warship aqueous) F102 Forest F2 (water dragon room) F102_2 Forest F2 (Dungeon ago) F102_1 Northern Forest F1 (after siren) F101 D1 Mori (Forest of the second half D1) D100 D1 Mori (Forest of the late second D1) D100 Forest D1 (second boss room) B100 Forest D1 (second spring outlook) B100_1 Forest D1 (not meeting water dragon fountain outlook second time) B100_1 Forest F2 (previous falls events Dungeon) F102_1 Forest F2 (D2 after forest clearing dungeons ago) F102_1 Forest F2 (forest clearing room after water dragon D2) F102_2 Forest F1 (after F3 in the tree). F100_1 Forest F1 (after F3) F100 Northern Forest F1 (after F3) F101 Water dragon room (tourism Hyrule) F102_2 Forest D2 (first r00) D101 Forest D2 (no demo introduces r00) D101 Forest D2 (right room r01) D101 Forest D2 (back right room r02) D101 Forest D2 (left room r03) D101 Forest D2 (hell r04) D101 Forest D2 (dungeon hell r04) D101 Forest D2 (room on the r05) D101 Forest D2 (water r06) D101 Forest D2 (r07 Muchigetto) D101 Forest D2 (inside tower r10) D101 Forest D2 (r10 Sutarufosu 4) D101 Forest boss (Ash) B101 Candlestick room Furoru B101_1 Furoru candlestick (after) B101_1 Forest F3 Start F103 Start Forest F3 (no demo) F103 F3 games in woods F103 Forest F3 (previous conversation in a tree). F103_1 Forest F3 (game of the tree). F103_1 Forest F3 (collected all notes in a tree). F103_1 00 Forest Siren S100 00 Forest Siren (no demo) S100 F1 volcano F200 F1 volcano (no demo start) F200 Volcano F1 (R01) F200 Volcano F1 (R02) F200 Volcano F1 (R03) F200 Volcano F1 (R04) F200 Volcano F1 (R05) F200 Volcano F1 (R06) F200 F1 volcano (underground) F210 F1 volcano (if digging Rupees) F211 D1 volcano D200 Volcanic D1 (Demo admission confirmation) D200 Volcano D1 (R00) D200 Volcano D1 (R02) D200 Volcano D1 (R03) D200 Volcano D1 (R04) D200 D1 volcano boss B200 D1 volcano boss (after clearing) B200 Volcano Boss D1 (Mini Game) B200 Volcano Boss D1 (Fountain of the Earth) B210 F1 volcano (after clearing the desert D2) F200 F1 underground volcano (after the clear desert D2) F210 F2 volcano (the entrance D2) before salvage F201_3 Volcano F2 (岩清水) before salvage F201_4 Forest F2 (water dragon) F102_2 F2 volcano F200 Volcano F2 (R01) F200 Volcano F2 (R02) F200 Volcano F2 (R03) F200 Volcano F2 (R04) F200 Volcano F2 (R05) F200 Volcano F2 (R06) F200 F2 underground volcano F210 Volcanic F2 (Dragon Room flames) F221 Volcano F2 (crater) F201_1 F2 volcano (the entrance D2) F201_3 Volcano F2 (岩清水) F201_4 D2 Volcanoes (demo 1 Introduction R00) D201 D2 Volcanoes (Demo 2 introduces R06) D201_1 D2 Volcanoes (R01 Gumamu 1) D201_1 D2 Volcanoes (R02 Morudowamu 1) D201_1 D2 Volcanoes (Moguma relief R03) D201 D2 Volcanoes (R04 Morudowamu 2) D201 D2 Volcanoes (R05 Gumamu 2) D201_1 D2 Volcanoes (R06 Rizarufosu 1) D201_1 D2 Volcanoes (Wed switch over R07) D201_1 D2 volcanic (lava flows R08) D201_1 D2 Volcanoes (Bomb rocks erupted lava R08) D201_1 D2 Volcanoes (R09 Rizarufosu 2) D201 D2 Volcanoes (Bridges occurrence R10) D201 Boss D2 Volcanoes (Girahimu round 2) B201 Boss D2 Volcanoes (after Girahimukuria) B201 Boss D2 Volcanoes (Ding Fire) B201_1 After completion of Din Room B201_1 F3 Volcano (after start demo) F202 F3 Volcano (confirmation Start Demo) F202 F3 Volcano (one dummy before Dragon Fire) F202 F3 Volcano (dummy 2 Dragon Flame ago) F202 F3 Volcano (1 dummy Dragon Fire) F202_1 F3 Volcano (dummy 2 Dragon Fire) F202_2 F3 Volcano (crater) F201_2 F3 Volcano (crater) sword without confirmation F201_2 F3 Volcano (after clearing all three dragons) F200 F3 Volcano (after Dragon Fire demo room) F221 After clearing F3 Volcano (F200) F200 After clearing F3 Volcano (underground) F210 After clearing F3 Volcano (1 dummy Dragon Fire) F202_3 After clearing F3 Volcano (dummy 2 Dragon Fire) F202_4 After clearing F3 Volcano (crater) F201_1 After clearing F3 Volcano (front entrance D2) F201_3 Mount Siren 00 S200 Siren 00 Mt (no demo) S200 Desert field F1 F300 Desert field F1 (before the emergence Dungeon) F300 Desert field F1 (after the appearance of Dungeon) F300 Desert field F1 (before clear siren after a Dungeon) F300 F1r00 desert field (if excavated) F300_1 F1r00 desert field (field without excavation Demo) F300_1 F1r00 desert field (after the event as Annecy) F300_1 F1r00 desert field (in the woods F3) F300_1 F1r02 desert field (if excavated) F300_1 F1r02 desert field (if a truck before excavation) F300_1 F1r02 desert field (after clearing the dungeon) F300_1 Desert field F1 (1 room container) F300_2 Desert field F1 (room 2 containers) F300_3 Desert field F1 (Temple of the time). F300_4 Desert field F1 (during or after the temple). F300_4 Desert field F1 (open during temple Lobo map) F300_4 Desert field F1 (subway following the temple of time). F300_5 Desert D1 (first R00) D300 Desert D1 (Branch Room R01) D300 Desert D1 (R02 belt conveyor) D300 Desert D1 (R03 propeller lift) D300 Desert D1 (__ More like pot room ribbid R04) D300 Desert D1 (self-propelled container R05) D300_1 D1 desert (Amos _ Get Map R06) D300 D1 desert (sand cave in room R07) D300_1 Desert D1 (_ Boss Key Application R08 propeller belts and lifts) D300_1 Desert D1 (R09 passage Hai) D300_1 00 desert boss (Morudogatto) B300 Desert field F1 (subway following the temple of time). F300_5 North Valley Raneru F303 North Valley Raneru (Annecy after event) F303 North Valley Raneru (in Forest F3) F303 North Valley Raneru (the Golon) F303 F2 Desert Harbor F301 Port F2 desert (no demo) F301 F2 desert sand sea F301_1 F2 desert sand sea (no conversation Edition) F301_1 F2 desert sand sea (after clearing Crow Island) F301_1 F2 desert sand sea (after clearing the island truck) F301_1 F2 desert sand sea (beginning dowsing) F301_1 F2 desert sand sea (near the beginning dowsing) F301_1 F2 desert sand sea (after the discovery D2) F301_1 Sand Sea near enemy F301_1 Navy ship sand fish F301_1 Desert Island F2 transition F301_6 F2 transition Desert Island (no demo) F301_6 Transition from island F301_2 Island transfer transition from the sphere F301_2 Transition from the sphere island (no demo) F301_2 After placing the ball transition Island F301_2 F2 Desert Island Crow F301_3 Desert Island Crow F2 (no demo) F301_3 The captain's wife F301_5 F2 truck desert island F301_4 Desert Island tram F2 (no demo) F301_4 One truck F301_4 Two truck F301_4 Truck race F301_4 Shipyard internal F301_7 Shipyard inside (no demo) F301_7 D2 sand (first) D301 D2 sand (no demo deck r00) D301 D2 sand (Captain monster r15) D301 D2 sand (B1 to ship r02) D301 Sand D2 (R03) D301 Sand D2 (right inboard B1 r06) D301 Sand D2 (left inboard B1 r08) D301 Sand D2 (B2 prison ship r10) D301 D2 sand (engine room r12) D301 Sand D2 (B2 to ship r09) D301 D2 sand (from the rear ship r13) D301 D2 sinking sand D301_1 D2 sinking sand (2 tentacles) D301_1 After clearing the sand layer D2 D301 Kraken boss desert B301 Kraken from upland B301 After defeating Kraken B301 Start F3 desert F302 Start F3 desert (no demo) F302 Start F3 desert (the truck) F302 F3 nuts from the desert event F302 F3 desert (from R02) F302 F3 desert (from R04) F302 F3 desert (from R05) F302 F3 desert (from R09) F302 Desert F3 (viewable from R09) F302 Thunder Dragon mini-games for sure F302 Confirmation Thunder Dragon mini game (full open) F302 00 Sand Siren S300 00 Sand Siren (no demo) S300 Plain (first forest) for the first time F400 Plain (first forest) subsequent F400 D1 D1 cleared up after a forest clear-volcano F400 Along with Bud (Boss 1) F400 Along with Bud (Boss 1) or after F400 Forest-clearing after a big boss D1 (second time) to meet in Moguma F400 Forest D1 (second) to D2 in the clear desert - meet Moguma F400 Big boss 2 F400 After the conversation as Annecy (Boss 3) F400 F3 before clearing the forest (after sealing boss 3) F400 After clearing the forest F3 F400 After a false ending F400 Plain (the first spiral terrain) F401 Appearance before a big boss of the Temple demo F401 1 large Boss Appears F401 Even before the advent of big boss 2 (blank side). F401 2 large Boss Appears F401 Even before the advent of big boss 3 F401 Even before the advent of Boss 3 (the forest) F401 Even before the advent of Boss 3 (the Temple) F401 Boss Appears to three F401 3 Clear Large Boss 後森 to F3 F401 After clearing the forest F3 F401 After clearing F3ALL F401 Temple (first) F402 Temple (immediately before the occurrence of a major boss). F402 Temple (immediately before the advent Boss 2) F402 Starting just before the door when F402 Temple (immediately before the advent Boss 3) F402 After the big boss 3 Clear F402 After clearing the forest F3 F402 After a false ending F402 Kumite demo F403 After a pair of demo F403 After clearing kumite (Girahimudemo ago) F403 3 Girahimu F403 Girahimu midfield 3 (for confirmation) F403 Late Girahimu 3 (for confirmation) F403 After 3 Clear Girahimu F403 Last Boss B400 First Past F404 After a false ending F404 After 3 Clear Girahimu F404 02 demonstration sites form F405 Shape of the Temple demo site F407 After merging spiral temple F406 After defeating Girahimu 3 (from empty) F406 After killing three Girahimu F406 1_ test of Siren forest Fujibayashi (topography E3) t_fji 1_ siren test forest before Fujibayashi (topography E3) t_fji Fujibayashi 11_ siren test in forest (landscape production) t_fuji11 11_ siren test forest before Fujibayashi (landscape production) t_fuji11 Experimental field test å¹³å‘ 12_ t_mki12 01 Tominaga test t_tom01 02 Tominaga test t_tom02 05 Tominaga test (Crow shot) t_tom05 06 Tominaga test (attribute) t_tom06 Test 06 Tominaga (OBJ) t_tom06 Test 07 Tominaga (digging mini-game) t_tom07 Test 07 Tominaga (Geroch) t_tom07 Test 07 Tominaga (Bokoburin 湧Ki出Shi) t_tom07 00 Iwamoto test t_iwamoto 01 Iwamoto test t_iwa01 02 Iwamoto test t_iwa02 03 Iwamoto test t_iwa03 04 Iwamoto test t_iwa04 05 Iwamoto test t_iwa05 01 Fujino test t_fno01 Test 01_2 Fujino t_fno01 01 Hosaka test t_hsk01 Hosaka test (D2 Volcanoes) t_hsk02 Hosaka test (D2 Volcanoes) for confirmation next shutter t_hsk02 05 Hosaka test (neta underground) t_hsk05 06 Hosaka Test (Vacuum Fire) t_hsk06 07 Hosaka test (Nagekun points) t_hsk07 08 Hosaka test (Shadow Block) t_hsk08 _ Hosaka underground test (chasing moles) t_hsk10 _ Hosaka underground test (Morudowamu) t_hsk09 Hosaka lava flow test _ t_hsk11 __ Test Gumamu Hosaka t_hsk12 Hosaka 12_F3 test cut t_hsk13 Yamada 1_MS + test experiment t_ymd Yamada Test 2 t_ymd2 Test 00 Asuke t_asu00 Test 01 Asuke t_asu01 Test 02 Asuke t_asu02 Test 03 Asuke t_asu03 Test 04 Asuke t_asu04 Test 05 Asuke t_asu05 Test 06 Asuke t_asu06 Test 07 Asuke t_asu07 01 Kitagawa Test t_kit01 02 Kitagawa Test t_kit02 Kitagawa 03_ square test insects t_kita03 __ Test Player Test Ebisawa t_ebi Ebisawa 9_ underwater test t_ebi09 Test map t_test The original copy origin Programmer Testing t_p_all Programmers test (Morita) t_p_mor Programmers test (Kuzuhara) t_p_kuz Programmers test (bamboo forest). t_p_tak Programmers test (Hammer) t_p_ham Programmers test (Kawai) t_p_kaw Programmers test (Ashida) t_p_asi Programmers test (Shinomiya) t_p_shinomiya Programmer tests (Yamazaki) t_p_yamazaki Programmers test (Oka Sako) t_p_sakooka Programmer Testing (Taguchi) t_p_taguchi Programmers test (Kira) t_p_kira Programmers test (Sakai) t_p_sakai Programmers test (Okamoto) t_p_okamoto Programmers test (Mori) t_p_mori Programmers test (Doi) t_p_doi Test Designer DesignerTest 02 Test Designer DesignerTest02 03 Test Designer DesignerTest03 NPC test NpcTest If the topography experiment (Shimizu) Shimizu_Test Test site topography (only Tanaka) Tadashi_Test Test site topography (Sugimoto) Sugimoto_Test Test site topography (Kumakura) Kumakura_Test 01 Spring Testing t_izumi01 01 Shirai test t_shirai00 02 Shirai test t_shirai01 Test main form 島地 t_iwa02 Monolith 00 test Monolith_Test00 Monolith 01 test Monolith_Test01 Monolith 02 test Monolith_Test02 Monolith 03 test Monolith_Test03 Monolith 04 test Monolith_Test04 Test site topography (Honma) Honma_Test If the topography experiment (Sasaki) Sasaki_Test Test site topography (or fathom) Yahiro_Test Maya experimental field tag MAYATAGTEST Test planners Monolith 00 t_mls00 Test planners Monolith 01 t_mls01 Test planners Monolith 02 t_mls02 Diving monolith t_mls03 Sound Test 01 SoundTest Sound Test 02 SoundTest02 __ Enemy warship test fish EnemyTest02 _ Testing the enemy Hydra EnemyTest __ Test enemy red tutu EnemyTest __ Test enemy blue tutu EnemyTest Yellow Tutu enemy __ Testing EnemyTest Testing the enemy _ tutu (湧Ki出Shi) EnemyTest03 __ Test enemy Dekubaba EnemyTest __ Test enemy Sutaruchura EnemyTest Testing the enemy _ Keith (Normal, Fire) EnemyTest01 Testing the enemy _ Keith (electronic) EnemyTest01 Testing the enemy _ Keith (Kaas) EnemyTest01 Locking test octa _ EnemyTest01 Wall installation test registers _ an enemy EnemyTest03 __ Test enemy ribbid EnemyTest03 _ Test ribbid enemy (water) t_ebi09 __ Test enemy Sutarufosu EnemyTest03 __ Test enemy Bokoburin EnemyTest03 Electrical Testing Bokoburin enemy __ EnemyTest03 Bokoburin arch enemy __ Testing EnemyTest05 Arch enemy _ Bokoburin test (no metastasis) EnemyTest05 Baby Got Mold Testing enemy __ EnemyTest03 __ Test enemy Pihatto EnemyTest03 Amos enemy __ Testing EnemyTest03 _ Test Morudogatto enemy (with sand) EnemyTest04 __ Test enemy Beradama B200 Big boss enemy __ Testing BossTest _ Test Maguppo enemy (Fire) t_tom02 __ Test enemy Birippo t_tom06 _ Test Maguppo enemy (evil). t_tom02 Gue enemy __ Testing EnemyTest05 __ Test enemy Moriburin EnemyTest05 _ Test Moriburin enemy (iron) EnemyTest05 __ Test enemy Shakomaito EnemyTest05 __ Test enemy Morudowamu t_hsk09 __ Test enemy Gumamu t_hsk12 _ Test Rizarufosu enemy (left) EnemyTest05 _ Test Rizarufosu enemy (right) EnemyTest05 _ Rizarufosu enemy between test (left) EnemyTest05 _ Rizarufosu enemy between test (right) EnemyTest05 Geroch enemy __ Testing EnemyTest05 __ Test zombie enemies miserable Brin EnemyTest07 __ Test enemy Hidori EnemyTest07 __ Test enemy Bimosu EnemyTest07 __ Test enemy Remuri EnemyTest06 _ Test Remuri enemy (evening) EnemyTest06 __ Test enemy Hidokari EnemyTest03 _ Test Hidokari enemy (with shell) EnemyTest03 _ Test Hidokari enemy (hole Hai) F210 _ Test Hidokari enemy (Hai-hole) F200 _ Test Girahimu enemy (First round) B100 _ Test Girahimu enemy (Second round) B201 _ Test Girahimu enemy (early Round 3) F403 _ Test Girahimu enemy (middle round 3) F403 _ Test Girahimu enemy (late Round 3) F403 _ Test Rupigue enemy (empty) t_iwa03 Sky-tail test enemy __ (empty) t_iwa03 _ Test tornado enemy (empty) t_iwa03 _ Octavio enemy guns tested (empty) t_iwa03 __ Test enemy Nushisama t_iwa03 Test 4 _ Sutarufosu enemy EnemyTest03 Gung Ho enemy __ Testing EnemyTest01 __ Test final boss enemy B400 Title screen title Model Viewer 00 ModelViewer00 Tip selection screen F000 No01_1 attract Demo 1 F000 No02_1 dream F405 Title 1 No03_1 OP F000 Title 2 No03_2 OP F000 Title 3 No03_3 OP F001r No04_1 Zelda demo debut F000 No05_1 rival appeared F000 Take diving birds No08_1 F000 The statue and victory ceremonies No11_1 F000 Zelda demo No12_1 fall F000 Zelda demo No12_2 fall F021 Nightmare Demo No13_1 F001r Sunrise and Temple No15_1 empty F008r Sunrise and Temple No15_2 empty F008r Sunrise and Temple No15_3 empty F008r Temple of the sky and sunrise No15_4 (dormitory) F001r Standing nightmare flashback No17_1 F401 No21_01 appeared Girahimu B100 No23_1 goddess statue B100_1 Zelda back No29_1 B210 2 stone goddess No31_1 B210 Zelda No36_1 reunion F300_4 - Bud smuggled into Hyrule Plains No38_1 F400 Appearance when the door of the temple on the ground No41_1 F402 Conversion of Bud No43_1 F401 Conversion of Bud No43_2 F402 Statue late No44_1 F010r 1 Ken growth No47_01 (Lake Forest) B101_1 Sing one verse No48_1 F010r Two swords growth No49_01 (desert) B301 Sing two verses No50_1 F010r No51_1 appeared Girahimu B201 Three growth sword No52_01 (volcano) B201_1 Started when the door into gorgeous version No59_1 F407 No62_1 to the emergency source of Zelda F404 Verse 1 of No64_1 Get Triforce F221 Verse 2 get the Triforce No64_2 F103_1 Verse 3 of the Triforce Get No64_3 F103 Verse 4 Get the Triforce No64_4 F103_1 Verse 5 of No64_5 Get Triforce F302 Verse 6 of No64_6 Get Triforce F023 Tower of Goddess appearance No68_1 F000 Goddess shrine island and fall No69_1 F000 Goddess shrine island and fall No69_2 F401 Goddess shrine island and fall No69_3 F406 Ending Fake Zelda No70_1 revival F407 Ending Fake Zelda No70_2 revival F407 No72_1 ritual Girahimu F403 No73_1 win Gila neglect Him F403 Devil revival No75_1 F403 Devil revival No75_2 F403 Devil revival No75_4 B400 Satan sealed No76_1 B400 Ending No77_1 F404 No78_2 Hyrule (Plain) F400 No78_2 Hyrule (plain) 2 F400 Fountain No78_2 outlook B100_1 Volcanic D1 No78_2 (B200) B200 Desert No78_3 (Temple of the time). F300_4 F1 volcano No78_3 (R05) F200 Temple past No78_3 F404 Epilogue No79_1 F402 Epilogue No79_2 F406 Skylofts F000 Dormitory F001r Statue of F008r Staff Roll Demo Final boss battle B400 Swirl the past F403 Graphic Presentation DesignerTest03 Skylofts (Start Rite birds) F000 Prospect of Temple D100 Girahimu B100 Dowsing F200 Siren F100 [/spoiler] [/quote] Translated. Edit: Quite allot of spoilers. Their seems to be allot of sidequests in this game, probably three times the amount than Majoras Mask from looking at this list. Warning Spoiler Alert! volvagia has a 80% chance in being in the game it seems. Volcano (1 dummy Dragon Fire) Ah, very interesting Edit: Almost forgot, thanks xdaniel for finding the list! Edit: Hairia = Hylia Link to comment Share on other sites More sharing options...
Andros Posted November 8, 2011 Share Posted November 8, 2011 Awesome! Thanks! But I have a questions, what emulator is the best for run this? Dolphin? And I think my pc not very good for the game but I just want to ask this, my pc have: Windows XP 2gb ram Intel® Pentium Dual CPU E2180 2.00Ghz and for video card Intel® 82945G Express Chipset Family 128 of memory Edit: And I have in the same pc WIndows 7 So can I run the game? Or what recommendations can you give me? Thanks again! Link to comment Share on other sites More sharing options...
alphaheiti Posted November 8, 2011 Share Posted November 8, 2011 dolphin is the best, but i think your video card isn´t good enought.... but you should try it Link to comment Share on other sites More sharing options...
xdaniel Posted November 8, 2011 Share Posted November 8, 2011 Andros: Most likely won't work, or at least not to any playable speed or quality - I'm getting less than half speed at the title screen(!) on my system (Athlon 64 X2 4200+ 2.2 GHz, ATI Radeon HD 5450 512MB, etc.) In addition, Wii Motion Plus isn't emulated, which the game requires, so you'd also need a real Wiimote with Motion Plus and a working Bluetooth setup. Link to comment Share on other sites More sharing options...
Andros Posted November 8, 2011 Share Posted November 8, 2011 Okay guys so in my pc it's impossible play the game? Link to comment Share on other sites More sharing options...
dekupk5 Posted November 8, 2011 Author Share Posted November 8, 2011 Okay guys so in my pc it's impossible play the game? Well only if you get a faster computer, blue tooth with Wii motion plus, I don't think it will be impossible. I suggest you play it on a modded wii, less expensive. Link to comment Share on other sites More sharing options...
xdaniel Posted November 8, 2011 Share Posted November 8, 2011 I'd still try it out, but wouldn't get my hopes up. Video card is a bottleneck, as alphaheiti mentioned, plus your CPU is likely not fast enough, either. Best to play it on an actual Wii, I'd say. Link to comment Share on other sites More sharing options...
Andros Posted November 8, 2011 Share Posted November 8, 2011 Thanks guys! I will try! Link to comment Share on other sites More sharing options...
Eli Posted November 8, 2011 Share Posted November 8, 2011 Some AR codes to play without Wii Motion Plus. Credit to Deathwolf on the other forum 3056A270 12000000 0456A22C 00000005 0456A230 00000005 0456A26C 00000008 0456C4B4 05000000 0456C4CC 10000000 EDIT: None of this guys AR codes work except for him, I don't know why its working for him, I'll keep checking in on that fourm and see if I can get a answer Edit2: Apparently they do work I am just retarded Link to comment Share on other sites More sharing options...
dekupk5 Posted November 8, 2011 Author Share Posted November 8, 2011 Some AR codes to play without Wii Motion Plus. Credit to Deathwolf on the other forum 3056A270 12000000 0456A22C 00000005 0456A230 00000005 0456A26C 00000008 0456C4B4 05000000 0456C4CC 10000000 Thanks once again BLAHBLAH but wouldn't the controls be clunky if you played withought Wii mote plus? Link to comment Share on other sites More sharing options...
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