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The Official Skyward Sword Hacking Thread


dekupk5
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I have decided to make a Skyward Sword Hacking Thread for everyone to post the hacks they have done, but mostly share information on new things no one knew about.

 

I will be posing here as well, and heres a quick tutorial on how to texture hack Skyward Sword from doombringer for the beginners (model editing as of yet is currently being worked on):

Skyward Sword Hacks - Texture and Models Editing: [iNFO]

The game is compressed in some file, with a LZ compression,

 

#What you need:

-LZ decompress/compress (CT2 heres a Link *comment made by younglinkx*)

 

-Brres, texture viewer/edit and .arc extract/repack

(You need SZS modifier CTools library)

Dowload here http://chadderz.is-a-geek.com/wiicoder/Download.aspx

- The application requires the Dot Net Framework 2.0

If the application cannot display 3d models, please download the following update for directx. http://rapidshare.co...499/dxsetup.zip

 

[OPTIONAL:

-Use 3ds Max to import ".obj" models extracted "from" szs modier (.brres)

 

--------------------------------------------------------

 

#Where to find things:

 

Link's models and texture Brres:

-DVD root: Object/ ObjectPack.arc.LZ/ oarc/ Alink.arc

 

Link's tools and weaponsBrres:

-DVD root: Object/ ObjectPack.arc.LZ/ oarc/ PLCompItem.arc (are compressed in LZ)

 

[sTAGE]: Skyloft Brres Guide:

The skyloft MODEL brres location is:

Dvd root: Stage/F000/F000_stg_l0.arc.LZ/rarc/F000_r00.arc/g3d/room.brres

 

Some skyloft Texture location are in:

Dvd root: Stage/F000/F000_stg_l0.arc.LZ/rarc/g3d/stage.brres (all the texture are for skyloft and other models)

 

Other model and texture for skyloft:

Dvd root: Stage/F000/F000_stg_l0.arc.LZ/oarc

 

 

GUIDE: How to use SZS modier:

 

SZS modifier

Posted Image

 

Open SZS modifier Ver 2.5.2.0

GUIDE:

-open .brres (u want to edit)

-open texture folder

-click on 1 texture, and on the right side you will see the texture (look this image up)

-now double click on the image and a new window will pop up

-now you can export or import the texture you want (but respect width-height of the original texture!)

-then, close that window

-on szs modifier click file and then save.

 

Now you have the brres with your own texture. Posted Image

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1. Open/run the CT2 application on PC

2. Choose from menu: File -> Open, and go to the folder where you have the compressed file and choose it to open, e.g. ObjectPack.arc.LZ

3. You will see the file open in CT2 (like in a hex-editor sub-window), then choose from menu: Tools -> LZ77/HUFFMAN Extract(U)

4. You will be asked for providing a filename, choose any name

5. Then you will be asked whether you want to open it, just click Yes

6. You will get a sub-window with a list of files (the sub-window has two menu choice: File and Edit)

7. Now you could select one or more files from the list and then choose from menu in the sub-window: File -> Export

8. Profit

 

 

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CT2 keeps giving me a error

"The program can't start because MFC71U.dll is missing from your computer. Try reinstalling the program to fix this problem"

Installed Dot Net Framework 2.0 still doing it

Grrrrrr

 

Download the dll and put it in the same folder as CT2.

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Well, this is what I've been trying to perfect this whole time, and I'd say I perfected it:

Red Link v1.0 by Ganondork

RedTunic1.PNG

RedTunic2.PNG

The following changes were made:

  • Eyes recolored to purple.
  • Hair recolored to brown.
  • Arms and legs recolored to dark gray.
  • Tunic recolored to red.
  • White markings drawn on tunic(100% custom-drawn by me).
  • I toned down the brown on Link's lips, as his face always annoyed me with how they were before.
  • Chainmail under tunic recolored to gold.
  • Belt buckle recolored to gold.
  • Gauntlet colors shifted(brown is now grey, grey is now brown).
  • And that is all for now.

Next version will include his equipment, recolored HUD, retextured Loftwing, and a patch(but you all get that only if I see interest). Now to load this up on my actual Wii and enjoy. :D

 

Worth noting: I also retextured Link's starting outfit, too, but am too lazy to show at this moment.

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Try this guide. It's overall way simpler:

http://gbatemp.net/t...res-and-models/

 

Also, what do you think of my retexture?

 

EDIT:

I decided to make a topic dedicated to my Skyward Sword edits in Community Projects, for organizational purposes.

But yeah, still gonna share some things in here. :3

 

http://core.the-gcn.com/index.php?/topic/880-ganondorks-skyward-sword-edits/page__view__findpost__p__14883

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Okay, I made a discovery. There are certain textures for Link that are not in the Alink.arc file:

  • Link's glowing form when he does the trials seems to rely on textures that reside somewhere else, as when I played the game with my red tunic, all of his original textures were back(green tunic, blond hair, ect. ect.
  • Link seems to have two sets of eye/face textures, made obvious in certain cutscenes when he has much more detailed facial animation, his eyes and eyebrows are back to their original colors and not my custom colors.

So, my question is, does anybody know where I would find these? It's kind of important. :D

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Ok in order to replace the models we need to replace the mdl0 files, I have tried using brawl box .65 to replace the mdl0 file with a dae file, but it comes up with an error and wont replace, I have exported the converted mdl0 file that's a dae and have tried editing it with a 3d model editing program , but the model doesn't show up. I know we have many intelligent people in this community so would anyone like to figure things out or make ideas on how to replace the models?

Heres a link to brawl box .65 as well as people discussing about it. Would anyone like to pitch in?

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If this is anything like Brawl Vertex hacking, believe me, it's going to take a while. Unless you have magic powers, which you might. :D

 

Yes, sadly it is... but I think im really close to figuring it out. Oh that question you had the other day about the bressC files, its a lz file in disguise, use a different lz decompresser since CT2 for some reason doesnt decompress it.
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Ok so basically I downloaded Brawl Box .65 as it converts dae files to mdl0, I exported a converted copy of the mdl0 file, a dae file, opened it up in 3d max, exported it back as a dae after I edited it, replaced it with the mdl0 file in the .brres, all goes well until it comes up with an error "object reference not set to an instance of an object" when I try to save it as a .brres file and it closes, would anyone know a method I could try, a idea? Anything I need to install? If im able to pass this error I will be able to edit the models and import them back properly. I posted a link before to brawl box .65 so you can try it out yourselves.

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  • 9 months later...

Sorry for the uber late postings guys! But I did a quick moon jump over the rubble in the Temple of Time area instead of going through the Lanayru Mining facility and look what I found?

Posted Image

 

Its an inactive Time Gate! Kind of like how Link has to get the flames and temper the master sword to active the gates, Zelda had to go through the springs and reawaken the goddess hylia's powers/memories before she could activate the timegate in the Temple of Time. Which is what you seen done at the ending scene with Zelda singing the goddess's song and playing the harp.

  • Like 3
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