luigiisdead Posted November 27, 2011 Share Posted November 27, 2011 i took the well and upgraded it, making it a bit harder, new puzzle, it still needs some work on the switch, maybe more locked doors, but i made it a challenge. I'm currently uploading a video about it. here's a patch for it: https://sites.google...redirects=0&d=1 try to do a speedrun. redeads and wallmasters are a force to be reckoned with in this mod, and you have a good puzzle to solve, go through the undergound path, beat DH and get the LoT. Link to comment Share on other sites More sharing options...
luigiisdead Posted November 28, 2011 Author Share Posted November 28, 2011 Link to comment Share on other sites More sharing options...
Lishy Posted November 28, 2011 Share Posted November 28, 2011 Judging by the fact you sped up the video to push a block in your own level says a lot about the design. I'm sorry, but if the creator needs to speed up time to monotonously push a block, that really does say a lot about the quality of the design. Limited capabilities are no excuse for bad design. If it's not fun for you, it's definitely not fun for us! Link to comment Share on other sites More sharing options...
Conker Posted November 28, 2011 Share Posted November 28, 2011 Lishy, you clearly have no idea what the hell you're talking about, do you? In fact, your post just borders around flaming, if you ask me. luigiisdead: Looks good to me. Link to comment Share on other sites More sharing options...
Shadow Fire Posted November 28, 2011 Share Posted November 28, 2011 Judging by the fact you sped up the video to push a block in your own level says a lot about the design. I'm sorry, but if the creator needs to speed up time to monotonously push a block, that really does say a lot about the quality of the design. Limited capabilities are no excuse for bad design. If it's not fun for you, it's definitely not fun for us! I'm sorry, but no... just no. Do I need to remind you of the dungeons in the Zelda games? Quite a few of them have you pushing blocks for quite some time. It's a gameplay mechanic of Zelda puzzles. I am going to have to side with Nyan Pony here. Lishy, there were better ways you could have worded that. The criticism you gave was borderline ToS breach. Link to comment Share on other sites More sharing options...
luigiisdead Posted November 28, 2011 Author Share Posted November 28, 2011 i'm probably going to fix the push block.i need to move a couple more things, pul locks on the doors instead of metal bars. i also can't seem to find the variable for the blue switch. and i need to fix the black cube's respawning issue. i am aiming for a harder dungeon, and the wallmasters are technically a new thing for me. never really messed with them much. i think they may be annoying, but it adds to the challenge. i'll shorten the whole push block part so it doesn't take as long. i put the firewalls i certain areas so you need to exit through the underground tunnel, which is more or less a bitch to navigate with a huge rolling boulder chasing you, redeads freezing you, and wallmasters doing what the do best. Link to comment Share on other sites More sharing options...
Secant Posted November 28, 2011 Share Posted November 28, 2011 i put the firewalls i certain areas so you need to exit through the underground tunnel, which is more or less a bitch to navigate with a huge rolling boulder chasing you, redeads freezing you, and wallmasters doing what the do best. This is a very clever design, despite some monotony with the block pushing. Utilization of multiple actors is the key difference between a mediocre and a great dungeon. ReDeads are far overused as generic enemies (often out of place) just for their fake difficulty purposes of being able to freely freeze the player and deal considerable damage to those improficient with button mashing. Link to comment Share on other sites More sharing options...
Lishy Posted November 28, 2011 Share Posted November 28, 2011 Any more ways to spice up the boss fight? If this is supposed to be a remix, perhaps you may want to play with hand positions. Link to comment Share on other sites More sharing options...
Armos Posted December 9, 2011 Share Posted December 9, 2011 It looks nice, It would be nice if you retextured the water to make it look like blood. And make the poison alittle more darker. Also it would be nice to add some Iron Knuckles in the well if possible. Over all it looks good. Link to comment Share on other sites More sharing options...
Zurg Posted December 9, 2011 Share Posted December 9, 2011 Any more ways to spice up the boss fight? If this is supposed to be a remix, perhaps you may want to play with hand positions. I second that. Link to comment Share on other sites More sharing options...
Conker Posted December 10, 2011 Share Posted December 10, 2011 I suppose, as well, the boss fight could use a bit more in terms of wow-factor. Still, a nice mod overall. Link to comment Share on other sites More sharing options...
Recommended Posts