Lishy Posted December 4, 2011 Share Posted December 4, 2011 It wasn't a boss room. It's a scratchpad test, and looks like nothing more. See how detailed the room is? Now see how basic the textures are? (They are only black and white, they look like alpha masks!) Methinks the artists were just screwing around to see how good they could make the room look using Color Translations, or whatever you call them? (When color is given to B&W textures) What do you think? Link to comment Share on other sites More sharing options...
Secant Posted December 4, 2011 Share Posted December 4, 2011 Could've also been a test for animated texture polygons along with combiner settings. Truth is, there really isn't enough surfaced evidence to be able to tell for certain. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted December 4, 2011 Share Posted December 4, 2011 There is an exit for it in Ganon's Castle. I found it by accident which explains the Ganon's castle textures it uses. Link to comment Share on other sites More sharing options...
Lishy Posted December 4, 2011 Author Share Posted December 4, 2011 An Exit to ganon's castle IS weird. It really makes you wonder... What does the name Strongbox Warp imply anyways? It's placed alongside all the other test maps instead of near Gannon's Castle, so... Link to comment Share on other sites More sharing options...
SanguinettiMods Posted December 4, 2011 Share Posted December 4, 2011 Perhaps it could've been used as a boss gauntlet, for a boss rush of sorts. Link to comment Share on other sites More sharing options...
Lishy Posted December 4, 2011 Author Share Posted December 4, 2011 I doubt it. That Room itself is the size of King Dodongo! Link to comment Share on other sites More sharing options...
SanguinettiMods Posted December 4, 2011 Share Posted December 4, 2011 Like Megaman's boss gauntlets. With exits to the boss rooms. Not in the room itself. Link to comment Share on other sites More sharing options...
Conker Posted December 5, 2011 Share Posted December 5, 2011 Truth is, there really isn't enough surfaced evidence to be able to tell for certain. Link to comment Share on other sites More sharing options...
john_smith_account Posted December 5, 2011 Share Posted December 5, 2011 There is an exit for it in Ganon's Castle. I found it by accident which explains the Ganon's castle textures it uses. That's interesting. That would make it the only test room with an exit for it in an in game scene right? *Goes off to try it out* Link to comment Share on other sites More sharing options...
Zeth Ryder Posted December 5, 2011 Share Posted December 5, 2011 That's interesting. That would make it the only test room with an exit for it in an in game scene right? *Goes off to try it out* Nope, there is an exit in the Desert Colossus that leads to the item test room as well. You can try it out if you start the cutscene with sheik and stop it then go into the great fairy's fountain. Link to comment Share on other sites More sharing options...
Lishy Posted December 5, 2011 Author Share Posted December 5, 2011 An exit in desert makes sense for test purposes. But why would they add an exit INSIDE strongbox warp? What does the name even mean? Seriously. Also, out of curiosity, but where does that exit lead to in normal OoT beta quest than in this debug rom? Link to comment Share on other sites More sharing options...
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