Robin Guy Posted December 7, 2011 Share Posted December 7, 2011 Can someone tell a poor, defenceless n00b, like myself how to import zobj files into uot? Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted December 7, 2011 Share Posted December 7, 2011 Not sure what you mean. It depends on which version you are using, but I'm assuming you're using the newest one. FIle>Open Individual Change scene files to zobj files. Link to comment Share on other sites More sharing options...
0 Robin Guy Posted December 8, 2011 Author Share Posted December 8, 2011 I know that, but how do I actually access the files? I can't find them. Link to comment Share on other sites More sharing options...
0 KevinB834 Posted December 8, 2011 Share Posted December 8, 2011 Not entirely sure what you mean, but if you are wanting to open the .zobj files in UoT just click open when in UoT and search for your file. If that is not what you are asking for, give a example of what you are trying to do exactly. Link to comment Share on other sites More sharing options...
0 Arcaith Posted December 8, 2011 Share Posted December 8, 2011 Have you extracted the files from the ROM? Also, which version of UoT are you using? Link to comment Share on other sites More sharing options...
0 Zeth Ryder Posted December 8, 2011 Share Posted December 8, 2011 If you are using the last version ever released, you can just open the debug rom and then select files off the right to load up. Link to comment Share on other sites More sharing options...
0 LEepicPOULET Posted December 8, 2011 Share Posted December 8, 2011 Try extracting the files from your rom. Then import the files into UoT. It's that easy Link to comment Share on other sites More sharing options...
0 Robin Guy Posted December 8, 2011 Author Share Posted December 8, 2011 Try extracting the files from your rom. Then import the files into UoT. It's that easy How do I extract files from OOT? Link to comment Share on other sites More sharing options...
0 Aedus Posted December 8, 2011 Share Posted December 8, 2011 You'll need to use Zelda Resource Extractor (ZRE). It's a fairly simple tool which mainly runs with arguments but can be run without them (i.e. just double-clicking the application) if you don't know how create batch files or run programs from command line. The program will ask you where your ROM is and then dump out the contents of it in a subfolder of wherever ZRE is--don't worry if it says the file size is abnormal, it will still work. If by some egregious turn of events no one beats me to the punch, I'll upload the program for you to use when I get home in about 7 hours. For a reference, if you're just trying to load up models or change actors, you would probably be much better off using either the newest Utility of Time or xdaniel's SayakaGL. These read directly from the ROM and do not require files to be extracted (though UoT still supports loading individual files). Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted December 8, 2011 Share Posted December 8, 2011 Use HxD. Extract the FIles between offsets. List of offsets: https://sites.google.com/site/flotonic65/modding/n64zeldadoc/debugzobjdoc/ Link to comment Share on other sites More sharing options...
0 Secant Posted December 8, 2011 Share Posted December 8, 2011 Here you go. I also found the GUI version (gZRE.exe), I would recommend running that for simplicity's sake. Link to comment Share on other sites More sharing options...
0 Robin Guy Posted December 30, 2011 Author Share Posted December 30, 2011 I tried what s.mods said, but that resulted in an error that said "arithmec operation resulted in an overflow. can not continue!" Could you possibly show a more detaild example of what to do? I just have trouble learning stuff like that. Link to comment Share on other sites More sharing options...
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Robin Guy
Can someone tell a poor, defenceless n00b, like myself how to import zobj files into uot?
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