Jump to content
  • 0

Ok now I'm lost :(


Armos
 Share

Question

Ok I'm really stuck here. If anyone could help me I would be really grateful. :). Well to start out with. I'm really lost on here. It's been awhile since I've done all this stuff. New programs have been released for modding, most links are dead from the older programs, like cooliscool's Zelda Edit for the Debug Rom that helps with fixies, rom decompresser to make certain things work inside the debug rom, etc. I may have posted this in the project section of the forum but if it could could a moderator please remove the post? I think I could get more help here. I just need to know what I need to do. Like I said I completely forgot everything. Can you add more actors in one area now, like The Temple of Time, etc? And can you modify the songs in the game for the ocarina to change, etc? Stuff like that. And actor replacement as well. I'm just confuse LMAO so I would appreciate if someone can help me out and tell me what tools and programs I would need. I feel really confused and I'm getting really frustrated lol. I have my debug rom on my PC and I know how to run it, etc. But I don't know what to do from this point lol. I just want to test some stuff out and mess around the actor replacement and shit and adding actors to different rooms, etc. Thanks if anyone offers to help I would be really grateful . :)

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0

Well, depending on how long you've been gone, we can do a lot more than we could before. Such as model importing, maps from scratch, adding music, etc.

 

That's all from the top of my head. I'm sure there's more though.

 

Sent from my HTC Rezound

 

Thanks, Hopefully I can find some new programs that I can use that can help me with my projects that I want to make. :)

Link to comment
Share on other sites

  • 0

Check out the threads stickied in the community section which are made by Xdaniel, he made some amazing programs such as Sharp Ocarina which allows you to make your own custom maps and import it into OOT Debug, then there is his program SayakaGL which is like the waaaay better replacement for UoT for doing actor placement entirely. Editing the map's geometry still requires either using one of the old programs or exporting the maps via Xdan's old viewer he made OZMAV2 then reimporting them via sharp ocarina. As for your question about Zelda edit and a few other old programs:

 

Zelda Edit:

http://mediafire.com/?36bg57eexam2me9

 

ZLE2:

http://mediafire.com/?65d76gi189n5b1q

 

ZAP2:

http://mediafire.com/?50mp5cm0lhqrijh

 

UoT R10 last version:

http://uot.googlecode.com/files/Utility%20of%20Time_SVN_R10.rar

 

spinout's website with a lot of great programs:

http://spinout182.com/

 

spinout's wiki:

http://wiki.spinout182.com/w/Main_Page

Link to comment
Share on other sites

  • 0

Check out the threads stickied in the community section which are made by Xdaniel, he made some amazing programs such as Sharp Ocarina which allows you to make your own custom maps and import it into OOT Debug, then there is his program SayakaGL which is like the waaaay better replacement for UoT for doing actor placement entirely. Editing the map's geometry still requires either using one of the old programs or exporting the maps via Xdan's old viewer he made OZMAV2 then reimporting them via sharp ocarina. As for your question about Zelda edit and a few other old programs:

 

Zelda Edit:

http://mediafire.com/?36bg57eexam2me9

 

ZLE2:

http://mediafire.com/?65d76gi189n5b1q

 

ZAP2:

http://mediafire.com/?50mp5cm0lhqrijh

 

UoT R10 last version:

http://uot.googlecod...ime_SVN_R10.rar

 

spinout's website with a lot of great programs:

http://spinout182.com/

 

spinout's wiki:

http://wiki.spinout182.com/w/Main_Page

 

Thanks man your the best! :)

 

EDIT: Well apparently Zelda Edit is set to private... but the other programs should do fine, Do you still need to decompress the debug rom?

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.