SanguinettiMods Posted December 10, 2011 Share Posted December 10, 2011 I know it wasn't done manually. Does anyone know how Nintendo decided the Vertex Colors for objects? Link to comment Share on other sites More sharing options...
0 Okami Amaterasu Posted December 10, 2011 Share Posted December 10, 2011 If I remember correctly, vertex colours were done based on where they wanted it to look darker or lighter in a map. Blues and purples are darker, and reds and yellow are lighter. Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted December 10, 2011 Author Share Posted December 10, 2011 I wouldn't doubt that, but there has to be some Mathematical way they built a program to decide the vertex colors. Adjusting them with it, how were they generated, is my question. Link to comment Share on other sites More sharing options...
0 Okami Amaterasu Posted December 10, 2011 Share Posted December 10, 2011 Hm... I'm not sure how they'd go about that. They probably defined areas they wanted to look a certain way, then the program just went from there. Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted December 10, 2011 Author Share Posted December 10, 2011 Hm... I'm not sure how they'd go about that. They probably defined areas they wanted to look a certain way, then the program just went from there. I'm not talking about areas. I'm talking about objects like the Master Sword. Link to comment Share on other sites More sharing options...
0 Zeth Ryder Posted December 10, 2011 Share Posted December 10, 2011 If I remember correctly, Xdan's Sharp Ocarina automatically generates Vertex/Normals so he could probably help you out with that. :3 Link to comment Share on other sites More sharing options...
0 Arcaith Posted December 11, 2011 Share Posted December 11, 2011 It's usually defined by the direction of the vertex's normals if it's automatically calculated so that lighting works properly. Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted December 11, 2011 Author Share Posted December 11, 2011 SharpOcarina works for converting Items, I guess. Link to comment Share on other sites More sharing options...
0 spinout Posted December 12, 2011 Share Posted December 12, 2011 Vertex colors are not always vertex colors. Depending on the Geometry Mode command, they are either vertex colors or vertex normals. When they are normals, the values are not RRGGBBAA, but they are XXYYZZ00 (iirc - I'm no pro with normals) - and they are calculated in a similar fashion to collision normals. When they are vertex colors, they are used for coloration - an example of this can be found in the temple of time, or the item test dungeon (119). Link to comment Share on other sites More sharing options...
0 SanguinettiMods Posted December 12, 2011 Author Share Posted December 12, 2011 Vertex colors are not always vertex colors. Depending on the Geometry Mode command, they are either vertex colors or vertex normals. When they are normals, the values are not RRGGBBAA, but they are XXYYZZ00 (iirc - I'm no pro with normals) - and they are calculated in a similar fashion to collision normals. When they are vertex colors, they are used for coloration - an example of this can be found in the temple of time, or the item test dungeon (119). Thanks for clarifying that. I'd like to see more areas like kakusiana_room_7.zmap Link to comment Share on other sites More sharing options...
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SanguinettiModsI know it wasn't done manually.
Does anyone know how Nintendo decided the Vertex Colors for objects?
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