dekupk5 Posted December 19, 2011 Share Posted December 19, 2011 SuperMario64DS has done it again! He has discovered ways to convert bmd to bdl and bdl to bmd 3ds to bdl and we already have bmd to 3ds and 3ds to bmd. What does this mean? MODEL HACKING!!!!!!!!! You will now be able to model hack games such as: Wind Waker, Twilight Princess, Super Mario Sunshine(Wohhooo), super mario galaxy 1 and 2, mario kart double dash and many many more. Heres a Link to one of his amazing accomplishments. This is the day I have been waiting for. Link to comment Share on other sites More sharing options...
Conker Posted December 19, 2011 Share Posted December 19, 2011 All this is to me is total "meh" until I see examples. Link to comment Share on other sites More sharing options...
dekupk5 Posted December 19, 2011 Author Share Posted December 19, 2011 All this is to me is total "meh" until I see examples. Why don't you try it out. Link to comment Share on other sites More sharing options...
dekupk5 Posted December 19, 2011 Author Share Posted December 19, 2011 Heres a wiki page: http://wiki.tockdom.de/index.php?title=BDL_Editor Link to comment Share on other sites More sharing options...
Sage of Mirrors Posted December 19, 2011 Share Posted December 19, 2011 Once V1 is released and I have my computer back, I think I have an idea for a test. Honestly, the only problem I can see is packing the new .bdl into a .rarc file. Wind Waker seemed a bit picky on how its .rarcs are packed, but then again it was a cutscene .rarc that I tried to edit, so maybe that was the problem. Oh yeah, and we need to be able to make a collision file if we want custom islands/levels... Link to comment Share on other sites More sharing options...
dekupk5 Posted December 19, 2011 Author Share Posted December 19, 2011 Once V1 is released and I have my computer back, I think I have an idea for a test. Honestly, the only problem I can see is packing the new .bdl into a .rarc file. Wind Waker seemed a bit picky on how its .rarcs are packed, but then again it was a cutscene .rarc that I tried to edit, so maybe that was the problem. Oh yeah, and we need to be able to make a collision file if we want custom islands/levels... By collision do you mean KCL editing? If so then yes hes currently working on it Link to comment Share on other sites More sharing options...
xdaniel Posted December 19, 2011 Share Posted December 19, 2011 Wind Waker collision = DZB. And we barely know about the format. Just enough to render the collision model, but by far not enough to create a DZB file from scratch. Link to comment Share on other sites More sharing options...
Sage of Mirrors Posted December 19, 2011 Share Posted December 19, 2011 Uh... nevermind. Link to comment Share on other sites More sharing options...
LEepicPOULET Posted December 20, 2011 Share Posted December 20, 2011 SWEEEEET! Model hacking Link to comment Share on other sites More sharing options...
Conker Posted December 20, 2011 Share Posted December 20, 2011 Why don't you try it out. Because I don't have to make an example for someone else's work. This SuperMario64DS guy should go the responsible route and make his own examples when releasing something like this. Now, here's a question: why don't you try it out? Link to comment Share on other sites More sharing options...
dekupk5 Posted December 20, 2011 Author Share Posted December 20, 2011 Because I don't have to make an example for someone else's work. This SuperMario64DS guy should go the responsible route and make his own examples when releasing something like this. Now, here's a question: why don't you try it out? Your'e the one that wants an example so why would I do that? If you want some pics ask SuperMario64DS, as it will take a while to get some pictures of a complicated model hack. Link to comment Share on other sites More sharing options...
Conker Posted December 20, 2011 Share Posted December 20, 2011 You don't get what I'm saying: He made it. He should provide screenshots. I don't have to do a thing. I am not discussing it any further. Let's get back on topic, please. Link to comment Share on other sites More sharing options...
dekupk5 Posted December 20, 2011 Author Share Posted December 20, 2011 Im going to try to replace the mario.arc in galaxy to sunshine, hopefully it wont crash. Link to comment Share on other sites More sharing options...
Sage of Mirrors Posted December 23, 2011 Share Posted December 23, 2011 Well, preliminary attempts show that I cannot get either file to convert. BMD2BDL needs some sort of "Temp.bdl," which was supposed to be in the download and wasn't, and BDL2BMD doesn't convert either. Dunno what's wrong. Also, the download for BMD2BDL on that wiki page is invalid. I downloaded it through another link in that thread. Link to comment Share on other sites More sharing options...
dekupk5 Posted December 25, 2011 Author Share Posted December 25, 2011 Well, preliminary attempts show that I cannot get either file to convert. BMD2BDL needs some sort of "Temp.bdl," which was supposed to be in the download and wasn't, and BDL2BMD doesn't convert either. Dunno what's wrong. Also, the download for BMD2BDL on that wiki page is invalid. I downloaded it through another link in that thread. Try using bmd to 3ds max script (it works for bdl too), then try using the 3ds to bdl. I will try to contact SuperMario64Ds for these kind of problems. Link to comment Share on other sites More sharing options...
Sage of Mirrors Posted December 25, 2011 Share Posted December 25, 2011 Try using bmd to 3ds max script (it works for bdl too), then try using the 3ds to bdl. I will try to contact SuperMario64Ds for these kind of problems. I can't use something that hasn't been released yet! Link to comment Share on other sites More sharing options...
dekupk5 Posted December 25, 2011 Author Share Posted December 25, 2011 I can't use something that hasn't been released yet! He scatters his releases everywhere, and I have to track them all! Link You have to install python ' ..... but hope it works for you. Check this thread for more information, Link Link to comment Share on other sites More sharing options...
Sage of Mirrors Posted December 25, 2011 Share Posted December 25, 2011 Nope. I get the same error as the other ones- "List index out of range." And I do have Python. Link to comment Share on other sites More sharing options...
dekupk5 Posted December 25, 2011 Author Share Posted December 25, 2011 Nope. I get the same error as the other ones- "List index out of range." And I do have Python. Did you follow every step correctly? "BMD To BDL Converter Rename your BMD model "In.bmd". Put your In.bmd into the same directory as Temporary.bdl included in the download. Run bmd2bdl.exe. Locate the file "Out.bdl", and that's the BMD model converted to BDL. BDL To BMD Converter Rename you BDL model "In.bdl". Place it in that same folder as bdl2bmd.exe. Run bdl2bmd.exe. Locate "Out.bmd", and that is your BDL Model converted to BMD." Maybe I should just suggest SuperMario64DS to come to these forums. Link to comment Share on other sites More sharing options...
Sage of Mirrors Posted December 25, 2011 Share Posted December 25, 2011 Wait, I think I've figured out how to use it. Will start testing it now Link to comment Share on other sites More sharing options...
dekupk5 Posted December 25, 2011 Author Share Posted December 25, 2011 Wait, I think I've figured out how to use it. Will start testing it now Sure Link to comment Share on other sites More sharing options...
dekupk5 Posted December 25, 2011 Author Share Posted December 25, 2011 Managed to view a windwaker model in 3dsmax. The bmd (and bdl) to 3dsmax script works. Link to comment Share on other sites More sharing options...
Sage of Mirrors Posted December 25, 2011 Share Posted December 25, 2011 BMDViewer also exports models as 3ds files. Link to comment Share on other sites More sharing options...
dekupk5 Posted December 25, 2011 Author Share Posted December 25, 2011 BMDViewer also exports models as 3ds files. Thats true, though the bmd3ds script imports bones and such. Link to comment Share on other sites More sharing options...
dekupk5 Posted January 19, 2012 Author Share Posted January 19, 2012 It has begun . Thank you to all the believers . Link to comment Share on other sites More sharing options...
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